finished off that 2d project... fun, but the only thing worth showing are those animations (of which I've got two more here)
In the mean time, here's a teaser for a huge piece that i'm about to finish-- full figure at 8000x3000, tomorrow and sunday should be all i need to really punch in the last bits of detail and post this bastard.
speedpaint of Sajuuk from Homeworld2 -- what a lovely ship.
derp derp. I'm still alive. Started a company to make video games june 2011, now have 2 programmers working with me. I'm blogging about it at www.stellarjockeys.com if you care to pop by.
So yeah, figured I'd pop back by to see how everyone is doin.
that picture is HUGE! looks great, I really dig the latest speed paint too. I need to try my hand at tech stuff sometime, I love mech's and Hawken has been fun.
Congrats on the company! I look forward to seeing whatever you guys come up with!
As our game involves giant walking weapons platforms I've had to dig into mechanical-fun-times as opposed to my usual dude and lady faces. If i get around to it I'll start posting more of the stuff from the website over on this page-- right now i'm playing around with different styles for the pilot portraits. This is my favorite go at it so far, but we'll see where the spirit takes me.
I've been going full bore on on game development-- gauss and I will be releasing details on our first game, Matador, pretty soon. I'll be sure to post on polycount. Mean time here's a little sketch action. Needed to scratch the itch:
Replies
In the mean time, here's a teaser for a huge piece that i'm about to finish-- full figure at 8000x3000, tomorrow and sunday should be all i need to really punch in the last bits of detail and post this bastard.
Neat Cosmo-Knight guy, although I think maybe some stronger lighting / contrast in values could help it pop out more.
speedpaint of Sajuuk from Homeworld2 -- what a lovely ship.
derp derp. I'm still alive. Started a company to make video games june 2011, now have 2 programmers working with me. I'm blogging about it at www.stellarjockeys.com if you care to pop by.
So yeah, figured I'd pop back by to see how everyone is doin.
that picture is HUGE! looks great, I really dig the latest speed paint too. I need to try my hand at tech stuff sometime, I love mech's and Hawken has been fun.
Congrats on the company! I look forward to seeing whatever you guys come up with!
As our game involves giant walking weapons platforms I've had to dig into mechanical-fun-times as opposed to my usual dude and lady faces. If i get around to it I'll start posting more of the stuff from the website over on this page-- right now i'm playing around with different styles for the pilot portraits. This is my favorite go at it so far, but we'll see where the spirit takes me.
http://www.youtube.com/embed/RXWOYnXVT2s
I've been going full bore on on game development-- gauss and I will be releasing details on our first game, Matador, pretty soon. I'll be sure to post on polycount. Mean time here's a little sketch action. Needed to scratch the itch: