@ Polygunz, that looks crazy sexy! love the detail in there.
More stuff done on my scene. Lighting tweaks(Still not there yet), added more
foliage and particles. Also expanded the whole thing and added water.
Feedback is very welcome.
@Kurry: Wow, really sweet concept! I dig the Mayanesque vibe that that temple has. What's the story behind this thing? It's funny, I'm working on a Mayan temple interior myself atm, will post when I did more progress.
I think maybe the textures on the stonebuilt structures need a little bit more work since they seem to be lacking contrast and blend in with the rest of the scene. But that's just my taste..
The other thing you could try is to line up the bricks in the well (is it a well?) with the floor tiles to make it look like they belong together. The other thing you could do is to pan the tiles in the well just a little bit to create a ridge between them and the floor tiles. I did a lame paintover to show you what I mean^^
Kurry: I'm always a big fan of seeing more color in environments, but I wonder if yours is a little too much. I'm not sure if you're using too many colored lights or if your diffuse is really that way, but your scene is becoming difficult to read from a distance. I think lightening the grout between the bricks so they're not all so outlined, and varying the overall values of different sections of the environment so that the eye can more quickly grasp the shapes and forms might help. :thumbup:
More stuff done on my scene. Lighting tweaks(Still not there yet), added more foliage and particles. Also expanded the whole thing and added water.Feedback is very welcome.
This doesn't even compare to anyone here but I read on the modular modeling section on the PCWiki and made this very quickly. It's still missing many textures but I'm getting used to it now, learned quite a good amount!
Some cool looking stuff dudes. Here's my current wip, still trying to figure out the hair.
Looks pretty cool,i like the textures.
I think the proportions could be tweaked. Here's a paintover. I might've made him too buff, than what you have in mind for this character. However,atm it looks to vertically "stretched".
I also would define the collarbone in some way.
jramauri...that is superb! :0
jeremy, great job on that character!
and a new version is born! hopefully better!!!!
Hey man!
I'd really recommend you start painting on your diffuse by hand now, and clean up those projection errors. the seams and all the inconsistencies rather than just projecting more and more photos onto it. Its starting to be very muddy. Also the sculpt and form is looking very blobby and a bit formless. Turn off your texture, firm up the sculpt, turn the tex back on, and paint it till it looks good. No more photos for now!
Wanted to try a Gears of War inspired wall piece in any spare time I might have. Here's about an hour into it. Not too crazy about where it's going so far, so might take it back to the drawing board.
Obstacles I just completed for a game I'm working on. Smaller obstacle is intended to let the player crouch behind, and the larger one gives better cover but recedes into the ground at random intervals.
Replies
More stuff done on my scene. Lighting tweaks(Still not there yet), added more
foliage and particles. Also expanded the whole thing and added water.
Feedback is very welcome.
I think maybe the textures on the stonebuilt structures need a little bit more work since they seem to be lacking contrast and blend in with the rest of the scene. But that's just my taste..
The other thing you could try is to line up the bricks in the well (is it a well?) with the floor tiles to make it look like they belong together. The other thing you could do is to pan the tiles in the well just a little bit to create a ridge between them and the floor tiles. I did a lame paintover to show you what I mean^^
Nice work guys! Really diggin the stuff
Figured I would drop by and show you guys what I just finished up recently.
...a modular dugeon
You can check out the breakdown for all the pieces over here.
http://www.polycount.com/forum/showthread.php?p=1337559#post1337559
And if you want you can buy it here
HOLY SHIT. This is amazing! Incredible work.
Sooo inspiring. Lord.
i started this as an anatomy study project.. fell in love with the character n made a game res
I demand some Magicians be added to this!
p.s. Nice work
Scotthomer, Daniel, Kurry, Jeremiah, 3d_devil - sweet work guys!
This is very good. No more ups?
[IMG]file:///C:/Users/Lee/AppData/Local/Temp/moz-screenshot-36.png[/IMG]
:poly124: LEMMY YAAAAY §
Hobbit hole? :shifty: Bilbo got tired of all the break-ins after he came back with 4 horses full of gold.
Looks pretty cool,i like the textures.
I think the proportions could be tweaked. Here's a paintover. I might've made him too buff, than what you have in mind for this character. However,atm it looks to vertically "stretched".
I also would define the collarbone in some way.
[EDIT]
did another building and as you can see another base dummy prepped and ready to go
jeremy, great job on that character!
and a new version is born! hopefully better!!!!
Just doing accessories out of boredom
Hey man!
I'd really recommend you start painting on your diffuse by hand now, and clean up those projection errors. the seams and all the inconsistencies rather than just projecting more and more photos onto it. Its starting to be very muddy. Also the sculpt and form is looking very blobby and a bit formless. Turn off your texture, firm up the sculpt, turn the tex back on, and paint it till it looks good. No more photos for now!
Thats just my 2 cents.
Ice Cream truck that I need to texture
Ice Cream truck that I need to texture
dude your texture for the boxes are sweet! dude you do them in photoshop or pictures?
ceebee: awesome is that based on a dave rapoza sketch?
here's a brawl update (FU MAX ALPHAS)
Finally found some time to work on this again, need to work on the lashes again methinks. C&C if you can~
reworked the face
Hope you don't mind, but I took a few minutes and did a liquify/paintover for you to send it in a, hopefully, more realistic direction.
Any thoughts?
Running out of ideas for the top area.
Yup! He's a badass artist, wanted to do one of his pieces in 3D.
Looks like an underwater oil rig thing