Oh and thanks for the hint that this is done per texture. You never stop learning.
Assuming that the merging itsself went well, then it might just be some custom vertex normals data that needs to be cleared (near the bottom of the Object Data Properties panel / "green triangle").
https://www.blendernation.com/2020/10/10/sculpt-mode-redesign-brings-massive-performance-boost/ Does anyone know if the sculpting performance improvements described here last year have been implemented yet? I wasn't able to find release notes that would suggest so.
is there a blender equivalent of polyStein /PlugIt / MeshBlend ?
Hi. Can somebody explain to me please why I start seeing sharp edges when I scale the top face of the cylinder? Shading set to Smooth and auto smooth with 30° is enabled....
That is normal for long/thin triangles on bend surfaces, happens not only with Blender.You found the solution already, you need to add loops.