Thank you guys! Good crits! Paul richards is one of my favorite artists, i should read his blogs more often! No real time to draw today, dabbling in the same girl's design... i should probably draw clothes.
Cool stuff lately, Joseph. I think if you want to get more volume and space in your paintings you should advance your perspective knowledge. Check this, it helped me a lot! *click click*
edit: oh and another reading, that i thought you would like to be acknowledged with
by wonderful painter Ted Smuskiewicz *click click*
Conte dude you're the best! appreciate the insight, will do. I bought that book you recommended pages ago, I just havent gotten around to following the exercises yet
Thanks simonT, i know, messy messy. working on it.
A little something to keep the thread warm. Work has been breaking my will lately, and ive been busy with stuff to donate for overdose when i do squeeze in time to draw.
Haha, thank you dude! Appreciate it. Hoping to up the workload soon... As always. Not art job suckkks!
Three ten minute Pixelovely studies/gestures/whatever, trying out Conte's Modeling brush -- Which is just a low flow, high spacing round brush. I didn't use the time very well. These are so boring. I suppose I ought to do about a million more of them... ugh.
Your progress is quite amazing man... Definitely keep it up, I just went through your entire sketchbook right now... To see the progress from start to current state is very inspirational... Makes me want to pick up my sketchbook and draw right now... Man, awesome job! And i feel your pain, worked in retail for a couple of years, it blows to say the least... Keep it up man, and before you know it, you could even have a legit art job somewhere in the many fields of entertainment! With your current progress shown, and your ability to take criticism to heart and apply it to your drawings, you have more potential than you even can imagine man Dedication isn't something we can teach, and you definitely have it. Keep it up! Amazing job so far!
You seem to be progressing pretty well. I particularly enjoye the soldiers with the cross helmets from page 1 quite a lot.
I think some of your character has a bit of a balancing issue. I'd advice to pay close attention to the relation between hips and shoulder lines. To create balance they should always be opposite in angle.
Might be the brush strokes but at first instance it felt like there was movement in that enviro. Kinda like if the camera was a bout to make a long turn and go down the hill to the left.
Nice light as well. Keep em coming!
Replies
http://babelab.blogspot.de/2010/08/boob-physics-101.html
as for the the last b&w chick, i think her head and neck are a bit too small and thin considering the thickness of legs and arms.
*click click*
edit: oh and another reading, that i thought you would like to be acknowledged with
by wonderful painter Ted Smuskiewicz
*click click*
Thanks simonT, i know, messy messy. working on it.
A little something to keep the thread warm. Work has been breaking my will lately, and ive been busy with stuff to donate for overdose when i do squeeze in time to draw.
the improvement is obvious
and then todays before work doodles:
Three ten minute Pixelovely studies/gestures/whatever, trying out Conte's Modeling brush -- Which is just a low flow, high spacing round brush. I didn't use the time very well. These are so boring. I suppose I ought to do about a million more of them... ugh.
I think some of your character has a bit of a balancing issue. I'd advice to pay close attention to the relation between hips and shoulder lines. To create balance they should always be opposite in angle.
Hope it helps. Keep up the good work!
I'm dabbling in this and that, trying to work more color into my little 30 minute doodles.
spent 10 minutes makinga version of her with SLIGHTLY more normal proportions, because i think that rendering style was a silly fit for the drawing.
Did a pretty shoddy job on this 1hr study, but learned a bit!
Nice light as well. Keep em coming!
concept for gilesruscoe
doodling always too
updated two days later with another 1.5 hours or so on the anim.
soldiering on!
and a re-imagining of an awkward old design as an ambitious child warlock.
doodlin
Liking that rifle. Looks like a customized something from something post-apocalyptic.
You need to work more on feet. Properly planted they'll give the character weight and not looking like it's floating.
More!
heres the final on that guy.
tres dees