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DWIV - 3D - Woogity

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  • woogity
    PeterK: thanks alot man always appriciate encouragement :) Your head sculpt is looking great btw!

    Konstruct: thanks alot man, your concept is lookin cool as well cant wait for some 3ds!.


    takin a half day tomorrow so more updates comin then!

    -Woog
  • woogity
    UPDATES!!! D: ok darts done glove, right foot gear, and right hand gear mostly done, goal for the weekend is to knock out the rest of this guy and get the snail build underway. i still have to do the wraps on his left foot, and refinement to the left arm, and fur. C&C as always much appriciated! cheers!


    roughsculpt8.jpg




    -Woog
  • Helixx
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    Helixx polygon
    Dude, the darts are hilarious! Detailing is commin' along nicely.
  • JFletcher
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    JFletcher polycounter lvl 13
    haha, thats pretty sweet.

    i love the detail in the shorts, the belt buckle+straps are lovely. :)
  • woogity
    Helixx: thanks for the encouragement man im pretty pleased with the progress! im looking forward to seeing yours progress too!


    JFletcher: hey thanks m8, your piece is looking amazing! the kind crits are much appreciated


    ok so got some high frequency done on the fur, decided to scrap the wrap on his left foot, if its going to be painted, i think its kinda overkill. so this is the final detailing groups except for his feathers. im gonna get started on the snail now. I hope the hi frequency translates as grizzled to you guys, i was going for grizzled veteran in his face. :D

    roughsculpt9.jpg


    -Woog
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    woog -- nice work dude. you may want to go a little crazier with the hair -- it's a tough read right now. you can really exaggerate it around the base of his feet with some triangle shapes. Just a few here and the will make all the difference. I was also thinking he might benefit from some heels or tilting his entire foot forward. He kind of feels like he is going to fall backwards at the moment. The belt and pants are wild -- nice work.
  • woogity
    ack sleep time, hammer roughed out still need to do surface on the snail and refine the shell ALOT.


    R4ptur3: thanks alot man, yea ive been having some problems with the feet, i pulled the heels back a bit and played with some different alphas to sharpen it up abit, im still on the fence i like how its working in his face, but part of me wants to go the way Josh Singh pulled his off last year and go really simplistic. but at the same time, i like the more seasoned look the fur is giving the face.

    snail%20rough.jpg

    -Woog
  • nrek
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    nrek polycounter lvl 14
    Man that snail hammer is looking great, its going to be bad ass when you finish it. I think the reason the feet seem off is because they are so round on the bottom, its almost like he is walking on half spheres. Try flattening them out a bit and maybe even work in like a bit of an arch like on a human foot, or make the foot pads more defined so it doesn't seem like one large pad. I look forward to seeing some more updates.
  • woogity
    Hey guys! thanks for all of your comments and criticism thus far you have been a big help.

    Nrek and r4ptur3: thanks for the comments on the feets i took a crack at them flattened them out abit, and also sculpted a little on the pads and arch, also i brought the heel back a bit to give him a more balanced look. hammer at approximate scale in this image.


    roughsculpt10.jpg


    -Woog
  • r4ptur3
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    r4ptur3 polycounter lvl 10
  • foreverendering
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    foreverendering polycounter lvl 12
    Nice details on the sculpt. My only nitpick is I don't think the shoulder armor (with the bird on it) is as strong as the rest of him. I think a redesigned piece there could take him to another level.

    The character reminds me of a jackalope which is cool :)
  • woogity
    Thanks Foreverendering! i had been noticing myself that the details wernt fitting anymore. but wasnt sure. the detailing is defiantly too small to match the arm, also it isnt really organic enough to match where those forms whent. ill spend some time today rethinking the proportions of it and what would be functional.

    oh haha he is a jackalope too, just an ancestral spirit one :)


    -Woog
  • woogity
    ok redid the shoulder let me know if u like it so far. i changed the overall profile to fit his body shape better, and also to match up with the style of the detail on his arm/body more. im gonna add some scratches and high frequency to it still, but thats the basic idea, also gonna have some feathers tied to the tusk-esque parts.


    sculpt%20complete%201.jpg


    comments are most welcome!


    -Woog
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    sweet redesign -- this fits so much better. it looks way less cumbersome. May i suggest some sort of knuckle for his left index finger (kind of like what you have on his pinky). lookin' killer dude!
  • konstruct
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    konstruct polycounter lvl 18
    agreed- new shoulder pad is WAY better. more realistic antlers might look a bit bette, right now they sorta look like a pretzel.
  • Coffee.Black.
    hahah, i really like your concept. it has a feel that reminds me somewhat of yoda; a petit figure that'd kick your butt anyday. love the carrots. are they grenades?
  • notebookguy
  • foreverendering
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    foreverendering polycounter lvl 12
    I think the new shoulder piece is an improvement over the old one, although my preference would be for something simpler (don't find the bird to be a necessity)

    woogity.jpg
  • nrek
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    nrek polycounter lvl 14
    Yea man it looks much better without the bird, its more practical this way as well. With the bird on there if he were to raise his arm it would probably smash him in the side of the face. The hammer turned out great by the way.
  • Funky Bunnies
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    Funky Bunnies polycounter lvl 17
    intensely awesome!

    agreed on the shoulder bit though. The bird is too obtrusive and distracting in that totem sort of pose. It could look nice in a more sweeping posture, but I'm not sure exactly how the bird benefits the theme
  • Stinger88
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    Stinger88 polycounter
    Great model dude! The weapon is feckin awesome, probably one of the best concepts i've seen so far.
  • woogity
    r4ptur3: Thanks again for your continued support! and good catch on the finger. it has since been knuckled!

    Konstruct: Thank you very much good sir! i wanted to keep the points filed down a bit, since he is a bit toony. but i will really work on deepening the grooves and roughing up the filed down parts de pretzelize them, like the comment good comarison:D

    Coffee.Black. Thanks man yoda was definatly a big influence when i was visualizing how this guy would be effective. was going for carrot throwing darts, but grenades...much more destructive!

    notebookguy: haha u continue to confuddle me

    foreverendering: thanks a ton for the paintover, no substitute for good visuals. i agree the form must be changed.

    nrek: thanks nrek! yea ill move it i want his face as unsmashed as possible.

    Funky bunnies: Thanks funky bunnies! i will certainly try to sweep it out a bit more if i keep it.

    Stinger88: thanks man, the weapoin is totally my favorite part too :D i really wanted to incorperate a living weapon since he is nature based.



    o the shoulder bit with the eagle was because i wanted the rest of his "tribe's" ancestral spirits to be in totem form on his left arm/shoulder to give him strategic advice/protection. the new form dosnt work too well tho i agree. the reason for the bird is simply because it tends to be the head of totem poles. im gonna spend some time thinking of a workaround for this and trying to decide if its worth keeping that aspect of the character in exchange for design weight and functionality.
  • Coffee.Black.
    throwing darts were my second guess :thumbup:
  • woogity
    okedoke, so i scrapped the totem idea, i was having trouble figureing out how to fit it in since he has so many cranial accessories as it is he was getting unbalanced as you all said. anyways now the twisted vines/ driftwood styleing will be holding stone spheres with the spirits within them, also retop is about 80 % right now and the count is 11000 so i should be able to fit it under 10k without too much trouble.


    sculpt%20complete%202.jpg



    -Woog
  • foreverendering
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    foreverendering polycounter lvl 12
    Hi woogity,

    I just wanted to say I find your latest update to be a huge improvement. The character feels more cohesive now and has a better flow to his form overall.

    The only thing I might change slightly is to make the shoulder piece a little wider & with a little more roundness from the side.

    Keep it up you're well on your way
  • conte
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    conte polycounter lvl 18
    rofl, that staff!! ahhhahahhahahaha
    nice job, man! i am awaiting for lopolee ;)
  • woogity
    hey everyone retop is complete, total faces 9907 shail and bunnh and i could afford to cut a few. so the pannels by the horns are gonna be feathers, and the updated sculpt is here too with the new left arm.

    sculpt%20final%205.jpg


    Retop.jpg

    snailretop.jpg


    -Woog
  • konstruct
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    konstruct polycounter lvl 18
    pretty sweet man! comin along! I dont want to sound like a total nood- but don't your stats on the bunny say 14,928 tris? the limit is 10,000 tris right? I dunno I just figured I`d point tjhat out before you got to much further. I`m not one to really talk as when modeling mine I`ve never really digested that count conceptually and I think I`m going to be up shit creek as a result.

    also, Im REALLY glad you went for the snail club, I love how is neck is streched through the handle! I hope you make the eyes all dangly in the posed version.
  • meat
    looks cool man. I love the details in the belt and shorts area.
  • foreverendering
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    foreverendering polycounter lvl 12
    Looking good - just make sure your character is 10,000 tris not 10,000 faces
  • woogity
    on the bunny i should point out its a screen grab so to save time i just duplicated the bunnies group thats why the 14k tri ;) bunny is around 7700 for reals :D



    -Woog
  • konstruct
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    konstruct polycounter lvl 18
    oh yeah- DUR I should have put 2 and 2 together on that.
  • Helixx
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    Helixx polygon
    Model looks solid man, let's see the bakes :) Can't wait to see what you do with the texture work. The snail.... rockin'!
  • garagarape
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    garagarape polycounter lvl 9
    Ha ha! Snail and carots as weapons.
    I like the snail expression; he doesn't seem
    to be comfortable. Nice work!
  • woogity
    bakedowns!!! looks pretty good, im gonna need to redo his shoulder bit, the main greentoth is a bit bugged, but the rest is baked down nicely.


    n15205453_33501325_4953174.jpg


    maya screencaps

    -Woog
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    looking superb my friend.
  • Spark
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    Spark polycounter lvl 18
    Hahah great piece man, and really nice bake from your highpoly!

    Spark
  • NuclearWarrior
    Awesome bake. You can really make this guy sing with the right textures.
  • garagarape
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    garagarape polycounter lvl 9
    Oh yeah! That's a very clean bake.
    Details arround the belt and shoulder scarification
    are awesome. I dig it.
  • 55joe
    kick ass lowres. good to see it turned out so well
  • Joseph Pomeisl
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    Joseph Pomeisl polycounter lvl 14
    Really neat, mate. Coolness.
  • X-Convict
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    X-Convict polycounter lvl 18
    Ha! Pretty sweet character :) Good stuff
  • woogity
    pedistal?? too much u think? also textures doing well id say 60% ill show them soon.



    n15205453_33511020_974903.jpg


    -Woog
  • Belltann
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    Belltann polycounter lvl 17
  • garagarape
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    garagarape polycounter lvl 9
    Nice! It echoes the roots feel on the character shoulder.
    Not "to much", but what do you think of additional medium sized roots
    on your trunk? I can't see the structure of roots coming out of the trunk base.
    Sorry for my poor english. Can't explain very well.
  • Odin Chuvak
    Really dope dude.

    Snail hammer is hillarious.

    Everything looks clean, cant wait for the tex
  • woogity
    oook been workin on these for a while, this is definatly my weakest step. diffuse, and normals only in this image maya screencap :) please let me know what u think and where i can improve!


    diffuse%20render_1%20copy.jpg


    -Woog
  • BC3D
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    BC3D polycounter lvl 10
    Dude that staff is an amazing idea!!! So damn funny. I hope in the final pose we get to see that poor snails face....
  • woogity
    o and no worries, i promise the snail will be prominantly featured in both the final pose and beauty shots


    so i think renders are gonna be in marmoset, their bloom effects are totally sweet. and way too easy to use.

    pedistal bakes, kinda dirty actually but im more concerned about the character since i will probably only show about 1/3 the pedistal in any given shot. character will be able to stand in the caved in bit o skull



    n15205453_33530916_3377335.jpg

    -Woog
  • garagarape
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    garagarape polycounter lvl 9
    Yeah, Marmoset rocks. And Marmoset are friends with rabbits!
    Woog, Isn't the fur colour too close to the shorts and to the roots?
    I'm not sure but, may be a little more dark shorts would work fine.
    Hope it could help.
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