Right now I like the viewportgrabs alot more, but that might just be my love for shiny and glowy stuff.
It gave the face much more impact though. Want to see something like that in the beautyshots.
haha great love your gif, even with the blown out glows :poly121: awesome stuff tho everyones already said it this will go far. your leg/foot design is so killer.
Im just in awe of the beauty of this model and all the parts and detail and perfect color choices used and renders.... so so much I can tell went into this. Well done!
thanks guys, heres a quick color test i did last night, i thikn ill push it in this direction for my beauty shot.
ThatDon, good call, thats on my list ,i think ill try and go more pale and white
other than that i have to mudbox and normal the base and hit soem details on teh gun...
then ill call it done
does anyone know if the poly count logo has to show in the beauty render?
mine is on the back, but ill add a decal or something if it needs to be present in teh beuty shot.
gahh you guys are lucky, ive been in crunch mode the whole time.
god damnit Robb!! you HAVE to talk about your rendering setup. I killed myself trying to make something similar. I suppose my only crit is this setup is a bit heavy in the grain dept. it might be cool to see if you could pull out some super crisp sections to help drive focus.
Also, Im glad you sculpted the blocks shes standing on.
yea this was just a quick comp, to test color, look etc, there is too much grain for sure, the blocks she's on have not been sculpted yet, this is just a noise in max, ill mud them this week and normal them..
i found a great way to render, ill write it up for you, there is no gi, no final gather, and it renders pretty fast, just a couple area lights and exposure control, i dont even think the shadows are raytrace, there is alittle lightshader trick i use though. Blackbody shader for the win.
thanks man ill do a detailed write up for you.
r
Biautyful! I like the warm light on legs and arms,
the grainy atmosphere. Looks like top three to me.
Wonder if the white light is not too strong though.
Seems to wash away pink colour. Keep it up.
thanks guys, here is another, this will be close to my final. just need to finish up the graphic design, ill take my realtime presentation shots today at work. i may do one more render for personal purposes but other than that its time to move on, im ready for soemthin new, hope you guys like.
Wow Robb, fantastic. I would love to see a tad more expression on her face. Maybe a little squint with her head cocked(I know) forward a tad like she is trying to see something in the distance to put a bullet in? Just an idea
wonderful work man i expect this entry to go far its quite the piece. i agree with you about being over this project. im ready for a new piece too. very inspireing!
hah, thanks guys, ill do a lighting write up and example scene and have it posted by the end of the weekend, go a head and send me a pm if you want the example file so it doesnt kill my webspace by hosting it publically. ill try and get it out before the wekend but ive been in crunch the whole time so time is thin.
r
Hey Meshiah just how do you get the Blackbody shader to work?
I've found it in the base.mi file in 2010 but I can't seem to find the damn thing in Max.
I'm just curious what the heck this shader does.
From what I've read it's like a temperature driven shader?!
B
parnell, on one condition..., you defect, and pledge your undying loyalty to polycount. jk, nice entry btw
yes the black body controls the temp on the kelvin scale,
Heres how to unlock those shaders
Browse to
C\3dsMax2008\mentalray\shaders_standard\include
Then open
base.mi ..in notepad
next delete the hidden lines under
Light utils
mib_cie_d
mib_blackbody
this will enable the blackbody and cied shaders.
they both do the same thing so it doenst matter whitch one you use
TO USE THE SHADERS
in max, make a mrskyportal, in the advanced parameters select Custom from the color source and select the MIB_blackbody shader,
drag an instance from the custom slot, to the material editor,
there are only two settings to edit, I usually keep the intensity at 2.0, then edit the temperature for color and intensity
2800 is soft candle light
6500-6600, would be like a fluorescent light or brighter light
(I also generally keep the light multiplier betweein 1.0 and 2.0 but you can crankit based on distance or needs).
Check the visible to render setting if you want to see the light, in the render or reflections.
beyond that its all about exposure control, when the lights are colored use your white balance to shift between a warm and cool image shift. then i like to use these light to "paint with light"
pixar style.
i should add you dont need final gather or gi.
as a general tip make sure to turn of the filtering in the materials, especially when doing game art. and especially with normal maps
PM ME IF YOU WANT THE MAX FILE ,max 2008
here is what the scene looks like.
i really hope all the entrys dont look like mine all of teh sudden, hah
Replies
I suggest just making the skin more dead/ gray blueish.
It gave the face much more impact though. Want to see something like that in the beautyshots.
Top 20 on this one for sure!
-Woog
ThatDon, good call, thats on my list ,i think ill try and go more pale and white
other than that i have to mudbox and normal the base and hit soem details on teh gun...
then ill call it done
does anyone know if the poly count logo has to show in the beauty render?
mine is on the back, but ill add a decal or something if it needs to be present in teh beuty shot.
gahh you guys are lucky, ive been in crunch mode the whole time.
Also, Im glad you sculpted the blocks shes standing on.
i found a great way to render, ill write it up for you, there is no gi, no final gather, and it renders pretty fast, just a couple area lights and exposure control, i dont even think the shadows are raytrace, there is alittle lightshader trick i use though. Blackbody shader for the win.
thanks man ill do a detailed write up for you.
r
Seriously nice entry Meshiah.
the grainy atmosphere. Looks like top three to me.
Wonder if the white light is not too strong though.
Seems to wash away pink colour. Keep it up.
Have you by any chance been thinking about addid some kind of enviroment in the background, like a foggy ruined metropolis or something?
Colour design in the last one is pretty fantastic.
You do polycount proud . Expect some awesome feedback on this badgirl.
-Woog
digging the model, but the colors are too monotone.
it would scream for something more contrastious scheme.
r
I've found it in the base.mi file in 2010 but I can't seem to find the damn thing in Max.
I'm just curious what the heck this shader does.
From what I've read it's like a temperature driven shader?!
B
yes the black body controls the temp on the kelvin scale,
Heres how to unlock those shaders
Browse to
C\3dsMax2008\mentalray\shaders_standard\include
Then open
base.mi ..in notepad
next delete the hidden lines under
Light utils
mib_cie_d
mib_blackbody
this will enable the blackbody and cied shaders.
they both do the same thing so it doenst matter whitch one you use
TO USE THE SHADERS
in max, make a mrskyportal, in the advanced parameters select Custom from the color source and select the MIB_blackbody shader,
drag an instance from the custom slot, to the material editor,
there are only two settings to edit, I usually keep the intensity at 2.0, then edit the temperature for color and intensity
2800 is soft candle light
6500-6600, would be like a fluorescent light or brighter light
(I also generally keep the light multiplier betweein 1.0 and 2.0 but you can crankit based on distance or needs).
Check the visible to render setting if you want to see the light, in the render or reflections.
beyond that its all about exposure control, when the lights are colored use your white balance to shift between a warm and cool image shift. then i like to use these light to "paint with light"
pixar style.
i should add you dont need final gather or gi.
as a general tip make sure to turn of the filtering in the materials, especially when doing game art. and especially with normal maps
PM ME IF YOU WANT THE MAX FILE ,max 2008
here is what the scene looks like.
i really hope all the entrys dont look like mine all of teh sudden, hah
-Woog
Top notch work. I wish I hadn't submitted, so I could copy you.
;D
polycount kicked ass this year