Summary of changes:
* A selection bug is fixed in vertex 'Spline Modify' tool.
* 'Polygon mode > Geometry > Optimize' is improved to better handle complex ngons.
* A snapping bug in object 'Pivot' tool is fixed.
* It is possible to use the edge_loop_cut/slide streamline basic tools in vertex/edge/polygon modes. That is usefull if you want to select polygons then perform loop cut on the selection without switching to edge mode.
* A new material option, Render texture transparency.
Thanks!
Hey I had a bug in sept 22nd version, and when I saw the newer version listed, I wasn't going to post this, but I didn't see you mention fixing this one in the changes, so I'm going to still list it for you..
IStonia,
Hey first, long time NO C!!! Finally got my main puter, back up and running. Long story, heavy duty power fluctuations caused mobo to get bios scrambled, causing wierd errors, like PS/2 Ports nonfunctional, and rebooting at like 20minutes every time, after replacing power supply and ram, then the reboots went to like 2-3 hours, but still happened... Finally had to pay to ship the whole system back off to PC-Boost the memory company, well I bought the barebones from them, and after a long time of replacing, and troubleshooting, I finally made them honor the warranty I paid for.. Still had issues with my Solid State hard drive from tiger direct, I need to send that back next to get it replaced, also my router died in the power issues as well.. Phew, long story I told you.. ;') But, back to my main point, I have a major error to report with latest revision sept. 22nd release.. I went to vertex tools, and selected create/insert with no other object / poly in scene and started to create a poly like I normally do, as I went to close the poly by clicking back on first vert, btw: the pointer is back to NOT changing to signal that it is allowing me to close the poly again like before adding the poly tools in the beginning versions... and viola' crash unhandled exception, index was outside the bounds of array.
Also, I noticed you removed some of the other Poly creation tools I was used to, like for making faces etc.. for my poly modeling style which tools should I be using now?? BTW: I am now creating games for Android and html5 also, using Construct2 and Game Maker Studio, so I will be using and advertising VW for these projects heavily... I have my game creation site backup now also had to change url some data miner stole my url while I was in hospital, unable to make the goDaddy payment.. <g> Anyways, I will tell you where it is at in a PM or something, I don't want to Hi-Jack VW's forums for my advertising, I wouldn't do that to you, I have to much respect for all your efforts here..
First function listed in details was: DigitalFossil.BaseVertex.GetEdgeArray(BaseVertex vertex)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DigitalFossil.BaseVertex.GetEdgeArray(BaseVertex vertex)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.PolygonCreateOp.CreatePolygonFromSelectedVertices(Component cmp, ArrayList passThroughVertices, ArrayList passThroughEdges, Boolean createKeyNeeded)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.VertexCreateOp.OnMouseDown(Object sender, MouseEventArgs e, Boolean exiting)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.VertexCreateOp.OnMouseDown(Object sender, MouseEventArgs e)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.OnMouseDownMain(Object sender, MouseEventArgs e)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.OnMouseDown(Object sender, MouseEventArgs e)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnMouseDown(Object sender, MouseEventArgs e)
at DigitalFossil.AbstractGraphicWindow.CursorClerk.OnMouseDown(Object sender, MouseEventArgs e)
at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
storm, good to hear you. Thanks for the bug report! I will fix it. But you can use the polygon D tool. I think the one you missed is Geometry > Create > Retopo.
Thank you IStonia, as always, your quick to be on top of things... ;') BTW: I have still been advertising for you, trying to convert my friends here locally who also make games, from Blender to VW.. I think he likes it as well! I have been diving into coding again, helping my son get up to speed on C++ as well, and working on various engine / game tools and game templates.. The only thing I am missing right now is a good tool to add bones to the models, simply to allow me to move the various parts, taking screen shots, to make sprites etc.. I have Messiah Pro v5, but it seems too complicated for such a simple task.. Sorry I missed the Polygon D tool, I just didn't see it on any of the visual menus anymore, so I thought it had been moved / merged somewhere else... I did re-add my shortcuts / hotkey silo-like setup back into VW, although I'm sure since some tools have been added and moved, I will need to re-tweak the settings.. I'm liking where your going though.. IMHO it is still the best modeling tool out there, this combined with all the newer beta stuff 3D-Coat has in it, makes almost the perfect complete package!
Summary of changes:
* A bug in vertex 'Create/Insert' tool is fixed.
* It is possible to create own tool buttons. View > Windows > User Tools Window > ... The window is initially empty. You can interact with the window through a context menu.
Thanks!
Summary of changes:
* It is possible to hide sroll bars in user tools window.
* A new basic streamline tool, Edge_Bridge_Multi(NoBreak);
* Edge mode > Geometry > Bridge, is improved.
* Object mode > Geometry > Create > Create Instance > Radial.
* UVs are handle properly in edge/vertex chamfer operations and edge cut/slide operation.
* Subobject mode > Geometry > Common Commands n Tools > Collapse tool is improved. Weld selected vertices. If in vertex mode, only two vertices are selected and the last vertex is point selected, target weld will be performed.
* Some more options for user tool windows are added.
* Some more options are added to Math Selection.
Thanks!
Summary of changes:
* 'Geometry > Common Commands n Tools > Collapse' tool is improved again. If in vertex mode and the last selected vertex is point selected, the welding result vertex's position will be set to the same as the last point selected vertex.
* 'Edge Mode > Collapse Loop is removed. Because 'Geometry > Common Commands n Tools > Collapse' has been improved to have the ability to perform the same operation in edge mode.
* Geometry > Common Commands n Tools > Weld(General). Main entry for all welding tools.
Thanks!
Summary of changes:
* Group weld operation in vertex mode is improved.
* Snapping in edge extrusion operation is improved.
* Some unspecified bugs are fixed.
Thanks!
Summary of changes:
* A bug introduced in the last update is fixed, which disabled key pressing message passing onto the active streamline tool.
Thanks!
Summary of changes:
* A few more primitive command tools. Geometry > Create > Open Box Tool...
* A new weld tool, subobject mode > Geometry > Weld 2 Loops. Weld vertices paired from two opposite selection lines. Number of vertices of the two selection lines must be the same. If in vertex mode, last point selected vertex is used as hint for target weld. If in polygon mode, only open edges are considered. For more info, see Help > Contents > Modeling > Vertex Section > Mesh Vertex > Weld Vertex.
Thanks!
Summary of changes:
* "Use path curve tangent spaces' option is added to "Slide" and "Spline Modify" tools.
* The number of avialable user tools window is increased to 10.
* User tool group can be set to grey out depending on modes.
* User tool group can be collapsed/expanded by double click.
* Button icon sets created by Tiles are included. It can become handy if you wish to create your tool bars.
Thanks!
Summary of changes:
* "Use path curve tangent spaces', "Auto Orient" and "Scale at line list path coners' are added to polygon "Extrude" tool's "Extrude Along Spline" operation.
* "Auto Orient" Option is added to "Slide' and "Spline Modify" tools.
Thanks!
Summary of changes:
* A bug in polygon "Extrude" tool's "Extrude Along Spline" operation is fixed. The last extrusion was missing in the last update.
* Some minor improvement in curve tangent space computation. It makes mesh operation along spline more reasonable on complex 3d splines.
Thanks!
Summary of changes:
* A bug in material assigning in object mode is fixed. Previously, the material is asssign to all visible objects. Now it is assigned only to selected objects.
* 'Render exture transparency' option is corrected.
Thanks!
Summary of changes:
* Edit > Options > Undo Redo Options > View Info Enabled On Mesh Undo/Redo.Viewport camera settings are embeded in mesh undo/redo information and can be used to restore to where it was when undo/redo record was created.
Thanks!
Summary of changes:
* Some improvement on user tool button checked state control.
* 'Materials' window > context menu > Default Material > Set As Fixed Default Material.
* MMB can be used to select multi materials.
* LMB+Ctrl drag can be used to relocate material order position.
Thanks!
Is there a way to extrude edges with constraints when i use streamline tools ? If I press the "a" key, the extrude follows the cursor and I want that the extrude follows the Y axe.
I search something like Blender extrusion.
Is there a way to extrude edges with constraints when i use streamline tools ? If I press the "a" key, the extrude follows the cursor and I want that the extrude follows the Y axe.
I search something like Blender extrusion.
Yes, you can.
1. Select the edges and make sure the move manipulator is visible.
2. Move the cursor over and hilight the move manipulator's axis.
3. Press down A key to activate the Extrude tool.
4. Press down LMB and drag to extrude.
Summary of changes:
* User tool window > Context menu > Window > Copy/Paste.
* User tool Window > Context menu > Group > Copy/Paste.
* User tool Window > Context menu > Button > Copy/Paste.
Thanks!
Summary of changes:
* A clip plane bug is fixed. It makes far plane unrelyable if far plane near plane ratio is too high.
* Edit > Preference > Clip Planes > Auto Settings.
Thanks!
Summary of changes:
* View > Windows > Appearance > Caption Font.
* A bug in loop cut maintain curvature operation is fixed.
* A bug in W/E/R tool is fixed.
Thanks!
Alright, it's been a while since I've had the time and inclination to fiddle with new options in Voidworld, so tonight I'll take some time to try the Custom panels. I'm hoping to recreate part of the existing tool panel, minus the tools I don't use to hopefully minimise the screenspace these things take.
Thanks for continuing to work on this, Istonia. Much appreciated.
Hmm, at home it just crashes on launch, without ever showing the window. I've got .net installed, and I searched for msvcr71.dll, which was found in a few locations.
Summary of changes:
* Some more options for user tool control. User tool window right click context menu > Window > Appearance > Group Title Font...
Thanks!
Summary of changes:
* A obj file import scale bug if fixed. It occured when "Show format options on import/export" option is enabled. The newly set scale did not take effect immediatlely,
Thanks!
Summary of changes:
* msvcr71.dll is included in app folder.
* If user tool buttons's tool-tip is not set, the program will automatically generate a tool-tip base on tool settings.
* User tool window right click menu > Window > Show Mouse Action Indication Mark.
* Axis-Up option is added to obj export/import settings.
Thanks!
Summary of changes:
* User tool window right click menu > Window > Tool Tip Enabled (Global Level).
* User tool window right click menu > Button > Tool Tip Enabled.
* User tool window right click menu > Button > Enable All Button Tool Tips.
* User tool window right click menu > Button > Disable All Button Tool Tips.
* User tool window right click menu > Button > Remove All User Defined Tool Tips.
Thanks!
Replies
http://www.digitalfossils.com/Download/VoidWorld-Sep-22-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* File > 'Save Selected' is renamed to 'Save Selected As'.
* Edit > Preference > Genteral > Load Scene Warning Msg Disabled.
* 'Polygon mode > Geometry > Optimize' is improved. Optimize polygon triangle face distribution. Ngons may be divided into smaller Ngons to eliminate overlapping faces.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Sep-25-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A selection bug is fixed in vertex 'Spline Modify' tool.
* 'Polygon mode > Geometry > Optimize' is improved to better handle complex ngons.
* A snapping bug in object 'Pivot' tool is fixed.
* It is possible to use the edge_loop_cut/slide streamline basic tools in vertex/edge/polygon modes. That is usefull if you want to select polygons then perform loop cut on the selection without switching to edge mode.
* A new material option, Render texture transparency.
Thanks!
IStonia,
Hey first, long time NO C!!! Finally got my main puter, back up and running. Long story, heavy duty power fluctuations caused mobo to get bios scrambled, causing wierd errors, like PS/2 Ports nonfunctional, and rebooting at like 20minutes every time, after replacing power supply and ram, then the reboots went to like 2-3 hours, but still happened... Finally had to pay to ship the whole system back off to PC-Boost the memory company, well I bought the barebones from them, and after a long time of replacing, and troubleshooting, I finally made them honor the warranty I paid for.. Still had issues with my Solid State hard drive from tiger direct, I need to send that back next to get it replaced, also my router died in the power issues as well.. Phew, long story I told you.. ;') But, back to my main point, I have a major error to report with latest revision sept. 22nd release.. I went to vertex tools, and selected create/insert with no other object / poly in scene and started to create a poly like I normally do, as I went to close the poly by clicking back on first vert, btw: the pointer is back to NOT changing to signal that it is allowing me to close the poly again like before adding the poly tools in the beginning versions... and viola' crash unhandled exception, index was outside the bounds of array.
Also, I noticed you removed some of the other Poly creation tools I was used to, like for making faces etc.. for my poly modeling style which tools should I be using now?? BTW: I am now creating games for Android and html5 also, using Construct2 and Game Maker Studio, so I will be using and advertising VW for these projects heavily... I have my game creation site backup now also had to change url some data miner stole my url while I was in hospital, unable to make the goDaddy payment.. <g> Anyways, I will tell you where it is at in a PM or something, I don't want to Hi-Jack VW's forums for my advertising, I wouldn't do that to you, I have to much respect for all your efforts here..
First function listed in details was: DigitalFossil.BaseVertex.GetEdgeArray(BaseVertex vertex)
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DigitalFossil.BaseVertex.GetEdgeArray(BaseVertex vertex)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.PolygonCreateOp.CreatePolygonFromSelectedVertices(Component cmp, ArrayList passThroughVertices, ArrayList passThroughEdges, Boolean createKeyNeeded)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.VertexCreateOp.OnMouseDown(Object sender, MouseEventArgs e, Boolean exiting)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.VertexCreateOp.OnMouseDown(Object sender, MouseEventArgs e)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.OnMouseDownMain(Object sender, MouseEventArgs e)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.OnMouseDown(Object sender, MouseEventArgs e)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnMouseDown(Object sender, MouseEventArgs e)
at DigitalFossil.AbstractGraphicWindow.CursorClerk.OnMouseDown(Object sender, MouseEventArgs e)
at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Hope this helps you,
Ciao' 4 Now Mano',
Ken aka StOrM3
Keep up the good work!
Ken aka StOrM3
http://www.digitalfossils.com/Download/VoidWorld-Sep-29-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug in vertex 'Create/Insert' tool is fixed.
* It is possible to create own tool buttons. View > Windows > User Tools Window > ... The window is initially empty. You can interact with the window through a context menu.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Sep-30-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some more options for user tool buttons, including checked image.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-09-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* It is possible to hide sroll bars in user tools window.
* A new basic streamline tool, Edge_Bridge_Multi(NoBreak);
* Edge mode > Geometry > Bridge, is improved.
* Object mode > Geometry > Create > Create Instance > Radial.
* UVs are handle properly in edge/vertex chamfer operations and edge cut/slide operation.
* Subobject mode > Geometry > Common Commands n Tools > Collapse tool is improved. Weld selected vertices. If in vertex mode, only two vertices are selected and the last vertex is point selected, target weld will be performed.
* Some more options for user tool windows are added.
* Some more options are added to Math Selection.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-12-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* 'Geometry > Common Commands n Tools > Collapse' tool is improved again. If in vertex mode and the last selected vertex is point selected, the welding result vertex's position will be set to the same as the last point selected vertex.
* 'Edge Mode > Collapse Loop is removed. Because 'Geometry > Common Commands n Tools > Collapse' has been improved to have the ability to perform the same operation in edge mode.
* Geometry > Common Commands n Tools > Weld(General). Main entry for all welding tools.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-14-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Group weld operation in vertex mode is improved.
* Snapping in edge extrusion operation is improved.
* Some unspecified bugs are fixed.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-14a-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug introduced in the last update is fixed, which disabled key pressing message passing onto the active streamline tool.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-15-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug in edge extrude along axis operation is fixed.
* Radial array instance creation is improved.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-17-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Menu path information is added to command tool's description.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-18-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A minor uv bug is fixed in edge chamfer operation.
* Tool description window is sizable in 'Tool Search' Window.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-21-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A few more primitive command tools. Geometry > Create > Open Box Tool...
* A new weld tool, subobject mode > Geometry > Weld 2 Loops. Weld vertices paired from two opposite selection lines. Number of vertices of the two selection lines must be the same. If in vertex mode, last point selected vertex is used as hint for target weld. If in polygon mode, only open edges are considered. For more info, see Help > Contents > Modeling > Vertex Section > Mesh Vertex > Weld Vertex.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-23-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some improvement in polygon extrusion direction computation.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Oct-27-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug in spline 'Slide' tool is fixed. The tube option was broken in the last few updates.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-07-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* "Use path curve tangent spaces' option is added to "Slide" and "Spline Modify" tools.
* The number of avialable user tools window is increased to 10.
* User tool group can be set to grey out depending on modes.
* User tool group can be collapsed/expanded by double click.
* Button icon sets created by Tiles are included. It can become handy if you wish to create your tool bars.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-09-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* "Use path curve tangent spaces', "Auto Orient" and "Scale at line list path coners' are added to polygon "Extrude" tool's "Extrude Along Spline" operation.
* "Auto Orient" Option is added to "Slide' and "Spline Modify" tools.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-10-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug in polygon "Extrude" tool's "Extrude Along Spline" operation is fixed. The last extrusion was missing in the last update.
* Some minor improvement in curve tangent space computation. It makes mesh operation along spline more reasonable on complex 3d splines.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-12-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some improvement and bug fixings in spline related operations.
* Icon set is updated.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-13-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug in material assigning in object mode is fixed. Previously, the material is asssign to all visible objects. Now it is assigned only to selected objects.
* 'Render exture transparency' option is corrected.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-13a-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Edit > Preference > General > Show format options on import/export.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-14-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug in user tool bar contents building is fixed.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-15-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Edit > Options > Undo Redo Options > View Info Enabled On Mesh Undo/Redo.Viewport camera settings are embeded in mesh undo/redo information and can be used to restore to where it was when undo/redo record was created.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-16-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some improvement on user tool button checked state control.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-17-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some improvement on user tool button checked state control.
* 'Materials' window > context menu > Default Material > Set As Fixed Default Material.
* MMB can be used to select multi materials.
* LMB+Ctrl drag can be used to relocate material order position.
Thanks!
Is there a way to extrude edges with constraints when i use streamline tools ? If I press the "a" key, the extrude follows the cursor and I want that the extrude follows the Y axe.
I search something like Blender extrusion.
http://www.digitalfossils.com/Download/VoidWorld-Nov-18-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Multi-line tooltip is possible for user tool buttons.
* LMB+Ctrl LMB+Alt can be used to select multi materials.
Thanks!
Yes, you can.
1. Select the edges and make sure the move manipulator is visible.
2. Move the cursor over and hilight the move manipulator's axis.
3. Press down A key to activate the Extrude tool.
4. Press down LMB and drag to extrude.
http://www.digitalfossils.com/Download/VoidWorld-Nov-18a-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some improvement on user tool button checked state control.
Thanks!
You are very wellcome.
http://www.digitalfossils.com/Download/VoidWorld-Nov-20-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some improvement on user tool button display. User tool window > Context menu > Window > Button Highlight Color.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-22-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* User tool window > Context menu > Window > Copy/Paste.
* User tool Window > Context menu > Group > Copy/Paste.
* User tool Window > Context menu > Button > Copy/Paste.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-23-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* User tool group captions are placed on sides in vertical layout style.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-24-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A clip plane bug is fixed. It makes far plane unrelyable if far plane near plane ratio is too high.
* Edit > Preference > Clip Planes > Auto Settings.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-25-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* A bug in background image is fixed. It may be flickering on view navigating in previous update.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-26-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some improvement on user tool button display.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-27-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* Some bug fixings on user tool button display.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Nov-28-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system.
Summary of changes:
* View > Windows > Appearance > Caption Font.
* A bug in loop cut maintain curvature operation is fixed.
* A bug in W/E/R tool is fixed.
Thanks!
Thanks for continuing to work on this, Istonia. Much appreciated.
Istonia, can't you distribute these dll's with the program, since it needs them?
http://www.digitalfossils.com/Download/VoidWorld-Nov-29-12.rar
Note: If the app failed to run, it is likely the msvcr71.dlland Msvcp71.dll are missing in your system. Download link, http://www.addictivetips.com/windows-tips/fix-msvcp71-dll-and-msvcr71-dll-missing-error-in-windows-7/
Summary of changes:
* Some more options for user tool control. User tool window right click context menu > Window > Appearance > Group Title Font...
Thanks!
Benton, thanks for trying!
There are copy right and version issues.
http://www.digitalfossils.com/Download/VoidWorld-Nov-30-12.rar
Note: If the app failed to run, it is likely the msvcr71.dll and Msvcp71.dll are missing in your system. Download link, http://www.addictivetips.com/windows-tips/fix-msvcp71-dll-and-msvcr71-dll-missing-error-in-windows-7/
Summary of changes:
* A obj file import scale bug if fixed. It occured when "Show format options on import/export" option is enabled. The newly set scale did not take effect immediatlely,
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Dec-05-12.rar
Summary of changes:
* msvcr71.dll is included in app folder.
* If user tool buttons's tool-tip is not set, the program will automatically generate a tool-tip base on tool settings.
* User tool window right click menu > Window > Show Mouse Action Indication Mark.
* Axis-Up option is added to obj export/import settings.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Dec-06-12.rar
Summary of changes:
* User tool window right click menu > Window > Tool Tip Enabled (Global Level).
* User tool window right click menu > Button > Tool Tip Enabled.
* User tool window right click menu > Button > Enable All Button Tool Tips.
* User tool window right click menu > Button > Disable All Button Tool Tips.
* User tool window right click menu > Button > Remove All User Defined Tool Tips.
Thanks!
http://www.digitalfossils.com/Download/VoidWorld-Dec-07-12.rar
Summary of changes:
* View > Reset All Views.
* Edit > Preference > Colors > Radial Menu Colors > Opacity.
Thanks!