This should be fun and manageable, I plan on expanding the scene further back for more interesting depth and parallax. I'll be doing this in UDK and probably incorporate DX11 effects.
You can still do it. I believe i've seen 2 guile entries. And I think both of them are taking guile back to older wars (totaly f'ing awesome) and luckily they arent the same wars....
But even if they were, they could end up totaly different, or one guy might not even finish! or in my experience a lot of people hardly get around to starting.
Its tough cause i see people talking about "holding spots" or "Calling it" (i think thats just for fun... and other thigns).... but i've thought of quite a few things i'd like to do and i feel if something pops up that was the char i was choosing. well.. whatever.
2 different takes on the EHonda level would be cool. I feel ya though. I have a couple of chars in mind and I personally hope nobody goes there .
The characters are always fighting in my head for which one I want to actually do. Did i say that out loud? Did they? oh god!
So I went ahead and starting making some basic tile to start building with. I also created a material that lets me define a pattern with a really small texture (current one is 4x4) and it'll map to the tiles. This lets me keep my tile texture at 2x2 with having larger patterns, or variation.
So I went ahead and starting making some basic tile to start building with. I also created a material that lets me define a pattern with a really small texture (current one is 4x4) and it'll map to the tiles. This lets me keep my tile texture at 2x2 with having larger patterns, or variation.
Hot damn. Your going to have to pose that material setup man! :thumbup:
Man, this is just GAH. Watching an Epic person use UDK to it's fullest, and DX 11 effects too? Man, this is better than TV and games, just going to F5 this thread the next weeks, along with others.
New texture tonight, concrete for lining the top of the walls and pillars.
Fearian, nothing crazy with the material, to tile the pattern and it not be blurry you have to set Filter: NEAREST in the texture properties and do something like this:
SnakeDoctor, nothing crazy about the scene, just custom tonemapper, imagegrain, bloom, and some spotlights:
you and your DOF... i want to scatter garden gnomes or plastic soldiers all over the place.
excellent work so far! can't wait to see a blockout or additional concepts
I gotta know how you got the edges on that material/texture to look like actual tiles. It's like it's a chamfered edge or was modelled on purpose (talking about how it looks on the first cube, but also on the pillar)
This thread is awesome, really looking forward to more
How do you do your textures? Photo source and treat in Photoshop? or drawn from scratch?
Quick update to where I'm at, just getting basic shapes into UE3 and i'll dirty up/add smaller objects as I go. Also all of the tile patterns and colors are temp, I made them greyish right now so they wouldn't be too obtrusive while I work
mind showing me you modeling process? i'm having a hard time with cubes.. what software package are you using to generate them? looks like a max cube, but i could be wrong.
Latest update, modeled short walls with mirrors, lights and faucets. Created master metal material and mirror material (although it looks junky with realtime reflections absent)
looks totally killer! can't wait to see it with the reflections and effects you come up with!
gotta agree... lay off the dof/bokeh for a while. either those mirrors are made for midgets, or they are made for shaving one's junk.
Replies
The same.
Can't wait to see what you spin this into
Just something to get me started, will probably do paintovers as I move along
You can still do it. I believe i've seen 2 guile entries. And I think both of them are taking guile back to older wars (totaly f'ing awesome) and luckily they arent the same wars....
But even if they were, they could end up totaly different, or one guy might not even finish! or in my experience a lot of people hardly get around to starting.
Its tough cause i see people talking about "holding spots" or "Calling it" (i think thats just for fun... and other thigns).... but i've thought of quite a few things i'd like to do and i feel if something pops up that was the char i was choosing. well.. whatever.
2 different takes on the EHonda level would be cool. I feel ya though. I have a couple of chars in mind and I personally hope nobody goes there .
The characters are always fighting in my head for which one I want to actually do. Did i say that out loud? Did they? oh god!
Very nice idea also with the tiles, I thought about creating a material like this once, never executed the idea tho.
Hot damn. Your going to have to pose that material setup man! :thumbup:
*edit*
Don't worry, I found it.
Fearian, nothing crazy with the material, to tile the pattern and it not be blurry you have to set Filter: NEAREST in the texture properties and do something like this:
SnakeDoctor, nothing crazy about the scene, just custom tonemapper, imagegrain, bloom, and some spotlights:
excellent work so far! can't wait to see a blockout or additional concepts
Neat approach, materials before models. I'll have to give that method a try.
also - damnit, I thought there was an update here. What a tease!
materials are very well done. I am crazy to see more updates.
This thread is awesome, really looking forward to more
How do you do your textures? Photo source and treat in Photoshop? or drawn from scratch?
...pun intended >.>
and a sketch for the mirror/faucet details
just kidding, materials looks ace.
gotta agree... lay off the dof/bokeh for a while. either those mirrors are made for midgets, or they are made for shaving one's junk.