Well, they said it would never happen, we all thought it was a myth... the game that might never be.
It's here. My Collectors Edition just arrived at work (althouth I still won't believe it's real until I'm playing it).
Jokes aside, who's buying it? Who's excited?
I'm personally a HUGE fan of the series, Gran Turismo for the PSX literally turned me into a 'car guy'. It was the first time I'd felt compelled to race some old 80's Japanese car that at the time I'd never heard of, just to make money to gradually upgrade it.
I've played Prologue, and it's pretty, but it's just not GT to me unless you can get sereiously in-depth and geek out with upgrades/tuning.
I recently got Forza 3 having never played a Forza game before and I was blown away. Definitely the best sim racer I've played so far and with that being literally weeks ago, I hope Gran Turismo can take that crown for me again!
Replies
Yeah I'm tempted to grab a steering wheel too, it looks a lot of fun with those top-end Logitech wheels. I know I'll end up wanting one of those cockpit setups though too and neither my bank account nor my living room would be happy about my in-house pitlane setup.
But I did spend many many hours on GT1 and GT2.... I remember driving that insanely ugly suzuki escudo and owning everything. And doing them mega endurance things for like 3 hours per race! Torture
Ahh the good old 100%ing game days... Haven't been 100%ing games ever since I got PS2 (other than final fantasys.. oh and aquaria!).
YES!
And being rewarded with the AE86 and wondering why it's worth like 250,000cr, because 'Drifting' was unheard of anywhere outside of Japan back then.
lololololol .....
http://www.gametrailers.com/video/top-gear-gran-turismo/707782
this is VW KOMBI ! my moms parent had this car before!
Just to clarify, I bought the 'Collectors Edition' from Amazon and not the 'omfgthatissoexpensive' Signature Edition.
It was only about £20 more and for some extra cars and a 200+ page 'Driver's Guide' I didn't think it was too bad.
Couple reports I have seen/heard have the game essentially being gran turismo 4 with prettier graphics. The AI seems to be brainless and follows racing lines still and there seems to be little damage done to non premium cars.
I'd like to hear some first hand experiences. Also curious if skid marks made the final game, hadn't seen them in most of the gameplay videos at all.
My ps3's laser went ker plop about a month after the warranty went up, so it's a moot point for me, but I was really let down that out of the 1,100 some cars there were 142 Nissans, 117 honda's, 111 Toyota/Acura, 95 Mazda, 71 Mitsubishi, and 23 that were just impreza wrx/sti alone....yet the american car list was horrible.
You can drive literally every Miada that was ever released, but for Mustangs you get a 2005 GT or a 2007 GT (literally nothing is different between those cars besides interior features and gas tank design). No 2011 5.0L GT (which is on the streets), no GT500, no SVT Cobras.
Then it had two Z06s and two ZR1 that were identical cars, but no standard C6 or C5, no 2010 Ralliart, no Z06 Carbon? The dodge selection was abysmal too something like 6 vipers (4 of which were GTS's), but then almost nothing else.
I know it's a japanese game, but they could have at least cherry picked some less redundant american cars...
Wow that's really lame. I'm sure there is almost no difference between 98' and a 99' Miada. That car really hasn't changed a whole lot over the years, as with many other cars.
Looking more and more like a no buy.
Used to love messing with the Escudo cars settings to get it to go 1,000mph plus with the wheelie trick. Some of you guys might know what I'm talking about. [ame]http://www.youtube.com/watch?v=oLnsxk5juMI[/ame]
Also, Car selection sounds like a bust. Theres only so many crappy old Nissans I want to drive. Needs to be WAYYYY more american cars. There should be just as many Mustang models as there are Miatas/Imprezas. Rediculous.
I could moan about how the non-premium cars don't look that fantastic, or how the menu system is a little complex, but I'll leave that to those who give a shit about that stuff.
This is fucking Gran Turismo as I know and love it. Turn off the driving aids, buy some cheap ass used Jap car and hammer it round tracks, then save all my money to spend on upgrading it all the way even though I could afford something newer/faster.
It's perfect.
I know people aren't gonna agree though, this is a game for those who loved the first games, if youre new to the series, something tells me you might not like it.
RX7 - Drift Trial - SS Nighttime - Replay :
Jaw hit the floor.
They appear to have a serious problem with feature creep as well. Kart racing was added after it was leaked as a rumour. Was initially planned for gt6.
One issue my roommate noted he thought might be cause to his complaints with the gt3 & 4 was the cars felt more like they were turning around the center point instead of the wheels turning and physics playing a roll in how the car moves.
Actually I feel the other way around to what you posted. GT4 give me precise feed back while forza doesn't
I'm still surprised (and everyone else) that the Veyron is a standard car. (forza fanboys are eating that one up) But seriously, they could of throw more polies / sub-d it at least once to fix the edges.
Def picking up for sure. But I'm moving this week. And damn it, Over a dozen Logitiech G27' were sold at the local computer store, and are all out! (I was planning to pick one up on sunday)
I do agree in a way about Keg's comment with car physics in past GT games. Sort of did feel like a center point rotation was going. GT5Prologue also had a strange sensation to it. You could yank the wheel/stick left and right real quick and the car would jaunt wildly side to side like it does in Ridge Racer or some other arcade title. I'm hoping that's been fixed in GT5 proper.
And the balance seems about right for 60-70's era car's from all Countries (GT4 wise)
"He pointed out that the graffiti on the Nürburgring track is faithfully reproduced in the game, although the more profane statements had to edited out. They keep updating the messages scrawled on the track's surface, just to make sure they have an up-to-date representation of the real thing. It's a hopeless task. The second the game ships someone is going to write something on the track, and suddenly the textures will be out of date. One gets a sense that Yamauchi is keenly aware of this."
are you kidding me? this, and you cant keep the same quality on all the cars? i havent played yet, but so far, the visuals look "average" and even bad in some places from what ive seen online. the physics is 50/50 between people's opinions. why exactly did this game take so long?
If its not the greatest racing game ive played when i play it, then the managers at polyphony must be the worst.
I think pretty much confirmed for the "standard" cars you will have a bumper cam and a roof cam, (no hood cam to speak of)
If you think about they probably didn't focus on the skyline's and ported them as you mentioned. and Focused on the Premium cars.
So 200 premium cars would've costed 2-3 million. Their budget is stated at 60 million. Perhaps the 12-15 million or so for all 1000+ cars at premium level was just too much. Also it seems daunting to even find enough artists that are up to such a task, not many outsourcing companies would be able to deliver at their standard I think.
Seems to me that 1000+ cars at such a level is just an impossible thing to expect.
I think there's always gonna be a trade-off, either all cars identical, and at a 'good' level of detail, or a mixture of fantastic and not so great.
Also, with a large proportion of the car list being 90s Japanese cars, if anyone is like me and has owned a Jap car from this time period, interior details weren't exactly their strong point and I think there's probably only so much grey plastic an artist can model/texture in their lifetime. It just doesn't seem worth it, when I think back to my first Honda, I'm kinda glad they didn't model the interior on the in game version
Having played a bit more, I really like it. If I'm brutally honest, then it is basically just GT4 with more cars and some prettier graphics. Sure Forza is a more 'accessible' game to those who just 'like' racers, and non-GT fans will probably tear this game apart picking fault after fault, but if you're a GT fan, then I really think you'll love it.
ah. I thought there was only one collectors edition. Probably gonna pick the game up after end of semester.
My issue with the environments was that it seemed they were relying on their lighting engine too much and not putting enough detail into the tracks themselves. It played real nice though, but I do think it is just GT4 but with prettier graphics, but to me the racing game has evolved since those days. Forzas still much better in my eyes. I must say though that 'need for speed shift' is really under rated as a racing game, its probably my favourite racing game now because it makes you try and nail that apex on each and every turn and race your balls off, F1 2010 and pgr4 were awesome for that too. This is just make sure you have more BHP and you will be fine!!!!
I think I was expecting way too much though. I was thinking that this game would do to racing games what Uncharted did to Action/adventure games on the ps3. Theres almost no limits to what they could have done with such a huge development time, budget and the whole not needing to make a port for 360. Just disappointed it wasnt the perfect racing game I was expecting IGNs review seems about right to me though, still a good game but it could have been alot better.
.......maybe didnt help that I got nfs-hot pursuit a few days ago.
I liked Shift too, it was probably the first racing game that I'd played where I actually felt 'scared' when screaming towards a corner at high speed. I remember the Nurburgring in some 1000BHP beast stripped down to nothing but a the bare essentials for a car and physically not being able to go flat out for fear of flying off the track into the barrier.
That sounds a bit weird considering it's a video game but it is pretty intense, the sense of speed is more apparent in that game than any other I think.
Josh have you been playing the console versions or PC version. Last time I played it mods definitely helped kick up the realism a lot.
I remember seeing gameplay videos and screenshots a while back and being completely blown away, but so much has happened in the way of game engines since then that I'll probably be underwhelmed.
the track surface is ... "plain" is the word that comes to mind. it might as well be a solid color of grey. there are tire marks every now and then but they are so subdued you can barely see them. theres no interesting specular highlights on the asphalt either. the sand is the same, pretty much a solid color.
it just screams bland. but, this is just one of the tracks, who knows what the others will bring. cars themselves look great though.
ive been noticing a lot of shadow aritfacts. its SUPER SUPER noticeable. they pop in and out a few times a second all the time.
as far as handling goes, i dont know yet. im playing with my new logitech force gt or w/e its called. its not my first wheel but its my first with force feedback. i cranked the feedback all the way to 10 and i had a hard time wrestling with the thing even on a straight.
haha. man. now i know why they call it the real driving simulator. this thing kicks my ass hard!
i took a 2010 dodge challenger with no driver aids to some dirt road mountain rally track and im totally struggling for control. compared to forza's difficulty settings (abs, traction, etc on/off) this has multitudes of options and difficulty settings. forza 3 is like an easy girl and GT5 is like a wild, albeit ugly, wild horse that takes you years to tame and master.
also, i installed the game to my HD and the loading times are really quick. faster than forza maybe.
Heres my set up
i cant play with a controller because it uses buttons for gas/brake instead of the triggers which at least offer some amount of control and not on/off
wheres the replay button!? haha jk
sweet setup btw. did you make it? follow any plans? im interested in making one for myself
VPrime - where did ya pick up the seat rig? pre-assembled or did you just buy plans for it?
**edit
Speaking of replays, is there honestly no way to rewind, fast forward or slow-mo? Ugh.
Oh, and I still HATE licenses. I'm not good enough to get the hardest ones so It aggravates me quite a bit that there will always be some portion of the game I will not be able to play. This is bullshit, Polyphony.
I tried raising mine, but it was too tough and made my arms fall of.
As for my rig, I made it my self. I found some plans online and made one. But the dimensions were off so I had to guess on a few things.. I also found that I am too short for the plans, I had to place my pedals on the ground.
I will try and find the images and upload them.
edit:
Could'nt find the image on my hard drive.. But did find the same photobucket album that I used!
http://s683.photobucket.com/albums/vv192/simul8r/?action=view¤t=framemeasurements.jpg
Can I come over one day? I have pizza money.