Like some others i too have gotten a mail from Robin Walker stating they want one or more of my items, so I'm going to have to apply for an ITIN and stuff aswell. Still, I'm really excited
Thanks Salty, I always love the humorous stuff! xD
Thanks for the "Googly eyes" ref... a la this?...Not really, I was just thinking the balls subtly bouncing up/down as he moves. (Cheap-ass, nearly home-made kinda costume) xD
Hey guys, I was inspired by the Halloween multi-class pumpkin heads....I did a quick sketch on a napkin and made it 3d, something christmas-y and fun....It's Rudolf's head *think mascot style costume*...I keep thinking it looks like a "deer in the headlights" kinda deal! lol
I was gonna have one of his eyeballs hanging off the horns as a xmas tree novelty (maybe for the demo, with an X where the left eye was?)
I would like to know if you can accomplish this without having to recompile the entire demoman model. I started to make some holiday jingle-sticky-balls as a replacement, but when i went to test, i couldn't just replace the paper which is a submodel. I tried skinning to bip_crotchflap_0 but it clips and is always visible.
Anyway i scrapped that and did some other winter hats for fun
Stocking Stuffer:
string of colored lights:
Lil' Melty:
these look great. I'd submit em ASAP. the winter crates have begun dropping and christmas is only 8 days away!
:poly127: -> :santa:
Hey guys, I am trying to decompile the spy knife with the animations, and the problem is, is that most of the animations are screwed up completely. I am trying to create a switchblade for spy, and everything is going fine, but I need to make custom animations.... Any suggestions on how to decompile really well? can I hex it to change things?
BanthaFodder: Haha i was thinking the same when I was doing the textures (had a stupid smiley face on him), so floppy tongue and replace or keep the strap? (personally I'm thinking to remove it...less distracting similar shapes)
Glad to see Valve is gonna be releasing more user made content.
Finally unwrapped and started texturing the guitar. I decide to use the small/short gas tank just because it seems to look less front heavy then the other shapes.
So these have been done a bunch, but I was messing about one weekend and made this in a few hours:
I think it's a bit too textured for TF2, and I haven't been assed to sit down and figure out the exporting/.qc process for it, but I might just submit it as an .obj for funsies.
Great stuff in this thread, I like looking through it and having a good laugh.
Alright guys, I've made a new creation....... [ame]http://www.youtube.com/watch?v=ENaP1z5dBhw[/ame]
And yes.... it is a switchblade.
Swizzle, I need your help man, I just need help with textures. Please help me out.
Thanks guys, I hope you like it, the textures are still in progress.
Thanks!
So these have been done a bunch, but I was messing about one weekend and made this in a few hours:
I think it's a bit too textured for TF2, and I haven't been assed to sit down and figure out the exporting/.qc process for it, but I might just submit it as an .obj for funsies.
Great stuff in this thread, I like looking through it and having a good laugh.
Has...hasn't someone already made a hat like that for Spy?
Just bought the 'bargain' package, the backpack extender, and stamp collection... more that a new special edition new game, but whatever, it's fun stuff and it benefits the people who made it. Props to Valve for giving money to mapmakers as well.
Can anyone tell me how the C models work? I've watched the video that shows you how to get your animation in game but it doesn't show anything to do with the view model. Does the view model still use its own hand models and animations or are they the same as the full body animations?I tried decompiling v_flamethrower_pyro.mdl but it just seems to crash the decompiler.
Also when Im animating the body, do I need to animate the legs or does source just combine the animations of the lower and uper body?Can I do the firing animations without have to pose the legs? I can't even decompile the body animations, because again, it crashes the decompiler.
Valve seems to really like making it harder and harder to mod their games. This last update broke all the sourcemodes again, almost every update breaks hammer and getting models ingame has become much harder
Valve seems to really like making it harder and harder to mod their games. This last update broke all the sourcemodes again, almost every update breaks hammer and getting models ingame has become much harder
The patch notes say they've made it easier for modders to get their junk in-game to test it and they'll be posting a blog post about it soon.
Loving the looks of the new items (except that hunk of meat for the heavy... that really looks half-assed at best). The functions of many of the new items, however, don't really fit in well with tf2 gameplay.
Geez, this update is really inspiring! And I love the new heavy gloves. Now I can just park my ass behind the cart and let people wail on me.
I'm going for a more complex item now. It's a laser rifle that replaces the engie's shotgun. Here's the first render, and a little viewmodel-esque shot.
glad you'll be able to increase your money pile but I think the weapon prices (9.99 ) and crafting requirements are really going to hinder me from appreciating the works of art that you manufacture.
This is roughly the situation that you can imagine me to be in (from blog post)
Also looking forward to the new medi(c)val mode especially the new Ye olde text chat
I'm making this as an item for the Demoman. It's called the Malice Chalice. It's basically done, but let me know if it's too plain. I'm thinking about adding designs to the handle. They'll be normal mapped, like the symbols are now. The symbols spell out Macbeth 2 in Gaelic letters. There will be jiggle boned liquid inside, and it'll be team colored. I'm thinking of making the BLU version silver with blue jewels. It's going to be a poisoned chalice, as a Macbeth reference. Please respond. Ignoring me won't help me improve and I really want to get my items in the game.
Replies
Any suggestions
Thanks for the "Googly eyes" ref... a la this?...Not really, I was just thinking the balls subtly bouncing up/down as he moves. (Cheap-ass, nearly home-made kinda costume) xD
I'm pretty sure the 6th one is Medic though, so maybe it's some variation of Arena? :P
:poly127: -> :santa:
Planning on adding the yellow neck kerchief thing also
Next step, texturing.
haha glasses are perfect! xD
Contribute it.
You might want to add bigger speakers. Emphasis on 'bigger'
I think it's a bit too textured for TF2, and I haven't been assed to sit down and figure out the exporting/.qc process for it, but I might just submit it as an .obj for funsies.
Great stuff in this thread, I like looking through it and having a good laugh.
[ame]http://www.youtube.com/watch?v=ENaP1z5dBhw[/ame]
And yes.... it is a switchblade.
Swizzle, I need your help man, I just need help with textures. Please help me out.
Thanks guys, I hope you like it, the textures are still in progress.
Thanks!
Has...hasn't someone already made a hat like that for Spy?
Looks like your double grenade launcher made, considering this blog page. Congrats.
And bunch of other things too.
http://www.teamfortress.com/australianchristmas/
Awesome that your pack got in there. Proves there is yet hope for the rest of us!:)
Swizzle, could you check out my vid above?
Now.. if they'd do something for fx artists....
Also when Im animating the body, do I need to animate the legs or does source just combine the animations of the lower and uper body?Can I do the firing animations without have to pose the legs? I can't even decompile the body animations, because again, it crashes the decompiler.
Valve seems to really like making it harder and harder to mod their games. This last update broke all the sourcemodes again, almost every update breaks hammer and getting models ingame has become much harder
The patch notes say they've made it easier for modders to get their junk in-game to test it and they'll be posting a blog post about it soon.
I'm going for a more complex item now. It's a laser rifle that replaces the engie's shotgun. Here's the first render, and a little viewmodel-esque shot.
Just unboxed this in its purple plasma variety of an unusual hat :O love it!
EVERYTHING YOU'VE EVER MADE SUCKS
YOU ARE AN EMBARRASSMENT TO THE UNIFORM
ALSO: NICE BRUSHY STROKES ARE GOOD
and why my vintage merryweather is still no to sale
Looks like the heavy has his pack now
I guess I could always re-purpose it into a Kabuki mask or something. Or think about doing it and then never actually do it. That seems more likely.
btw, everyone is awesome here
glad you'll be able to increase your money pile but I think the weapon prices (9.99 ) and crafting requirements are really going to hinder me from appreciating the works of art that you manufacture.
This is roughly the situation that you can imagine me to be in (from blog post)
Also looking forward to the new medi(c)val mode especially the new Ye olde text chat
I'm spechless
Please respond.
I'm making this as an item for the Demoman. It's called the Malice Chalice. It's basically done, but let me know if it's too plain. I'm thinking about adding designs to the handle. They'll be normal mapped, like the symbols are now. The symbols spell out Macbeth 2 in Gaelic letters. There will be jiggle boned liquid inside, and it'll be team colored. I'm thinking of making the BLU version silver with blue jewels. It's going to be a poisoned chalice, as a Macbeth reference. Please respond. Ignoring me won't help me improve and I really want to get my items in the game.