hi!
This is my first post here. It'll be the dump of screenshots and art of my personal game project about postnuclear Russia in a year 2028.
here's a few ingame shots.
thank you for your replies!
first of all - it's not stalker russia 2028 project has many details that i can't tell (even this '2028 russia' is not a real title) cause i'm going to take it to the next level. So, additional info will appear further.
Another couple of screenshots:
Very "Valve" but looks way more detailed. Nothing looks over-done. It's an amazing quality. An amazing polish. Very moody. You make the environments I aspire to make.
It's not an UE3, I guarantee it. And I doubt that it's a CE3, because there is no way to get it, but the commercial/studying ways. So, I bet on CE2 - it can provide such level of coolness.
1. Are the cliff faces created with terrain or are they meshes? Looking at the wire, they look like part of the terrain, but there's a nice amount of detail in them.
2. Are the trees created by you? If so, could we see texture flats for the tree foliage?
1. Are the cliff faces created with terrain or are they meshes? Looking at the wire, they look like part of the terrain, but there's a nice amount of detail in them.
2. Are the trees created by you? If so, could we see texture flats for the tree foliage?
thanks!
1.the base of the cliffs created by terrain shifting. additional details were made of custom cliff models
2. yes, I'll show you foliage texture a bit later
Replies
more pictures please
first of all - it's not stalker russia 2028 project has many details that i can't tell (even this '2028 russia' is not a real title) cause i'm going to take it to the next level. So, additional info will appear further.
Another couple of screenshots:
It's not arma 2 engine
but i'm missing something that says 2028, right now it could be just now or yesterday or 10-20 years back
also about the pepsi can...
http://www.julesverne.ca/Russia_adoption/Trip-one/images/images_moscow/IMGP0332_aeroflot%20pepsi.JPG
at first I thought they were pantings @#$@! any chance of seeing a wire?
-would make a niiiiice PC banner :P
ok. will make a wire later
in 2014 there was a nuclear war, so this location remained untouched till 2028
Great work, mate! BTW, you still didn't answered about engine, but I'm pretty sure that this is CryEngine2. Right?
about engine - i'll tell later
Looks great man, wish I could play it or something.
That's right. I just used "solid".
its a new one.......
Details man!
-What engine is this?
-Where are the individual art shots for us to TEAR APART, er, review?
AYEYEYEYYE!!!!!
Anyway, I'm getting the feeling this is a new engine as well, something under wraps. Why wouldn't he disclose it otherwise?
You must be shrooming. This was posted in July.
All jokes aside, beautiful. I'm jealous cause I don't have a set of forest props setup to reproduce such an environment.
I need to renew my info. Where can I get a copy of CE3?:)
I've got a couple of questions;
1. Are the cliff faces created with terrain or are they meshes? Looking at the wire, they look like part of the terrain, but there's a nice amount of detail in them.
2. Are the trees created by you? If so, could we see texture flats for the tree foliage?
thanks!
1.the base of the cliffs created by terrain shifting. additional details were made of custom cliff models
2. yes, I'll show you foliage texture a bit later
and one of the characters in progress