Great stuff this past week from everyone. Here's what Ive been working on for the past few months for senior project. I'm pretty close to calling it finish because I'm at a point where I almost don't want to look at it anymore. Need to be refreshed with a new project. Done in UDK and everything is diffuse only using 512maps, excluding a few pieces at 1024. The watch glass has cube map w/ diffuse. Wanted to work on my painting skills. Any-who critiques are welcome, and if anyone wants to see a prop ill make a sheet for it, but whole scene since there are so many.
Love the work everyone, keep it up!
Haven't been on here in a while so I thought I'd stop by. Lots of cool stuff being posted. @onelunglewis: I'm really liking the style you have going on with your model. @jmiles: Nice concepts, I particularly like the scientist.
I thought I'd post something too. Had to make a self portrait in maya with mechanical parts in maya for a school project. I'm open to crits if there are any.
dii -- Omg, wow, omg. These sketches are so freakin' awesome... really inspiring. Were these done in Alchemy? I should play around in that program some more...
unngggg so much awesome in this thread lately. Great work zid, dii, jmiles, onelung, and everyone else posting hardcore uncensored badassery in here.
felipe - thanks man, I just use a super simply basemesh and go nuts on it... took a timelapse of this latest sculpt, in case you've got 22 minutes to see how I does it.
Today's zbrush doodle... Dark Lord Jeff, the most fearsome middle schooler in the galaxy. Don't you fucking dare call him a ginger. Head skeleton thing possibly inspired by a Chronicles of Riddick character. Edit: or time bandits apparently, which I've never seen.
heya guys, wonderful works in this topic, as always
gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:
xoliul shader. no hi to low baking, textured it straight and made the normals myself.
wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P
Hey there, pretty nice prop, but do you really need all those segments in the buttons and display? Guess you could cut the polycount by half if you review these parts, nevertheless a pretty nice asset =]
Searching for a good way to render on zbrush and make a presentation for this polypaint pass.
Thanks Alberto =]
nice style viv!
maybe you could test with a strong backlight, and some wax effect to kill that cold shader skin, ( plus I suggest integration tweak for the hair eyes & hat on the skin ; p ) very impressive sculpt, congratz men !
I need tips on how to make this sucker's texture pop out a bit more.
It's still missing a lot of dirt and rust and oil, and other details like the lamps, but I have the impression that even with all the stuff I'm going to add it's still not going to look all that impressive. Any suggestions? I could use some references if anyone has any.
btw, right now it only has the baked normal map and color map, no specular or additional normal.
Work in Progress of characters for an upcoming game.
Fuck yes. Googled your studio name (see kids, this is why you should name your portfolio images properly) and saw that you've been doing mostly iGames. Any chance at an android or PC release?
heya guys, wonderful works in this topic, as always
gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:
xoliul shader. no hi to low baking, textured it straight and made the normals myself.
wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P
I don't understand why everything is faceted? All the buttons and knobs have way too many polys, also the round knobs don't need loops around them they aren't defining any shape so they are just wasted polygons. The texture is decent, but could use some work.
I wanted to share a project I'm starting to work on. I recently started working on a Megatron model, hopefully for reel purposes. I'm also going to try and make this transformable. It's a pretty daunting project, but I like challenging myself like that.
Here's what I've got so far:
I'm basing this design off both the movie versions, and the recent Transformers: Prime version. I'm also thinking I'll turn this guy into some sort of tank.
And that's my current idea for the overall shape of this guy. Really wanted to go with a larger bulkier build to support the fact that he turns into a tank.
For those wondering, the silhouette of the body was built using bridged polygons with curves for ease of tweaking.
its been long time I dont post stuff, I recently had some time to retake on a hover bike design I was doing, still a wip but it gives an idea I think...
so I am modeling, doing paintover in ps and keep modeling.
breakneck - liking the style of these shields. nice handpainting.
papagersi - lol, cool kids :P want to see some more! its a pretty good theme, so many possibilites. Lets see a terminator one too
Razorb - Thanks for showing the timelapse. Love watching these, its very cool too see how you go about doing a sketch. Looks awesome.
MightyPea- awesome characters
onelunglewis - hate you, every image of that kid you post is more epic than the last. Cant wait to see the final result.
dii - cool sketches. Theres a lot of style in these. Like
Ferg - Great sculpt! And thanks for doing a timelapse and showing it. It should almost be mandatory with sculpts :P
pixelchaot - nice dragon and nice pose
makoa - nice, creative and cool-looking.
I wanted to share a project I'm starting to work on. I recently started working on a Megatron model, hopefully for reel purposes. I'm also going to try and make this transformable. It's a pretty daunting project, but I like challenging myself like that.
Here's what I've got so far:
I'm basing this design off both the movie versions, and the recent Transformers: Prime version. I'm also thinking I'll turn this guy into some sort of tank.
And that's my current idea for the overall shape of this guy. Really wanted to go with a larger bulkier build to support the fact that he turns into a tank.
For those wondering, the silhouette of the body was built using bridged polygons with curves for ease of tweaking.
Kot_Leopold Indeed! I've used a lot of Natalie Portman references. viv Thanks man, I tried my best with Zbrush render, but I think is ok for now. Cause I want to do her as realtime character following my friend's concept: http://cghub.com/images/view/154570/. Still a long way to go.
makoa This is brilliant, gives so much inspiration for this kind of intervention.
Great stuff this past week from everyone. Here's what Ive been working on for the past few months for senior project. I'm pretty close to calling it finish because I'm at a point where I almost don't want to look at it anymore. Need to be refreshed with a new project. Done in UDK and everything is diffuse only using 512maps, excluding a few pieces at 1024. The watch glass has cube map w/ diffuse. Wanted to work on my painting skills. Any-who critiques are welcome, and if anyone wants to see a prop ill make a sheet for it, but whole scene since there are so many.
Love the work everyone, keep it up!
Very cool! How's it look without such a wide angle?
Pretty satisfied with the initial normal map bakes out of XNormal. Haven't cleaned anything up yet just through them on to get a idea of how it looked. If you wanna check out my uvlayout take a look at my WIP thread for this kid. Can't wait to start texture painting.
Replies
Just a model.
Make sure you connect those verts. What's it for?
[ame="http://www.youtube.com/watch?v=8oKndW4W6As&feature=channel_video_title"]Beatmup main character - YouTube[/ame]
just testing the new Wacom Cintiq 24HD,
lot of fun!
Love the work everyone, keep it up!
@onelunglewis: I'm really liking the style you have going on with your model.
@jmiles: Nice concepts, I particularly like the scientist.
I thought I'd post something too. Had to make a self portrait in maya with mechanical parts in maya for a school project. I'm open to crits if there are any.
I had to finish some of the bottom part of the last two pictures in Photoshop because the canvas wasn't large enough in Alchemy.
felipe - thanks man, I just use a super simply basemesh and go nuts on it... took a timelapse of this latest sculpt, in case you've got 22 minutes to see how I does it.
Today's zbrush doodle... Dark Lord Jeff, the most fearsome middle schooler in the galaxy. Don't you fucking dare call him a ginger. Head skeleton thing possibly inspired by a Chronicles of Riddick character. Edit: or time bandits apparently, which I've never seen.
TIMELAPSEEEE - http://vimeo.com/31639125
onelunglewis: so cool, cant w8 for the lowpoly textured
ferg: as usual awesome work, thx for the timelapse
cheers
Hey there, pretty nice prop, but do you really need all those segments in the buttons and display? Guess you could cut the polycount by half if you review these parts, nevertheless a pretty nice asset =]
Awesome work, great definition in all of the shapes!!
Zbrush, topogun, 3ds max, photoshop.
why does your zbrush look so much cooler than mine lol
maybe you could test with a strong backlight, and some wax effect to kill that cold shader skin, ( plus I suggest integration tweak for the hair eyes & hat on the skin ; p ) very impressive sculpt, congratz men !
It's still missing a lot of dirt and rust and oil, and other details like the lamps, but I have the impression that even with all the stuff I'm going to add it's still not going to look all that impressive. Any suggestions? I could use some references if anyone has any.
btw, right now it only has the baked normal map and color map, no specular or additional normal.
cheers
sutcha pretty image! love it!
At this point I still feel the textures are still a bit off...But I'm leaving it for now
Feedback and pointers are much appreciated
Fuck yes. Googled your studio name (see kids, this is why you should name your portfolio images properly) and saw that you've been doing mostly iGames. Any chance at an android or PC release?
I don't understand why everything is faceted? All the buttons and knobs have way too many polys, also the round knobs don't need loops around them they aren't defining any shape so they are just wasted polygons. The texture is decent, but could use some work.
I wanted to share a project I'm starting to work on. I recently started working on a Megatron model, hopefully for reel purposes. I'm also going to try and make this transformable. It's a pretty daunting project, but I like challenging myself like that.
Here's what I've got so far:
I'm basing this design off both the movie versions, and the recent Transformers: Prime version. I'm also thinking I'll turn this guy into some sort of tank.
And that's my current idea for the overall shape of this guy. Really wanted to go with a larger bulkier build to support the fact that he turns into a tank.
For those wondering, the silhouette of the body was built using bridged polygons with curves for ease of tweaking.
Thanks!
Pretty simple really, they don't know how to smooth the low poly normals ( think this is called smoothing groups in max ).
its been long time I dont post stuff, I recently had some time to retake on a hover bike design I was doing, still a wip but it gives an idea I think...
so I am modeling, doing paintover in ps and keep modeling.
cheers!
making it life-sized using the papercraft method:
and putting it out in the streets:
it's been fun! planning to do a series..hope you enjoy!
papagersi - lol, cool kids :P want to see some more! its a pretty good theme, so many possibilites. Lets see a terminator one too
Razorb - Thanks for showing the timelapse. Love watching these, its very cool too see how you go about doing a sketch. Looks awesome.
MightyPea- awesome characters
onelunglewis - hate you, every image of that kid you post is more epic than the last. Cant wait to see the final result.
dii - cool sketches. Theres a lot of style in these. Like
Ferg - Great sculpt! And thanks for doing a timelapse and showing it. It should almost be mandatory with sculpts :P
pixelchaot - nice dragon and nice pose
makoa - nice, creative and cool-looking.
25min sculpt
Turned into this
Time to work on the diffuse
flaagan - pics were taken around portrero hill, but plan to glue this sucker down around downtown later this week! keep an eye out!
whats Transformers: Prime version?
this is one of the coolest things I've seen on these boards mate!
Here's some more studies, becoming a little junkie with zbrush, this software 's so addictive.
viv Thanks man, I tried my best with Zbrush render, but I think is ok for now. Cause I want to do her as realtime character following my friend's concept: http://cghub.com/images/view/154570/. Still a long way to go.
makoa This is brilliant, gives so much inspiration for this kind of intervention.
Hirez: http://www.rodrigocox.com/files/ravenbust01.jpg
Skin shader is not ok, but I'm liking this bpr filters.
Very cool! How's it look without such a wide angle?
WIP Thread
Wanna more!
Transformers: Prime is the current series on the televisions. It's fully CG, a la Beast Wars.
This is their version of Megatron.