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GHOSTBUSTERS: Multiplayer art dump

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polycounter lvl 19
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adam polycounter lvl 19
Hello!

My last full project @ Threewave was as an artist for the Ghostbusters multiplayer team. Below are screenshots of the maps I was directly involved with, and handled either the majority or at the very least, 50% of the art tasks for.

The majority of the meshwork is original in these shots. Textures were either used from single-player or created by myself or the other artist involved. Lighting was done by another fellow at the company.

All the work was made in 3DS Max and imported, amazingly easily I should add, in to the Infernal Engine. Shaders, meshes, and all that magic could be easily imported straight out of Max and in to the game without a lot of overhead to deal with. Great engine for artists, to say the least.

adambromell_gb_basement_01.jpg
adambromell_gb_basement_02.jpg
adambromell_gb_basement_03.jpg
adambromell_gb_basement_04.jpg
adambromell_gb_basement_05.jpg
adambromell_gb_lostisland_01.jpg
adambromell_gb_lostisland_02.jpg
adambromell_gb_lostisland_03.jpg
adambromell_gb_lostisland_04.jpg
adambromell_gb_lostisland_05.jpg
adambromell_gb_rooftops_01.jpg
adambromell_gb_rooftops_02.jpg
adambromell_gb_rooftops_03.jpg
adambromell_gb_rooftops_04.jpg
adambromell_gb_rooftops_05.jpg

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