Raul: I haven't messed with the fire hydrant yet to see what the problem is with the waves..I'm trying to get my props done for Tom's class at the moment (the vase and roses)
RoosterMAP: I agree that it's going to take too long but i'm not sure how to make them in the textures....Could you help me out on explaining how to do that??? Thanks
Harry: I haven't sculpted before and unfortunately i don't have zbrush or anything that i can start practicing
I often encounter this one too. I wind up hand painting the waves out. This isnt very efficient. Let me know if you find out a better solution to the wave issue.
Clopticon and Rang3r1: That was the first normal i did for the hydrant and i haven't been able to go back and fix it due to my school assignments
I think the problem i'm having that's causing the waves is that i don't have enough geometry on my LP. I will have some time to go back and work on it after this weekend and i'll let you know how it turns out
nice rose but why are you making a normal mapped detailed rose? it just seems like the kind of object that would be really small on screen and therefore very simple in terms of textures and polys
ah its a class exercise, seems a bit wierd for an excersize :P
Thanks Rang3r1! I will have to pay more attention to my cage. Katerina - I have also noticed that adding additional polys alleviates the problem somewhat. I think that careful cage manipulation and additional polys should work I will have to experiment
Clopticon and Rang3r1: That was the first normal i did for the hydrant and i haven't been able to go back and fix it due to my school assignments
I think the problem i'm having that's causing the waves is that i don't have enough geometry on my LP. I will have some time to go back and work on it after this weekend and i'll let you know how it turns out
Thanks Rang3r1! I will have to pay more attention to my cage. Katerina - I have also noticed that adding additional polys alleviates the problem somewhat. I think that careful cage manipulation and additional polys should work I will have to experiment
Thanks Rang3r1! I will have to pay more attention to my cage. Katerina - I have also noticed that adding additional polys alleviates the problem somewhat. I think that careful cage manipulation and additional polys should work I will have to experiment
Ya Kat... if you're not at the Guildhall then where are you?? "No i'm not a the Guildhall" is not good forum etiquette, and this response accomplishes nothing. Elaborate... you're an artist.
Cool rose btw. Looks like you're getting more comfortable.
haha it's always fun to see girls getting much more replies on polycount .
It's great work though . really weird that you have to do so many assignments and because of that are not really able to finish/polish them...
keep it up!
Ya Kat... if you're not at the Guildhall then where are you?? "No i'm not a the Guildhall" is not good forum etiquette, and this response accomplishes nothing. Elaborate... you're an artist.
Cool rose btw. Looks like you're getting more comfortable.
There's etiquette, on the internet?
Maybe she doesnt want to tell you because your might stalk her?(which would be the wisest assumption).
Anything she does tell you would be broadcast, to the whole internets, giving out personal information on forums is number 78 on the list of dumb things people do.
The irony here, is that we are all friends locally ( in dallas ) So with that said, we just want kat to be a little bit more open. And not just someone who comes to the forums to get, we also want her to give.
I find it funny how everyone just sides with kat. Wonder if its cuz she is a girl.....doing 3d...i just wonder.
So i went back on my fire hydrant and added a little more geometry on my lo poly and i am still getting waves. So now i'm not sure what to do to get rid of them..Any suggestions??? Here's what the new normal i did btw....Looks pretty similar to the first one
yeaa this last section of Ben Mathis tutorial is probbaly what you need to do.
Another trick you could use is what i was advised from Ben Apuna in this thread :
@ Trappe & disanski: Thank you guys for the links...Unfortunately i'm having issues with 3ds Max and i haven't been able to try out and see if it works.
So i finally got my computer working again and i started on a new project. It's an antique electric fan and i thought it looked really cool and i wanted to give it a try. Here's my reference and what i've done so far which is not much but i still wanted to post it
We can go over how to do some of those shapes later on if u'd like. So far tho, it doesnt seem like you have twisted the fans, yet, the base looks right fron the front, but a little flat. Like it needs to be taller. That dimon shaepe shape , not quite there. The proportions are a bit odd.
This is a cool piece, lots of repeating objects all over the place. Very odd looking fan, but i really like it.
@roosterMAP: Bioshock huh?? I'm flattered. Thank u for the comment. This fan is kicking my butt but it's almost done. I'm gonna post some updates a little later in the day when it's finished.
Looking good Kat. One of your best, I think. The image is dark overall. I think you could show this off a bit more if there were some contrast to pop the model out of the background. Just use a lighter gray shader perhaps.
-Phil
The steps in the platform of the reference are a lot less curved, and never taper back out, the platform is a lot smaller then the ref too. The fanblades are a bit off too. They are too round at the ends, and they look wobbly/rubbery as a whole.
I think most of the.. lets call them tubes, seem to be a bit thin/flimsy. I'd make them about 20% thicker. Don't forget to show where things are welded. Front bottom, all horizontal bars(at the front end, rear end is screwed) the supporting wings on the engine house which connects to the rear guard, etc. The cylinder on which the whole thing rests feels a bit thin too, and in the ref it's square/flat at the front.
@Phillip: Thank u Phil...I forgot to change the shader before i posted...was in a hurry to get to class
@Snader: Thanks for your comments. I know i was having a few problems making the shape for that platform and the fan blades but i see what you're saying so i will be sure to go back on that and fix it before i call this piece done. Thanks for noticing the cylinder that's attached to the base is flat in the front. I just saw that. I will be finishing the hp today so i'll be going back and give some more attention to the pieces you mentioned. Again thanks a lot
some of your shapes are still looking a bit blubbly. seems like most of your edges are still at 90 degress. make sure that you bevel those edges and add the extra loops to keep things thigth.
Hey guys i finally finished the hp on the fan. Check it out! Let me know what u think
@Raul: I chamfered the edges like you told me for the back of the fan and the fan blades. They look much better and not so rubbery @dang87: That is a very strange cool looking fan for sure and I definitely can't wait to do the textures on it. Check out the finished hp tho
very nice!! except that ur cord cables look all smashed and skewed. Post up your reference of your cable, no point getting all detailed and half ass the final piece.
the base could also use some tightening on the horizontal loops.
Good job Kat, though as Raul pointed out the cord isn't looking correct. Create a cord and use the pathdeform trick I have showed to have it follow a spline, and come back in a day and look with a fresh eye to find those tiny details you are missing to make this an awesome portfolio piece.
Spark & Raul : Thank u for the comments. I went back and redid the cord. I also added some very small details on the switch and the back. I think it looks better now. Check it out let me know what u think
I think some weld beads would be pretty cool in places that make sense. It's hard to tell in the reference if they are there but I think it would be cool to have some highlights in places where pieces connect to make a flow. right now its apparent a few of the pieces are floated into each other.
Hey guys....here's an update on the lp fan and textures. I'm still working on making the textures better and my maps...but here's what i got on the first try
Looks kind of bland right now but I guess there is not specular map applied? Specular makes all the difference. If you have a specmap applied then it's probably the lighting-setup.
Good start though Gonna bookmark this thread, I want to see the progress
I am liking what you got so far. I think you diffuse still needs some work. Overall everything you painted looks just brown, and if you look at your reference the center of the blades are that goldish color. You painted yours one solid color. This actually goes for everything. There is wear and tear on this model that you haven't painted. Also that gold emblem looks like you just painted it yellow. To make it look like gold you are going to have to take a different approach. You said you were working on making the maps better so maybe these were things you were going to address. I also very much agree with the statement above. The specular map will definately make this thing pop.
@ chrisradsby & Jeremiah : I didn't have a specular map applied to the first picture i posted. It was just a quick update with the diffuse and normal. I have worked on the specular and the textures as well and here's a preview of what i've done so far.
getting there, I might suggest that you could differentiate the brightnesses in the spec. dust would be dark metal would be light. flat areas may be dull while edges would be lighter.
It looks like it is coming along quite well, I would try to bake a cleaner and less noisy AO however, I think it is making your diffuse too grainy, as a nice brass/bronze fan would still be smooth, even as an antique.
Its starting to look like something. I would def try to get move values and more gradients in the diffuse map. And also start working that specular a bit. Give the spec more love so it does its justice to the model.
Replies
RoosterMAP: I agree that it's going to take too long but i'm not sure how to make them in the textures....Could you help me out on explaining how to do that??? Thanks
Harry: I haven't sculpted before and unfortunately i don't have zbrush or anything that i can start practicing
I think the problem i'm having that's causing the waves is that i don't have enough geometry on my LP. I will have some time to go back and work on it after this weekend and i'll let you know how it turns out
ah its a class exercise, seems a bit wierd for an excersize :P
Are you at the Guildhall??
Cool rose btw. Looks like you're getting more comfortable.
It's great work though . really weird that you have to do so many assignments and because of that are not really able to finish/polish them...
keep it up!
There's etiquette, on the internet?
Maybe she doesnt want to tell you because your might stalk her?(which would be the wisest assumption).
Anything she does tell you would be broadcast, to the whole internets, giving out personal information on forums is number 78 on the list of dumb things people do.
The irony here, is that we are all friends locally ( in dallas ) So with that said, we just want kat to be a little bit more open. And not just someone who comes to the forums to get, we also want her to give.
I find it funny how everyone just sides with kat. Wonder if its cuz she is a girl.....doing 3d...i just wonder.
Check the last part of this tutorial for an explanation. Ben Mathis
good luck
Another trick you could use is what i was advised from Ben Apuna in this thread :
http://boards.polycount.net/showpost.php?p=1060105&postcount=2
I hope that helps
We can go over how to do some of those shapes later on if u'd like. So far tho, it doesnt seem like you have twisted the fans, yet, the base looks right fron the front, but a little flat. Like it needs to be taller. That dimon shaepe shape , not quite there. The proportions are a bit odd.
This is a cool piece, lots of repeating objects all over the place. Very odd looking fan, but i really like it.
-Phil
I think most of the.. lets call them tubes, seem to be a bit thin/flimsy. I'd make them about 20% thicker. Don't forget to show where things are welded. Front bottom, all horizontal bars(at the front end, rear end is screwed) the supporting wings on the engine house which connects to the rear guard, etc. The cylinder on which the whole thing rests feels a bit thin too, and in the ref it's square/flat at the front.
@Snader: Thanks for your comments. I know i was having a few problems making the shape for that platform and the fan blades but i see what you're saying so i will be sure to go back on that and fix it before i call this piece done. Thanks for noticing the cylinder that's attached to the base is flat in the front. I just saw that. I will be finishing the hp today so i'll be going back and give some more attention to the pieces you mentioned. Again thanks a lot
@Raul: I chamfered the edges like you told me for the back of the fan and the fan blades. They look much better and not so rubbery
@dang87: That is a very strange cool looking fan for sure and I definitely can't wait to do the textures on it. Check out the finished hp tho
the base could also use some tightening on the horizontal loops.
Spark
Good start though Gonna bookmark this thread, I want to see the progress
Got any lp wires?
@ Raul: Here's the lp wires....enjoy
Keep on truckin!