Hi guys, just wanted to share new addon for redoing already existing bevels on mesh: https://gumroad.com/l/rebevelHotkey is alt+B.
I am looking for how to do this in Blender (...)
Creating the textures are easy but how to randomly put them per uv tile is the issue.
Qucik question, i am quite annoyed with how blender handles moving objects. When creating a cylinder for example, if i move it, transform it or scale it, i use the ability to decrease or increase segments. any ways around it?