UPDATES!!! ok darts done glove, right foot gear, and right hand gear mostly done, goal for the weekend is to knock out the rest of this guy and get the snail build underway. i still have to do the wraps on his left foot, and refinement to the left arm, and fur. C&C as always much appriciated! cheers!
Helixx: thanks for the encouragement man im pretty pleased with the progress! im looking forward to seeing yours progress too!
JFletcher: hey thanks m8, your piece is looking amazing! the kind crits are much appreciated
ok so got some high frequency done on the fur, decided to scrap the wrap on his left foot, if its going to be painted, i think its kinda overkill. so this is the final detailing groups except for his feathers. im gonna get started on the snail now. I hope the hi frequency translates as grizzled to you guys, i was going for grizzled veteran in his face.
woog -- nice work dude. you may want to go a little crazier with the hair -- it's a tough read right now. you can really exaggerate it around the base of his feet with some triangle shapes. Just a few here and the will make all the difference. I was also thinking he might benefit from some heels or tilting his entire foot forward. He kind of feels like he is going to fall backwards at the moment. The belt and pants are wild -- nice work.
ack sleep time, hammer roughed out still need to do surface on the snail and refine the shell ALOT.
R4ptur3: thanks alot man, yea ive been having some problems with the feet, i pulled the heels back a bit and played with some different alphas to sharpen it up abit, im still on the fence i like how its working in his face, but part of me wants to go the way Josh Singh pulled his off last year and go really simplistic. but at the same time, i like the more seasoned look the fur is giving the face.
Man that snail hammer is looking great, its going to be bad ass when you finish it. I think the reason the feet seem off is because they are so round on the bottom, its almost like he is walking on half spheres. Try flattening them out a bit and maybe even work in like a bit of an arch like on a human foot, or make the foot pads more defined so it doesn't seem like one large pad. I look forward to seeing some more updates.
Hey guys! thanks for all of your comments and criticism thus far you have been a big help.
Nrek and r4ptur3: thanks for the comments on the feets i took a crack at them flattened them out abit, and also sculpted a little on the pads and arch, also i brought the heel back a bit to give him a more balanced look. hammer at approximate scale in this image.
Nice details on the sculpt. My only nitpick is I don't think the shoulder armor (with the bird on it) is as strong as the rest of him. I think a redesigned piece there could take him to another level.
The character reminds me of a jackalope which is cool
Thanks Foreverendering! i had been noticing myself that the details wernt fitting anymore. but wasnt sure. the detailing is defiantly too small to match the arm, also it isnt really organic enough to match where those forms whent. ill spend some time today rethinking the proportions of it and what would be functional.
oh haha he is a jackalope too, just an ancestral spirit one
ok redid the shoulder let me know if u like it so far. i changed the overall profile to fit his body shape better, and also to match up with the style of the detail on his arm/body more. im gonna add some scratches and high frequency to it still, but thats the basic idea, also gonna have some feathers tied to the tusk-esque parts.
sweet redesign -- this fits so much better. it looks way less cumbersome. May i suggest some sort of knuckle for his left index finger (kind of like what you have on his pinky). lookin' killer dude!
hahah, i really like your concept. it has a feel that reminds me somewhat of yoda; a petit figure that'd kick your butt anyday. love the carrots. are they grenades?
I think the new shoulder piece is an improvement over the old one, although my preference would be for something simpler (don't find the bird to be a necessity)
Yea man it looks much better without the bird, its more practical this way as well. With the bird on there if he were to raise his arm it would probably smash him in the side of the face. The hammer turned out great by the way.
agreed on the shoulder bit though. The bird is too obtrusive and distracting in that totem sort of pose. It could look nice in a more sweeping posture, but I'm not sure exactly how the bird benefits the theme
r4ptur3: Thanks again for your continued support! and good catch on the finger. it has since been knuckled!
Konstruct: Thank you very much good sir! i wanted to keep the points filed down a bit, since he is a bit toony. but i will really work on deepening the grooves and roughing up the filed down parts de pretzelize them, like the comment good comarison:D
Coffee.Black. Thanks man yoda was definatly a big influence when i was visualizing how this guy would be effective. was going for carrot throwing darts, but grenades...much more destructive!
notebookguy: haha u continue to confuddle me
foreverendering: thanks a ton for the paintover, no substitute for good visuals. i agree the form must be changed.
nrek: thanks nrek! yea ill move it i want his face as unsmashed as possible.
Funky bunnies: Thanks funky bunnies! i will certainly try to sweep it out a bit more if i keep it.
Stinger88: thanks man, the weapoin is totally my favorite part too i really wanted to incorperate a living weapon since he is nature based.
o the shoulder bit with the eagle was because i wanted the rest of his "tribe's" ancestral spirits to be in totem form on his left arm/shoulder to give him strategic advice/protection. the new form dosnt work too well tho i agree. the reason for the bird is simply because it tends to be the head of totem poles. im gonna spend some time thinking of a workaround for this and trying to decide if its worth keeping that aspect of the character in exchange for design weight and functionality.
okedoke, so i scrapped the totem idea, i was having trouble figureing out how to fit it in since he has so many cranial accessories as it is he was getting unbalanced as you all said. anyways now the twisted vines/ driftwood styleing will be holding stone spheres with the spirits within them, also retop is about 80 % right now and the count is 11000 so i should be able to fit it under 10k without too much trouble.
I just wanted to say I find your latest update to be a huge improvement. The character feels more cohesive now and has a better flow to his form overall.
The only thing I might change slightly is to make the shoulder piece a little wider & with a little more roundness from the side.
hey everyone retop is complete, total faces 9907 shail and bunnh and i could afford to cut a few. so the pannels by the horns are gonna be feathers, and the updated sculpt is here too with the new left arm.
pretty sweet man! comin along! I dont want to sound like a total nood- but don't your stats on the bunny say 14,928 tris? the limit is 10,000 tris right? I dunno I just figured I`d point tjhat out before you got to much further. I`m not one to really talk as when modeling mine I`ve never really digested that count conceptually and I think I`m going to be up shit creek as a result.
also, Im REALLY glad you went for the snail club, I love how is neck is streched through the handle! I hope you make the eyes all dangly in the posed version.
on the bunny i should point out its a screen grab so to save time i just duplicated the bunnies group thats why the 14k tri bunny is around 7700 for reals
Nice! It echoes the roots feel on the character shoulder.
Not "to much", but what do you think of additional medium sized roots
on your trunk? I can't see the structure of roots coming out of the trunk base.
Sorry for my poor english. Can't explain very well.
oook been workin on these for a while, this is definatly my weakest step. diffuse, and normals only in this image maya screencap please let me know what u think and where i can improve!
o and no worries, i promise the snail will be prominantly featured in both the final pose and beauty shots
so i think renders are gonna be in marmoset, their bloom effects are totally sweet. and way too easy to use.
pedistal bakes, kinda dirty actually but im more concerned about the character since i will probably only show about 1/3 the pedistal in any given shot. character will be able to stand in the caved in bit o skull
Yeah, Marmoset rocks. And Marmoset are friends with rabbits!
Woog, Isn't the fur colour too close to the shorts and to the roots?
I'm not sure but, may be a little more dark shorts would work fine.
Hope it could help.
Replies
Konstruct: thanks alot man, your concept is lookin cool as well cant wait for some 3ds!.
takin a half day tomorrow so more updates comin then!
-Woog
-Woog
i love the detail in the shorts, the belt buckle+straps are lovely.
JFletcher: hey thanks m8, your piece is looking amazing! the kind crits are much appreciated
ok so got some high frequency done on the fur, decided to scrap the wrap on his left foot, if its going to be painted, i think its kinda overkill. so this is the final detailing groups except for his feathers. im gonna get started on the snail now. I hope the hi frequency translates as grizzled to you guys, i was going for grizzled veteran in his face.
-Woog
R4ptur3: thanks alot man, yea ive been having some problems with the feet, i pulled the heels back a bit and played with some different alphas to sharpen it up abit, im still on the fence i like how its working in his face, but part of me wants to go the way Josh Singh pulled his off last year and go really simplistic. but at the same time, i like the more seasoned look the fur is giving the face.
-Woog
Nrek and r4ptur3: thanks for the comments on the feets i took a crack at them flattened them out abit, and also sculpted a little on the pads and arch, also i brought the heel back a bit to give him a more balanced look. hammer at approximate scale in this image.
-Woog
The character reminds me of a jackalope which is cool
oh haha he is a jackalope too, just an ancestral spirit one
-Woog
comments are most welcome!
-Woog
agreed on the shoulder bit though. The bird is too obtrusive and distracting in that totem sort of pose. It could look nice in a more sweeping posture, but I'm not sure exactly how the bird benefits the theme
Konstruct: Thank you very much good sir! i wanted to keep the points filed down a bit, since he is a bit toony. but i will really work on deepening the grooves and roughing up the filed down parts de pretzelize them, like the comment good comarison:D
Coffee.Black. Thanks man yoda was definatly a big influence when i was visualizing how this guy would be effective. was going for carrot throwing darts, but grenades...much more destructive!
notebookguy: haha u continue to confuddle me
foreverendering: thanks a ton for the paintover, no substitute for good visuals. i agree the form must be changed.
nrek: thanks nrek! yea ill move it i want his face as unsmashed as possible.
Funky bunnies: Thanks funky bunnies! i will certainly try to sweep it out a bit more if i keep it.
Stinger88: thanks man, the weapoin is totally my favorite part too i really wanted to incorperate a living weapon since he is nature based.
o the shoulder bit with the eagle was because i wanted the rest of his "tribe's" ancestral spirits to be in totem form on his left arm/shoulder to give him strategic advice/protection. the new form dosnt work too well tho i agree. the reason for the bird is simply because it tends to be the head of totem poles. im gonna spend some time thinking of a workaround for this and trying to decide if its worth keeping that aspect of the character in exchange for design weight and functionality.
-Woog
I just wanted to say I find your latest update to be a huge improvement. The character feels more cohesive now and has a better flow to his form overall.
The only thing I might change slightly is to make the shoulder piece a little wider & with a little more roundness from the side.
Keep it up you're well on your way
nice job, man! i am awaiting for lopolee
-Woog
also, Im REALLY glad you went for the snail club, I love how is neck is streched through the handle! I hope you make the eyes all dangly in the posed version.
-Woog
I like the snail expression; he doesn't seem
to be comfortable. Nice work!
maya screencaps
-Woog
Spark
Details arround the belt and shoulder scarification
are awesome. I dig it.
-Woog
Not "to much", but what do you think of additional medium sized roots
on your trunk? I can't see the structure of roots coming out of the trunk base.
Sorry for my poor english. Can't explain very well.
Snail hammer is hillarious.
Everything looks clean, cant wait for the tex
-Woog
so i think renders are gonna be in marmoset, their bloom effects are totally sweet. and way too easy to use.
pedistal bakes, kinda dirty actually but im more concerned about the character since i will probably only show about 1/3 the pedistal in any given shot. character will be able to stand in the caved in bit o skull
-Woog
Woog, Isn't the fur colour too close to the shorts and to the roots?
I'm not sure but, may be a little more dark shorts would work fine.
Hope it could help.