... but that's something they probably won't want to do anyway because that'd be admitting their own bad design.
Yeah, it's a very common scenario when dealing with engineers/developers - user reports a serious problem using the bug tracker because it really is the only way to report anything ... developer rightfully states that "it's not a bug" because it actually is a design issue ... and said design issue ends up in limbo and never gets addressed.One way around that would be for the bug ticket to only be closed once a product or UX guy acknowledges the issue and creates a ticket for it ... but that's something they probably won't want to do anyway because that'd be admitting their own bad design Anyways - If you ever need more ammo on this (footage showing the issue, and so on), count me in. I completely forgot about it myself because I fixed it in my keymap manually months ago, but this default sluggishness is something that new users shouldn't have to deal with.
I mean sure if you feel you need it, sure go make some posts. I just don't feel the need because I work differently.Being somewhat active in open source in general, not just Blender, I just don't like how some people are starting to move to hostilities because others either don't understand them or have a different opinion concerning this issue.
To test it out : when in object or in component mode, do a mouse click selection. If the selection is confirmed (gets highlighted/turns yellow) when you press down, it's the super snappy 2.79 behavior - basically the program reacting instantly to your inputs. But if the selection is confirmed when you let go of the mouse button press, then this is indeed sluggish behavior and imho not acceptable. It may not be noticeable to new users starting out, but when going fast it definitely cause issues and is just not feeling responsive overall. It becomes especially noticeable when doing multiselections (and no, using marquee selections to avoid this scenario is not a "fix" for this issue )
@Prime8 : Good findings !On my end I am not running into such issues, but I went through this adjustment of settings a little while ago and cannot recall in detail what changes I had to do to make it work, if any. But as a proof of concept I can confirm that it is possible to make it all work without conflicts with box selection, simply because that's what I've been using for months now https://www.youtube.com/watch?v=2us_4dZu8Ro&feature=youtu.be(and it goes without saying that I am using click-drag for box select here)...
Entirely depends on where your focus is. For me it's Hair Tool. For more technical work Decal Machine looks like a must have. Another must have in my opinion is the Pie Menu Editor. I would have never made the switch to Blender without it and probably gone with Modo instead. That addon has a particularly responsive developer, too.