Hey everyone, heres an update to another project I started after I finished the Dino-Sore. I dont have a name for it yet but Its a toothbrush shank for the spy. Let me know what you think.
It's kind of looking like wood with the white carved parts, Endr. I'd make them a lighter shade of the main colour. You could also try giving it a semi transparent shiny surface like the brain slug to give it a more obviously plastic appearance.
I would wonder if i could get swizzle and pierate to submit these with me, but that's my optimistic side talking.
Anyway, i made some visor styles out of boredom.
Yea that sounds good Jackablade ill make those changes
UPDATE
Here's the changes made to the shank. Im having some issues with my model viewer where its loading the the template model on top of mine so until i figure that out there's this:
Just thought I'd mention this here as a heads up to all you lot as well.
I amongst other contributors and self made owners have recently had my account compromised by some hacker, I'd advise you all to make sure your accounts are fully secure with steam guard and all possible measures.
Can anyone help with this issue Im having in HLMV? I tried uninstalling and re-installing it but that didn't work. I also tried decompiling the mdl and importing into maya and it shows up normally. It also shows up just fine in game. Anyone have any ideas?
Can anyone help with this issue Im having in HLMV? I tried uninstalling and re-installing it but that didn't work. I also tried decompiling the mdl and importing into maya and it shows up normally. It also shows up just fine in game. Anyone have any ideas?
Just copying a post of mine from SPUF over for some thoughts
Ok so we've seen the first instance of a misc item that was turned into a weapon because it would have conflicted with the razor back and danger shield in the Cozy Camper. I know it was meant to be a misc as I watched it being made at polycount.
I bring this up because we're seeing the Tuefort somethings that are boots and a misc item, but at the same time we've got the gunboats, ali baba's wee booties/reskin, mantreads, etc.
Both Misc items and Weapons that cover the same region of the character? They don't conflict yet as they aren't for the same characters, however the cozy camper is the first instance of it affecting something.
What are your thoughts and suggestions? Part of me thinks it's such a messy way of going about things and another part thinks as long as we think before creating items, then we'll be fine.
Just copying a post of mine from SPUF over for some thoughts
I dont see why its a messy way to do things. As long as they restrict the regions they equip on, its all good. Actually having the camper as a weapon, which i have pointed out earlier already, is a good thing. It's a weapon with an identifiable shape that really looks like a misc. If you look at it, you are now wearing virtually 3 misc on the sniper!
Would anybody here be interested in modeling an Engineer set I'm working on in Paint.NET/Paint Tool SAI? I'm not much of a modeler.
Also Sexy Robot, sorry to hear about your account, but I have to say that I love your work, especially my old favorite "The White Knight" medigun, and the "The Practical Problem" Engy arm. Speaking of that arm, if you still have the files (which I don't doubt you do), could you possibly do a couple pictures of it replacing the Gunslinger instead of just being there while equipped with a Wrench?
Just copying a post of mine from SPUF over for some thoughts
Cozy Camper isn't the first weapon/misc conflict, don't forget the Pickled Paws and the Shoestring Budget from the Halloween update. Both are cosmetic items that restrict you from equipping gameplay altering weapons that occupy the same region.
Would anybody here be interested in modeling an Engineer set I'm working on in Paint.NET/Paint Tool SAI? I'm not much of a modeler.
Also Sexy Robot, sorry to hear about your account, but I have to say that I love your work, especially my old favorite "The White Knight" medigun, and the "The Practical Problem" Engy arm. Speaking of that arm, if you still have the files (which I don't doubt you do), could you possibly do a couple pictures of it replacing the Gunslinger instead of just being there while equipped with a Wrench?
Thanks.
But in regard to the engineer arm, it is next to near impossible to rig it to the gunslinger without getting horrible deformation and stretching.
But in regard to the engineer arm, it is next to near impossible to rig it to the gunslinger without getting horrible deformation and stretching.
Hmmm... maybe this is asking a bit much, but could you make a version of the arm which has been changed so there is no deformation and stretching? I'm not a modeler so I'm not exactly sure how hard that would be.
Well sorry for the long absence. Well here is a little progress I nearly got every creator I created paint fixes for but I am still missing three. I PMed Hobo Fett on this forum(since he comes from time to time) but I don't know how to contact the other 2 people I need since they don't have ways to contact them up.
Not really sure there's much to be discussed on the subject of the conflicting items, just something I wanted to point out to those who hadn't already noticed. *and yeah it was around before but mostly with restricted items*
I think I'm going to get my external HD set up again so I can reinstall max and get back to work within a day or 2 but I have a question about the best sculpting program?
A while back I posted an idea I had for a ninja heavy set but I'm not too sure of how to go about working on cloth type materials, I want the final result to look like the desert marauder - anyway, the only thing I can come up with is to sculpt in zbrush/mudbox etc then work on a low poly version, but I've never worked with any of those programs before and I don't have a very good PC, so I need to know which program would run best on an older PC?
The thing I've got at the moment has 2gb ram, nvidia gt7600, some AMD motherboard and I'm not too sure about the rest any thoughts?
Sculpting programs like Z-Brush and Mudbox are great, but they are not great starting places for low-poly models. If you are dead set on using one of them then you might want to do a a workflow where you sculpt a really high-rez model and then manually build your low-rez in your 3d app of choice (3ds Max for you right?) over the top of the high poly snapping the new vertices to the surface of your high-poly model.
I'd recommend sticking to building your model entirely in 3ds Max and painting textures maybe in Z-Brush, Mudbox or Mari. You'll have tons more control in the poly layout to squeeze every poly for what it's worth.
Not really sure there's much to be discussed on the subject of the conflicting items, just something I wanted to point out to those who hadn't already noticed. *and yeah it was around before but mostly with restricted items*
I think I'm going to get my external HD set up again so I can reinstall max and get back to work within a day or 2 but I have a question about the best sculpting program?
A while back I posted an idea I had for a ninja heavy set but I'm not too sure of how to go about working on cloth type materials, I want the final result to look like the desert marauder - anyway, the only thing I can come up with is to sculpt in zbrush/mudbox etc then work on a low poly version, but I've never worked with any of those programs before and I don't have a very good PC, so I need to know which program would run best on an older PC?
The thing I've got at the moment has 2gb ram, nvidia gt7600, some AMD motherboard and I'm not too sure about the rest any thoughts?
Yet another grenadelauncher mod! Collab between myself and Druida. We're pretty happy with it, but wanted any crits before submitting. Oh yeah, we also need a name.
Sculpting programs like Z-Brush and Mudbox are great, but they are not great starting places for low-poly models. If you are dead set on using one of them then you might want to do a a workflow where you sculpt a really high-rez model and then manually build your low-rez in your 3d app of choice (3ds Max for you right?) over the top of the high poly snapping the new vertices to the surface of your high-poly model.
I'd recommend sticking to building your model entirely in 3ds Max and painting textures maybe in Z-Brush, Mudbox or Mari. You'll have tons more control in the poly layout to squeeze every poly for what it's worth.
Just my ¢.02
Best
Mark
Thanks mate, I only really plan on sculpting a 3d concept so I can muck around with the look and have a base to work off, I'm no artist so I have a really hard time visualizing something then creating it
Does anyone know how to rig the model in source sdk?
I have submitted my work to steam workshop, but there are some that questioned the legitimacy because I don't have in game screenshots.
Also, how do I apply textures other than diffuse map?
And because my gun barrel is shorter than usual, how do I change the muzzle flash position?
Quick question - with LODs and jigglebones, do you have to keep the geometry the same through the bone / flexed area on all models, or can this be reduced (as appropriate) as well?
I don't have much experience (at all) in dealing with either at this stage, so if I should go and learn something first, I'll do that. I was just hoping to find out before I finish these LODs.
Quick question - with LODs and jigglebones, do you have to keep the geometry the same through the bone / flexed area on all models, or can this be reduced (as appropriate) as well?
What kind of jigglebones are you using, Rigid, or Flexible?
Honestly I don't know if you'll get the best performance but i wouldn't buy a new computer just to sculpt. Especially if it's for TF2, which barely uses normal maps at all. So really it would be a complete waste.
Install sculptris, try it out. You might not even like it. If your computer has a hard time handling it and you like sculpting then consider a new computer.
what are the specs, i can get some decent performance using zbrush with only 4gb ram and a i5, with a 9800gt, so pretty old gear and was only mid range new, as long as i stay under 5 million active points it works great.
I tried sculptris a while back and by memory I couldn't run it at more than 0.001 FPS so I'll try Zbrush just in case and if not, go back to crying whilst begging this computer to get better somehow *that'll work right?*
in the mean time, I updated the files on my pipe because the LOD was a tad extreme :P
Replies
Uploaded finally thanks for the help Habboi!
I would wonder if i could get swizzle and pierate to submit these with me, but that's my optimistic side talking.
Anyway, i made some visor styles out of boredom.
UPDATE
Here's the changes made to the shank. Im having some issues with my model viewer where its loading the the template model on top of mine so until i figure that out there's this:
I amongst other contributors and self made owners have recently had my account compromised by some hacker, I'd advise you all to make sure your accounts are fully secure with steam guard and all possible measures.
File -> Unload Weapon in hlmv
P.S. sorry about the resolution of the image
I dont see why its a messy way to do things. As long as they restrict the regions they equip on, its all good. Actually having the camper as a weapon, which i have pointed out earlier already, is a good thing. It's a weapon with an identifiable shape that really looks like a misc. If you look at it, you are now wearing virtually 3 misc on the sniper!
Wasting away my time as I await getting my account back into my hands.
Hope your account is returned safe and sound.
Thanks for the kind words, I just got my account returned to me a short while ago today so I should be resuming normality soon.
Here's a small update on that flare gun as well;
Also Sexy Robot, sorry to hear about your account, but I have to say that I love your work, especially my old favorite "The White Knight" medigun, and the "The Practical Problem" Engy arm. Speaking of that arm, if you still have the files (which I don't doubt you do), could you possibly do a couple pictures of it replacing the Gunslinger instead of just being there while equipped with a Wrench?
Cozy Camper isn't the first weapon/misc conflict, don't forget the Pickled Paws and the Shoestring Budget from the Halloween update. Both are cosmetic items that restrict you from equipping gameplay altering weapons that occupy the same region.
Thanks.
But in regard to the engineer arm, it is next to near impossible to rig it to the gunslinger without getting horrible deformation and stretching.
I think I'm going to get my external HD set up again so I can reinstall max and get back to work within a day or 2 but I have a question about the best sculpting program?
A while back I posted an idea I had for a ninja heavy set but I'm not too sure of how to go about working on cloth type materials, I want the final result to look like the desert marauder - anyway, the only thing I can come up with is to sculpt in zbrush/mudbox etc then work on a low poly version, but I've never worked with any of those programs before and I don't have a very good PC, so I need to know which program would run best on an older PC?
The thing I've got at the moment has 2gb ram, nvidia gt7600, some AMD motherboard and I'm not too sure about the rest any thoughts?
Work in progress.
I also made this handle.
Sculpting programs like Z-Brush and Mudbox are great, but they are not great starting places for low-poly models. If you are dead set on using one of them then you might want to do a a workflow where you sculpt a really high-rez model and then manually build your low-rez in your 3d app of choice (3ds Max for you right?) over the top of the high poly snapping the new vertices to the surface of your high-poly model.
I'd recommend sticking to building your model entirely in 3ds Max and painting textures maybe in Z-Brush, Mudbox or Mari. You'll have tons more control in the poly layout to squeeze every poly for what it's worth.
Just my ¢.02
Best
Mark
Yet another grenadelauncher mod! Collab between myself and Druida. We're pretty happy with it, but wanted any crits before submitting. Oh yeah, we also need a name.
Thanks mate, I only really plan on sculpting a 3d concept so I can muck around with the look and have a base to work off, I'm no artist so I have a really hard time visualizing something then creating it
Here is a link to my album in photobucket.
I just added you on steam I can help you out.
A watch-radar-thing for my set with the revolver. I need to figure out how to edit the cloak meter.
I don't have much experience (at all) in dealing with either at this stage, so if I should go and learn something first, I'll do that. I was just hoping to find out before I finish these LODs.
What kind of jigglebones are you using, Rigid, or Flexible?
but in the mean time I actually bothered to submit my demo man pipe after a long while
http://steamcommunity.com/sharedfiles/filedetails/?id=17956
Honestly I don't know if you'll get the best performance but i wouldn't buy a new computer just to sculpt. Especially if it's for TF2, which barely uses normal maps at all. So really it would be a complete waste.
Install sculptris, try it out. You might not even like it. If your computer has a hard time handling it and you like sculpting then consider a new computer.
what are the specs, i can get some decent performance using zbrush with only 4gb ram and a i5, with a 9800gt, so pretty old gear and was only mid range new, as long as i stay under 5 million active points it works great.
Model and phong by myself, concept and texture by AP. VOTE!
http://steamcommunity.com/sharedfiles/filedetails/?id=18076
in the mean time, I updated the files on my pipe because the LOD was a tad extreme :P
Original pic
y'all should def thumbs up
http://steamcommunity.com/sharedfiles/filedetails/?id=17956