Hello, I just joined the other day. I usually hang out at
www.game-artist.net but decided I need to expand my horizons. I just revised my portfolio and added a new piece to it. I know I don't have that much yet. I graduated 3 months ago from Full Sail University and have been working part time, job hunting and doing portfolio projects.
www.jmchristopher.com
I am looking for criticism on both my work and portfolio site. Both are about 99% done, so I thought I would ask if there is anything I over looked.
Thanks
Replies
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Your right, that's what pretty much every one told me. I don't think it is worth changing now, I should do some more game art and put new stuff into a second reel.
Thanks for the comments.
Bloom!? what about it? too much of a cliche among unreal engine content?
i don't mean to cool-police the bloom. i was thinking the use of bloom, depth of field, blur, or whatever kind of post processing you're using in those shots is hiding your work. it's just a big blur! like i've got chlorine in my eyes.
My only crit is that the level could look better if you tunned the bloom down a little.
Glad you like the breakdowns, it took a lot of time and thought to put together the presentation for that map. I hope it was effective.
Edit: One other question, would it be useful to show just the lighting or a wire frame for the images on the index page? I could make it show that with a rollover. what do you think?
Thanks for the crits guys
Will do. I must confess, I got a lot of inspiration from your site. Its very effective at displaying your work. Your work is really good too. :poly121:
Thanks
Agree with Killingpeople on those shrooms, forgot to say! I'd paint some of the ground texture into the base where they meet the ground.
I wish you would maybe either change your demo reel to showcase the environment that the car was in first (that was excellent by the way) and maybe put in the new unreal level. The car is nice and all, but like others have said, just doesn't seem to fit all that much.
Either way, great work you have there, makes me want to work that much harder (which is ALWAYS a good thing.)
Good luck buddy
The demo reel could really do without the name thing the first 10 seconds before getting to the reel imo. Maybe integrate it into the demo.. like putting your name on the car tires and zooming out and swirling around. I dont think there's much more effort and it'd be a lot cooler and you would show your stuff faster.
Also I must agree... the environment is a lot cooler than the car
Everything looks very good though!
I have decided to leave the demo reel as is. I think my time would be better spent focusing on a new project. This level has given me some fairly solid low poly stuff. Now it is time to work on some high detail assets, I don't have any of those yet, and I think that is what my portfolio needs the most.
For my next project I am considering doing a very old tree that will eventually be the center piece for a new ctf map I am designing. Adding all the character and detail will require extensive sculpting in z-brush. The theme of this map will also allow me to do a few more high detail meshes as well.
Thanks for all the comments, they were very helpful. Please let me know if you have anymore ideas about the site or my work.
the rocks on the ground of the michigan central station look weird because theyre all the same size and very small, and round. some larger chunks would sell it well.
i know its not meant to be lowpoly but there are a lot of places where you can get rid of edge rings because they dont affect the shapes.
overall pretty good, keep adding to it
I think I have improved the layout and added some memorable little effects to it, but what are your impressions?
A few of your scenes are quite poly heavy were the extra geometry doesn't seem to be adding anymore definition to your models. I figure you could get away with less polies and just concentrate on the silhouettes.
Also i echo what's been said about the car, your environment work is much more impressive.
Nice job thou! Good luck
I used Dream Weaver with some help from the interwebz. Took a while to load eh? I will see if there is anything I can do to optimize my images.
Opera 10.00 Beta 3 gives a jiffy.
I see things double.
I figure you put up images behind the flash video as a fallback for people that don't have flash, but it's not displaying properly in opera. Shouldn't be that hard to fix in the CSS though...
Also 1 of the fallbacks seems to be pointed to the wrong image.
No, only 1 of them is. Michigan central station is rendered with Mental Ray. I am looking to get hired as an environment artist.
I have not tested it with opera. I am also using css and java. No flash. Which image doesn't work?
Edit: I just tried it with opera 10 beta 3 and I get the same thing, but I dont know why it does that. Everything is really simple html, its just tables with images in them.
i have no idea how to fix the double image thing with java and css though.
you could try having it as a fixed width DIV with no visible overflow? or put the fallback image as the div's background(latter one would require every image to have its own div)
I c you what you mean. I fixed the image. I will see if I can figure out why it doesn't work in opera.
Thanks
Edit: Fixed. It should work now. I made the cells on each side 50% width, this prevents the cell in the center from expanding. Thanks again for pointing this out.