For "completeness" this is how far I got before I scrapped the corridor scene.
Started on a new scene though, using houdini as my main application, however I will start using maya more when I do the lowpoly, uv's and exporting. just about completed the first highpoly which is this bus, and did a brick wall earlier.
Some houdini things, setup a system for growing vines which I am going to need a lot of in the scene, going to make it place alpha planes for me as well. I plan on sharing this, after fixing some things. And one for damaging seats, this one is basic but it adds some nice details in the holes.
Not much of an update, but I added leaves to the vines(alpha planes with a texture from textures.com atm)
Also tried previewing it in unity, which I might end up using for my scene, used the knald demo for generating maps, so there are watermarks on the leaves xD
I'm begin my vacation tomorrow, so expect to see some stuff during this week.
@ilyaivanovart Thanks, I can't recall how long it took, but there are loads of good houdini training material out there
This is a project I did at the end of last year, but I didn't like how it turned out so I went back and ported it to cryengine and reworked some stuff. Concept by Nick Gindraux for Last Of Us.
Replies
Started on a new scene though, using houdini as my main application, however I will start using maya more when I do the lowpoly, uv's and exporting.
just about completed the first highpoly which is this bus, and did a brick wall earlier.
Some houdini things,
setup a system for growing vines which I am going to need a lot of in the scene, going to make it place alpha planes for me as well.
I plan on sharing this, after fixing some things.
And one for damaging seats, this one is basic but it adds some nice details in the holes.
Also tried previewing it in unity, which I might end up using for my scene, used the knald demo for generating maps, so there are watermarks on the leaves xD
I'm begin my vacation tomorrow, so expect to see some stuff during this week.
How long did it take to understand node magic in Houdini?)
This is a project I did at the end of last year, but I didn't like how it turned out so I went back and ported it to cryengine and reworked some stuff.
Concept by Nick Gindraux for Last Of Us.
More pictures on my artstation https://www.artstation.com/artwork/3kJ8E