Home 3D Art Showcase & Critiques

mech pilot gurl

13
polycounter lvl 15
Offline / Send Message
Nizza_waaarg polycounter lvl 15
hey gais. been posting this anatomy study in my sketchbook but going for a full character now. Was originally thinking of throwing some pants and chuck taylors on there (and a sword?) but thought giant mech would be cooler. Somthing like her getting fitted for a new custom mech with just the legs and pelvis bit so far.

Problem i've run into is, i can't design/draw mech stuff to save my life. Anyone got some tips or advice on concepting this stuff? Most sketches end up looking pretty shit or non functional but i don't wanna just rip off some other pre-existing mech design/art :\

edit: more or less what's in my mind atm (vitaly's space marine legs up in there!!) - http://nizza.wordpress.com/files/2009/07/like_this-copy.jpg

03c.jpg

Replies

  • Spug
    Offline / Send Message
    Spug polycounter lvl 12
    im liking the proportions...though i think her feet are too big, and if you were to just downsize her from the waist down....just a smidge....i think that would do the trick. Plus i think he wrinkles on the front of her shirt could use some work...but this is a early wip. Im loving thus far, keep it up!
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    spug: cheers man. agree'd on the feet largness, i think i went over them once and kinda left them :\ and the top's still super facetey so defo more work to put in ^^


    thought i'd throw this in too (wasn't my ref at the time but it's an awsome scene :)):

    [ame]http://www.youtube.com/watch?v=HyIn6yKrQiA[/ame]
  • killingpeople
    Offline / Send Message
    killingpeople polycounter lvl 18
    love that scene.

    and good choice for a model ;)
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    :)

    anyways, heres what i mean by crappy concepts so far... tho i think i went the right way doin the sillos (i gotta do like a billion more, right?).

    Liked how big and mecha-ey the overlay looked, so i really wanna go that way. tried some top and bottom heavy stuff...

    concept01d-copy1.jpg
  • butt_sahib
    Offline / Send Message
    butt_sahib polycounter lvl 11
    Man i love this nizza. Your best character yet. Absolutely :) Practice really is paying off in your case....
    Though i would have preferred her chucks and a sword,the mechy concept is looking neat aswell :D

    now i need to make my female model look this good XD
  • MoP
    Offline / Send Message
    MoP polycounter lvl 18
    looks like a great start. i like the face and proportions, although the feet do seem too big.
    personally i would try not to cover her up too much, otherwise why are you sculpting all of this? :)
    gonna do 2 versions, one with the suit on and one without?
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    butt: cheers man, glad all these zbrush scribblings are paying off ^_^

    MoP: thanks dude. agreed on the nekkidness, the mech pants fitting concept was pretty much justification for nothing more than the panties and tank top :P


    FISSION MAILED ;_;
    well after a bunch of struggling and flailing my arms around i've realized i can't pull off my original (or second >_>) concept :(

    I figure i can still go with my original idea more or less (kindof winging it here) and slap some cargo pants, converse shoes and a gun/sword on there. Little bit bummed out about it but still, regular people can have character too i guess :P (back to my curve tool laces)

    04a.jpg
  • BigHoss
    As was said before the feet look a bit big. The other thing that gets me is there's just something about her butt that just strikes me as odd. Just my opinion though. Anyway sucks that your not going to continue on with the mech suit bottoms, was looking forward to seeing how it turned out.
  • John Warner
    Offline / Send Message
    John Warner polycounter lvl 18
    I totally love it. I love the sketchy style. I'm getting sick of all the super refined stuff. I find this very very appealing.
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    BigHoss: lol, in retrospect i really should've listened to all teh comments on feet and fixed them straight away rather than telling myself i'd do it later (now i'm stuck with clown shoes until i can combine the subtools >_<)

    John: thanks man :) i kindof have a thing for basic forms and stuff rather than smoothing over everything and laying on the alphas (at least on female characters who aren't old :P)


    still got more eyelets and stitching and the front and back things to add...
    and i was watching spirited away yesterday and decided i had to sculpt a duck spirit (man it's fuggin weird tryin to sculpt form out of an egg) ^___^

    and somthing more substantial coming up, i swear (more forum posting means less sculpting/moar procrastinating >_<)
    04b1.jpg

    duck_wip01a.jpg
  • butt_sahib
    Offline / Send Message
    butt_sahib polycounter lvl 11
    those are nice chuks....
    i hate making laces :(
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    haha, next time i gotta go back to using regular cylinders, flattened things have a habit of rotating all over the place >_<

    anyways, heaps more to go (left my list layer on :P) but gettin somewhere at least. Redone the pants twice now and thinking i might have to try again... plus adding the pockets and fly are kinda confusing >_<

    i originally wanted to have unique laces and the tongue hanging out more on the right shoe, but after the nightmarish time on the first one... i'll try zbrush and see where that gets me :P

    05a.jpg
  • Mechadus
    awesome so far - really like the concept. my only comment: A sword? eh....
    if she works around mechs maybe a big-ass wrench would be more appropriate?

    -N!
  • whats_true
    Offline / Send Message
    whats_true polycounter lvl 15
    She needs a belt ;)

    Looks nice man.
  • carlo_c
    Looks very believable , real nice work!

    If your still wondering about what to make her in terms of character, looking at her I seem to think she'd be cool as a sort of mechanic, following on from what mechadus suggested with a wrench.
  • Jeremy Wright
    Offline / Send Message
    Jeremy Wright polycounter lvl 17
    Dude, no swords. How about a SMG with a sling. Maybe a MOLLE Bandolier with a pistol and holster.

    This is some killer modeling, btw. Absolutlely love it. Her proportions are realistic and at the same time attractive ( i.e. she looks like a woman and not a porn star).
  • Ryan Smith
    Offline / Send Message
    Ryan Smith polycounter lvl 11
    I'm loving this progress thread. Please, no tribal tatoos.
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    oh em gee (thanks for the replies dudes ^_^)

    mechadus: lol, i should prolly change the thread title to generic bleh gurl so as to avoid confusion :P I'm not actually sure what she does now that she's not a mech pilot :\
    whats_true: but all the cool kids have pants down that low :P (thanks dude ^^)
    carlo_c: thanks man, and that's not a bad idea, im just kinda meandering around throwing random stuff on her atm, would be good to work out the actual character
    8ftspider: thats a badass idea, smg would be the tits (first thought was an mp5k but i already made one of those, gunna have to think on it).
    Virtuosic: cheers bro, thinkin of funky dragons and clouds and swirly things :P


    anyways, more scribbling over stuff... added some earings and a necklace and tried some glasses that i hated... would it be a good idea to add in the associated folds to the shirt if i were to add a bag (like dis: added it at the bottom)?

    05a4.jpg

    render-lores.aspx?Image=main-image_5064.gif&size=340
  • Ged
    Offline / Send Message
    Ged interpolator
    nice work, I like the one on the right but with the wristband of the middle one and less tattooage on the midrif also a belt and some eyebrows would do it for me.
  • Zack Fowler
    Offline / Send Message
    Zack Fowler polycounter lvl 11
    Yeah, need something to hold up those pants. A belt, drawstring... suspenders?
  • butt_sahib
    Offline / Send Message
    butt_sahib polycounter lvl 11
    ive seen trousers like these,which are pretty low down and without belts and shit, but they're real tight. If you want these,imo,you should add tightness to the folds....
    or suspenders sounds AWesomE. or maybe a utility belt :D
    a mechanic chic sounds pretty awesome :/ you will have soo much to play with and accessories to add character to the chic :) ADD A BANDANA
  • Alec3d
    really digging the sculpt, are you just painting over pictures of the model in those last posts?
  • seforin
    Offline / Send Message
    seforin polycounter lvl 17
    blegh no offense the tattoos of the side pieces I dont care for. Middle and one with maybe a arm tattoo of a sort is better in my opinion :)


    Question

    the shoes : did you take a base shape sculpt a bit and use the extraction brush? Or did you model basic chunks per part your sculpting out?

    Also penguin/prinny thing rocks :p
  • Zwebbie
    Offline / Send Message
    Zwebbie polycounter lvl 18
    I made a paintover. I'm fairly sure nobody will like it, because nobody ever likes my paintovers and it's quite a contrast to what everyone has been saying. But although I really like the style and detail, the proportions at the moment creep me out. Judging by the size of her head, she's 2,5 meters tall. And feet? They're the same size as your lower arms, and that's without shoes. Who the hell has feet smaller than her hands?

    NizzaPaintover.jpg

    I know 3D art exaggerates realism a lot and that real people are regarded as too small, but my paintover, with 7 heads of height, is already above the real average. So now tell me how wrong I am :) .
  • c0ldhands
    Offline / Send Message
    c0ldhands polycounter lvl 15
    *Scrathing head* There is no wrong or right just personal taste(well that maybe doesnt apply in every situation in life, because that would be absurd, right....right?) but still, first pic is sexier, the one to the right looks like a cavewoman (no offence, the modeling is amazing). Just think like this: who would you rather do? Problem solved!(or maybe not if you like cavewoman, just sayin)
  • Ryan Smith
    Offline / Send Message
    Ryan Smith polycounter lvl 11
  • killingpeople
    Offline / Send Message
    killingpeople polycounter lvl 18
    duck_wip01a.jpg

    its stare penetrates my soul
  • fritz
    Offline / Send Message
    fritz polycounter lvl 18
    man the model is great. i sure wish someone would chime in bout the original request: "tips on designing mech stuff on char". i'm in the same boat RIGHT NOW.....drivin' me crazy.

    lookin good so far mate.
  • cycloverid
    Offline / Send Message
    cycloverid polycounter lvl 15
    This is a really cool character, but nothing like what I expected after reading the title!

    One thing that bothers me about her is that her eyes look a little too close together in your previews, but it could just be the angle. Also, the paintover in red reminds me a lot of Zoey from L4D! The color scheme + the tough young girl look must be doing that.

    Great sculpting.
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    ged: less tattoo-age and bandage arm thing it is ^^
    ZackF: cool idea, saw a belt that might kick ass actually
    butt: lol, see if it makes sense when i throw a courier bag on anyways :P
    alec3d: cheers dude, just paint so far :)
    seforin: why everyone hatin on mah tattoin skillz ;_; actually minimalist single arm tatt is prolly the way to go. Shoe's were basically all done in maya, hard surface style. The main body and tongue were really basic for sculpting tho (see confuzing pic below)
    zwebbie: cheers for the paint man but i swear this chick might be slightly on the tall side (like 6ft-ish) but that's about it. zbrush perspective, mebbe? (actually just checked and she's just at 8 heads, so slightly tall but not freakishly much so - i know ppl taller :P) and teh feet have gotta be just perspective probs coz i know they're still really huge :P
    c0ldhands: lol, yo better not be dissin da cavewomenz man >:{
    virtuosic: lol, i dunno what that means :\
    KP: lulz (needs to be 30% less happy and 50% more confused still :P)
    fritz: could always do what i do and cop out =D (no that's a crappy method actually :shifty:)
    cycloverid: could be the angle, eyes are fairly measured out... and thats weird as hell, just got a massive urge to start playing l4d again yesterday (playin it right now :S) cheers dude ^_^


    ANYWAYS (=_=), giving myself an 'f' for progress today (them wrist band things have got proper knots!!! =O), working on some alphas to add in details on the pants which are slightly more refined now. And if you can guess the logo on her necklace you win... nothing at all. And there is now comicon :poly122:

    06a.jpg

    05e.jpg

    05f.jpg

    cwwolverine_thumb.jpg
  • Muzzoid
    Offline / Send Message
    Muzzoid polycounter lvl 10
    lol... those hips are already very wide...

    I wish people actually studies up on thier anatomy before posting crits :/.

    Looking awesome man :).

    Watch the neck thickness, her arm is currently thicker than it. Also the legs are at an angle backwards meaning she is taller than that front view seems to show...
  • Jaco
    Offline / Send Message
    Jaco polycounter lvl 17
    Needs ass!

    ass.gif

    The hips are wide enough, but lower done, at the top of the femur, it needs to be wider.
    The feet also look small from the side, and the calf wide in comparison.

    Awesome work though!
  • LoTekK
    Offline / Send Message
    LoTekK polycounter lvl 17
    That's an alarmingly-mesmerising gif, Jaco. :D
    Love the model overall, and it's a shame you're dropping the mech idea. I'll second muzz's comment about the neck. It needs to be wider, back-to-front. I think if you smooth out the transition between hairline and neck it should fix that up nicely.
  • LlamaJuice
    Offline / Send Message
    LlamaJuice polycounter lvl 11
    As for mech concepting stuff try out alchemy. It's a free program that is really good for that kind of concepts. If you turn on the mirror modifier with pull shapes and just play around you'll see what i mean.

    http://al.chemy.org/

    [ame]http://www.youtube.com/watch?v=zYYSxZZzgjc[/ame]
    ^Video of the program being used and giving a small demo on the features of the program.... and it shows him making a pretty neat... robot thing haha.

    As for the actual girl, she's lookin really cool, I second the motion of giving her a wrench, but don't give her a normal small one, go like TF2 engineer on her and give her a wrench that means business.

    01_engineer.jpg
  • Ged
  • Jeremy Wright
    Offline / Send Message
    Jeremy Wright polycounter lvl 17
    She may be proportionally a little tall, but it looks fine to me. I think alot of that height is in her thighs.

    I do think you need to add an elastic waist to those capri/sweatpants.
  • butt_sahib
    Offline / Send Message
    butt_sahib polycounter lvl 11
    even though i agree with jaco and lotekk on how to make her look accurate anatomically; but i gotta say, i love how abnormally normal she looks :D
  • pior
    Offline / Send Message
    pior grand marshal polycounter
    WTF Jaco haha
    seriously
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    lol jaco

    cheers for the crits dudes, ill try pulling the top of the legs out a little more... also pulled her pants up to a near reasonable level so it might help things out :\ (oh and the neck thing, completley missed that :P). And i spent fuggin ages tryin to make my own alpha brush for the seams, still needs heaps of manual work but :)

    the only thing i've got in mind atm is to finish detailing then throw a courier bag over her and go to town on the texturing and mat setup. ill see if i can get anywhere with the mechanic thing tho... got winry in mind now

    06c.jpg

    winry07.png
  • BigHoss
    Nice seam sculpt Nizza. I don't know why, but she put's me in the mindset of a runner from Mirror's Edge.
  • Pedro Amorim
    i want tutorial for clothe seems!
    share the alphas!
    be a dear!
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    bighoss: thats exactly what i was going for originally ^__^ the folder's still named female runner char from before i changed it to mech pilot. Tho this thing is still really open, hoping it turns out interesting in any case

    bitmap: lol, aight then (note: it is fairly crappy :\)

    just made it holding down shift and using a soft edge brush in ps to make some lines (back and forth between zb for testing). Then made a multiply layer above it and tried imitating that fabric bunching up thing you get on some pants. Inverted it and set it to screen as well for more variation.

    using it on the standard brush, alpha mid value set to 50 and lazymouse on.
    I think it's more of a base (like from the pocket and below), gotta go over it with the regular standard brush which is really time consuming to make it pop more (and cut under the overlapping fabric bit). Still testing it over a layer brush section for raised overlapping material (morph brush is handy too)

    I'll be pissed if all this crap doesn't turn up on my normal map properly lol >_<

    pants_mainseam01-v2.jpg
  • Nizza_waaarg
    Offline / Send Message
    Nizza_waaarg polycounter lvl 15
    arg, almost there (keep getting distracted after an hour of work every day... >_<)

    seams and junk. I'm getting alot more comfortable and faster (and better?) at doing these details i think... to a point where it isn't the biggest waste of time to be working on them :P

    3919 on the low so far... i really hope animators wouldn't mind my crazy wrinkle geometry too much (it looks nice nrml mapped at least :\)

    07b.jpg

    07a.jpg
  • BigHoss
    Loving the HP Nizza. I'm not an animator so I'm not real sure how the LP will work with that edge flow. Definitely keeping my eye on this, I don't want to miss how it turns out.
  • Cody
    Offline / Send Message
    Cody polycounter lvl 15
    Looks great. This gurl is full of win. I think the tattoos were hot. Bring 'em back!
  • whats_true
    Offline / Send Message
    whats_true polycounter lvl 15
    You have a nice defining back muscle, but once it hits the shirt, its no more. Maybe a light impression of it continuing under the shirt?

    And I think you need more loops in the elbows and shoulders.
  • butt_sahib
    Offline / Send Message
    butt_sahib polycounter lvl 11
    YOINKS! *steals alpha*

    Question. How do you go about sculpting your cloth folds?? Do you use the nudge tool? Do you use claytubes? A little info Goddamnit
  • stimpack
    Offline / Send Message
    stimpack polycounter lvl 10
    totally cute. id hit on her =P nice work!
  • mat
    some solid progress from last time, she looks better proportioned now (would like to see some hand defining and a bit more boot and hip like jaco suggested though) the cloth wrinkles look nice too. favourite part is the shoes
    keep up the good work :)
  • BrodyB
    From her size, I'd say she grew up on the Moon, but this is terrific stuff. Very inspirational.
13
Sign In or Register to comment.