Hey adam, cool stuff. How did the infernal pipe generate the second uv set for lighting, just cube map or did it do something fancy. Ie, if you tagged a cylindar to be lightmapped would you end up with more than one vertical seam in the lightmap unwrap?
Hey holmes, I don't have an answer for you unfortunately. I just suspected some sort of wizard magic was happening. As for lightmap differences, we never noticed them tbh when they were all set to the same quality level.
Man, someone from 3W linked me to this video of a players reaction to Staypuft appearing in Survival mode on Office and its awesome to see.
This map is another one I built * that the designers tested over-and-over to ensure Staypuft appeared and could be battled without error. The rest of the map is pretty much a standard office so I never bothered to add it to my portfolio.
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Thanks so much for posting!
Noticed on Steam that's its at 29.99. shit. After looking at all this kickass art, I gotta get this game.
sounds like a very awesome engine, make me want to get my hands on it, but i doubt thats possible.
Sure does.
This map is another one I built * that the designers tested over-and-over to ensure Staypuft appeared and could be battled without error. The rest of the map is pretty much a standard office so I never bothered to add it to my portfolio.
[ame]http://www.youtube.com/watch?v=50ojP7zZN4s[/ame]
*Sandbag Service Announcement: Using nearly 90% TRI textures! Oh and the background behind Staypuft is pretty well ripped and rearranged from SP.