I would like to offer my thanks to everyone that has commented in my thread and helped me along the way.
Special thanks to Khthon for keeping up-to-date with mine and many others' packs and offering countless sentiments of criticism. You have been a great help to me, as have others.
The progression of my items can be seen throughout the thread.
Hey Quake, Thought Id let you know Valve already made a bear trap and tossed it because it broke gameplay. Dont feel bad though, your not the only one to try this idea without knowing.
X-quake, just so you know if you're doing one three tiered Engineer building that's all that this entry can have. Each level of the building counts as one item according to the rules. If you want to make a hat too you'll have to think of two other items to accompany it and submit it in a separate entry or scrap the bear trap idea.
X-quake, just so you know if you're doing one three tiered Engineer building that's all that this entry can have. Each level of the building counts as one item according to the rules. If you want to make a hat too you'll have to think of two other items to accompany it and submit it in a separate entry or scrap the bear trap idea.
I'm confused, doesn't the rules state that the entry must have a 3 item minimum :O?
In which case, my 2 items listed are essentially in 2 packs. The Bear Trap is by itself and the Misc is to be accompanied by other items. I am still working on the ones up there, though. My pack is shaping itself still.
i'm not sure if i follow the theme bear trap, sheriff star, and pipe wrench. unless the theme is a fur poaching crooked sheriff that has a leaky sink. but the stuff is lookin ok, the trap could be more unique,, maybe show the hydrolics and mechanical part better, instead of it looking like a plain trap,
Bonus: The Original, Red texture for the Wrench (If only the weapons were team colored)
Plenty of weapons are team coloured, like the Flare Gun, Syringe Gun, Blutsauger, Medigun, Kritzkrieg, Flamethrower, Backburner and KGB. I think the red colour adds some much needed visual interest, the default colour that you have looks a lot like the Engineer's clothing and fall away a bit.
Plenty of weapons are team coloured, like the Flare Gun, Syringe Gun, Blutsauger, Medigun, Kritzkrieg, Flamethrower, Backburner and KGB. I think the red colour adds some much needed visual interest, the default colour that you have looks a lot like the Engineer's clothing and fall away a bit.
Oh man, I completely forgot about those! Thank you, I will go make a blue texture and re-do the renders.
Also, about the theme: I have yet to split up those packs. The bear trap theme is separate from the others. Since the Bear Trap will have 3 levels, it is a theme by itself. The others theme is, as the descriptions show, mainly oriented in Texan Life. The hat I am making will finish this theme before I start work on different classes and their themes.
Also, I have not uploaded it yet, but I already added hydraulics to the trap for automation. Was gonna finish more on it before uploading more about it.
Not really feeling the horns, could do with being smaller and more on the forehead than on top of his head. Also needs some kind of strap to attach it to his head!
I'll take another look at them later. The way horns like these are mounted is normally the two straps (or ropes) around the middle. But, it is kind of hard to do that with a hat version of it. A strap going around the top of his head might work better if I do move the horns further forwards. But, I will have to determine that when I take another look. For now, I am busy touching up the wrench's texture.
Progress: Changed the Horns - Added a back strap, removed the front 2 straps, and shrunk it by 30%.
Note: I will make entry renders with a more "finalized" look for all of my entries. The "Final Render" tag just means the mesh-work, UV map, and texture are all applied during the render. The items are still subject to change.
Btw, I don't know if you know this (or are still going with the idea) and cba to read all the comments up to this point; Valve has a bear trap still in the GCF which you can find if you dig deep enough. It was a rejected idea from the very start.
Hey x-quake. It's a good idea to update your first post with new updates, sometimes. Maybe once every few pages put the very newest shot up. How you are crafting your thread right now though is very cryptic and hard to read. Post your updates in each new post instead of all in the first post. It's easier to follow, easier to see the progression and much easier for people to comment on! You will get more people posting if you lay it out more chronogically!
Few reasons why it's easier to follow:
Showing what you changed and not just telling.
People's comments are usually following an update so you can tell which image they are referencing without having to go back a page.
Less image clutter, updates are more spread out.
Some of your models look pretty interesting, but it's hard to comment when I don't even know what's goin on, mayne.
Progress: Did a minor re-structure of the thread. Progress posts now post the progress and main post changed to thumbnails of the replacements. From now on, content will be in the posts (Details for the objects will be in the original post too) and links will be posted in the main post.
Once the final pictures for the replacements are posted, more pictures will be added to the main post as well.
These ideas all look really good! It's about time the engineer got some weapon upgrades! The bear trap is my favorite, I can think of a few fun ways that it could affect players who run over it... like take X amount of damage and run slow for 10 seconds or something like that... but I'm wondering if it would be destructible by players of the opposite team also, because if so it might be underpowered, and if not then it would likely be overpowered.
I would also love to see the pipe wrench in the game, in fact I was planning to make one of my own but yours is probably better than what I could have made anyway... only one comment about it though which is I'd like to see a little more wear on the paint color on the handle as currently it still looks rather "new." But bravo! So far looks great!
These ideas all look really good! It's about time the engineer got some weapon upgrades! The bear trap is my favorite, I can think of a few fun ways that it could affect players who run over it... like take X amount of damage and run slow for 10 seconds or something like that... but I'm wondering if it would be destructible by players of the opposite team also, because if so it might be underpowered, and if not then it would likely be overpowered.
I would also love to see the pipe wrench in the game, in fact I was planning to make one of my own but yours is probably better than what I could have made anyway... only one comment about it though which is I'd like to see a little more wear on the paint color on the handle as currently it still looks rather "new." But bravo! So far looks great!
I actually completely agree. I am not too satisfied with the paint-job on it. I will probably re-do it before calling it finished. I need to make an animation to replace the idle-tap anyway.
Also, I am not supplying information for their functions or so on. That is not up to me. As such, if Valve decides to take the Bear Trap (Even though some tell me they have already tried and denied one of their own), then let them decide how to. I am merely making the artwork.
Concepts for the new dispenser will be up soon. Working on some right now.
It is styled on an older model Fuel pump, with some changes. To make things fit suit, I have a mock, scaled oil-well drawn out for the level 3 model.
The are at the bottom, as the picture says, is translucent glass. It will hold the various metal boxes and health vials/packs in it. Along with the pump (for the pyro), I believe it makes perfect sense to be a replacement for the Dispenser.
I am, at this moment, unsure how the dispenser meter in the middle works. Because of this, I am questioning if I should change it from the default meter I have there to a flipping meter these pumps had.
Replies
I will have many different things in my pack; so, if one thing is not chosen, it will be fine because of the number of backups.
In which case, my 2 items listed are essentially in 2 packs. The Bear Trap is by itself and the Misc is to be accompanied by other items. I am still working on the ones up there, though. My pack is shaping itself still.
http://half-life.wikia.com/wiki/Pipe_Wrench
bears some resemblance, isn't a bad thing it's quite awesome..
Oh man, I completely forgot about those! Thank you, I will go make a blue texture and re-do the renders.
Also, about the theme: I have yet to split up those packs. The bear trap theme is separate from the others. Since the Bear Trap will have 3 levels, it is a theme by itself. The others theme is, as the descriptions show, mainly oriented in Texan Life. The hat I am making will finish this theme before I start work on different classes and their themes.
Also, I have not uploaded it yet, but I already added hydraulics to the trap for automation. Was gonna finish more on it before uploading more about it.
Note: I will make entry renders with a more "finalized" look for all of my entries. The "Final Render" tag just means the mesh-work, UV map, and texture are all applied during the render. The items are still subject to change.
[ame]http://www.youtube.com/watch?v=-huheiln05A[/ame]
If it becomes too much of an issue, I might scrap it later on. But, for now, I am enjoying making it.
Few reasons why it's easier to follow:
Showing what you changed and not just telling.
People's comments are usually following an update so you can tell which image they are referencing without having to go back a page.
Less image clutter, updates are more spread out.
Some of your models look pretty interesting, but it's hard to comment when I don't even know what's goin on, mayne.
Was going to start arranging them into thumbnails and sections soon, anyway. The first post is getting a little cluttered.
Once the final pictures for the replacements are posted, more pictures will be added to the main post as well.
So, here is the new pistol progress:
I'll consider it when I start work on the other levels.
Might hue the barrel a bit more before calling that specific piece finished. I'll finish the rest of it tomorrow and import it, hopefully.
Disregard the crappy bump-map lighting on the logo in Maya, I didn't spend much time on it before the render.
[ame]http://www.youtube.com/watch?v=3LJNXOSi8jQ[/ame]
I would also love to see the pipe wrench in the game, in fact I was planning to make one of my own but yours is probably better than what I could have made anyway... only one comment about it though which is I'd like to see a little more wear on the paint color on the handle as currently it still looks rather "new." But bravo! So far looks great!
I actually completely agree. I am not too satisfied with the paint-job on it. I will probably re-do it before calling it finished. I need to make an animation to replace the idle-tap anyway.
Also, I am not supplying information for their functions or so on. That is not up to me. As such, if Valve decides to take the Bear Trap (Even though some tell me they have already tried and denied one of their own), then let them decide how to. I am merely making the artwork.
Concepts for the new dispenser will be up soon. Working on some right now.
It is styled on an older model Fuel pump, with some changes. To make things fit suit, I have a mock, scaled oil-well drawn out for the level 3 model.
The are at the bottom, as the picture says, is translucent glass. It will hold the various metal boxes and health vials/packs in it. Along with the pump (for the pyro), I believe it makes perfect sense to be a replacement for the Dispenser.
I am, at this moment, unsure how the dispenser meter in the middle works. Because of this, I am questioning if I should change it from the default meter I have there to a flipping meter these pumps had.