More like Operation Failure... my original concern with the game was that the command scheme setup would be dumbed down for console owners. As it stands, I pity them. Even with the simple direction based menu, it's a friggin nightmare trying to quickly find a command, and often seemingly duplicate commands exist, so you'll accidentally send your squad into a crossfire. Not that it matters much, the AI for both your squad, your fellow combatants, and the enemy is as dumb as dirt.
On one "defend a few buildings" mission, the enemy repeatedly walked right by me, then, twenty feet behind me, would turn around, fire, and kill me. Every time my squadmates just let them walk on by. I watched on the map as a heli that was supposed to be offerring cover fire once touch down on some random far spot, its pilot and gunner disembark, and return on foot to another group, right in the middle of a firefight.
The tedium of the controls, though, fits well with the rest of the game. Everything is done soooooo friggin slooowly it's painful. Reloads and weapon swapping just stops you in your tracks, and weapon selection may as well bring up a 'pause' on screen, as just getting the list to show up can take a few seconds, if it responds at all.
For some reason which is beyond me, as soon as you enter a vehicle, your mouse look is locked dead foward and heaven forbid you should want to change seats to the gunner position or something equally as useful. And speaking of locked controls, if you happen to bring up an airstrike / artillery command menu while holding the mouse to look through the binoculars (another wtf), and forget that you've done so, the menu is faded out so you have to squint at your screen to realize that you've still got to exit out of it to return to actual gameplay.
I've seen a number of bugs, but compared to the actual bad gameplay they seem minor and not worth mentioning. All in all, I hope CodeMasters is enjoying the money they got from me for this game, cause I'm sure not enjoying what I got in exchange, and I seriously doubt MP is gonna swing my opinion on it.
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i think opflash2 is technically the sequel to GRID
they might have pimped the looks, but the bugs ofp had have never been taken account of and bohemia obviously didnt listen to the die hard community.
i somehow thought that dragon rising wont be any better..
yessssssss
Flaagan, I'm in total agreement.
On top of that, I have to nitpick:
- Super super overdone bloom (AGAIN, Codemasters? COME ON)
- Post processed into a brown poopy world
- FOV is set to 40 or something ungodly. It's like you're wearing a dog cone around your head
- First person weapon animations. Does the character have 8 inch arms? Why the hell is he flailing his weapon back and forth 3 times a second? Ugh
- Weapon accuracy and recoil are so far off from reality it's disgusting. This might not bother me quite as much if it were not called OFP. Even then, the weapons just don't behave as you'd expect them to.
I thought this might be impressive one of my friends was a big original ofp fan but this sounds rubbish. Lol the bloom was so overdone in colin macrae dirt that I had trouble seeing whats going on I had to get a fix program or edit files in order to turn it down! thats crazy haha
Is the game really that bad? I was kind of looking forward to it, hoping it would be good. Bummer.
Yeah, I agree. It was another dev telling me they knew for a fact that was 'ingame footage' and I have been telling them for months that it was all cinematic.. What we were looking at was the volumetric explosions, back when we first watched it.
It's always the same: Instead of taking the best ingame footage you have an put it into a nice trailer they tend to make trailers which communicate the idea, the mental image a developer has from its game.
Although this behaviour results in nice trailers there is no gain from them about the actual game, how it may feel etc.
The problem with the OFP - DR -Trailer is not the pre rendered / faked whatever footage. But a pre scripted scene which has nothing to do with interactive gameplay. The material could be taken out of cut scene from COD. And it just wouldn't make any difference.
I tried the multiplayer out last night, it was actually a lot of fun! But... I lagged out of a 32v32 game in about 3 minutes after we all ghosted back and forth for a while. Without dedicated servers, large-scale MP games are hit or miss. I did play a 9v9 game (with AI players filling out the rest), and that was a TON of fun.
Quickie verdict:
Graphics: 6-7/10 (Yeah, it varies a lot. Consoles hurt the graphics, and badly. The bloom is way overdone, as is the lighting, but the does look really nice at times. Way too much orange though. Draw distance is very nice! Buildings can be destroyed, but not trees.)
Singleplayer: 8.5/10 (A little glitchy at times, not enough vehicular combat... Great atmosphere though. You really can choose how to approach your objectives at will.)
Multiplayer: 7/10 (In its current state, MP is dripping with potential, and there is some serious pulse pounding fun to be had. Right now though, the lag is horrendous because of no dedicated servers. Also, this morning the login servers went down for hours. FAIL)
Sound: 10/10 (They did a great job with all of the sound effects, as well as the voice commands [something ARMA fails at])
Music: 5/10 (There is some really nice music, but there is one track that plays on the MP menu screens that is horrendous. I've already heard people mocking it over VOIP. It's retarded, what on earth were they thinking!?)
I'm still glad that I bought this game, but I'm also glad that I only paid $32 for it. If Codemasters drops the ball and doesn't fix this game to its full potential, I think that's a fair price for what is there as-is. If they do fix things though, this could be a fantastic game!