Sexy work Robb. Great job. I wonder if the toes might need to be spread out a little further to support her hippy girth? Just an idea. I would pay a lot of money to see a jumping jack animation.
pure eye candy, those feet are just crazy sweet..... wait what am i saying all the mechanical pieces are great.
really want to see the torso with some zb/mb love and she shall be grand
It would be great to see some mask concepts and some plugs running along her abs from under the tubes down to her legs. Maybe some weight redistribution since she seems so bottom heavy, either balanced by bigger shoulders or gauntlets?
quickie update, i think im gonna leave the hi-poly alone, alot i would like to do, but i want to finish. im in crunch mode the whole dom war so time is thin. did the torso and face a bit, and a quick rifle as well, also would like to go fruther with it, ill tweak it when i make the low-poly, make it alittle more spacey like kevin. so other than some tweaks ill leave it.
YEAH man I think you might have a shot at placing pretty high up with this entry if you rock the presentation and texture work! REAL awesome modeling dude
Looking great. My only nit pick is that it looks like you can see the top of her granny underwear which is the only material of that kind on the whole model so it looks a bit out of place. Maybe you can find some way of covering up her naughty bits in the same way you covered her nipples. They are hidden but their shape is clearly conveyed by the piece of armor covering them.
My only other suggestion would involve some kind of battle damage and wear and tear as she looks like she just came off an assembly line with the paint still drying. I would love to see some bullet holes, scorch marks, or even some missing flesh so we can see if she even has some internal mechanical bits as well.
Really though, superb modeling. Love the quick renders with sss and all the other good stuff.
thanks guys,
kicker, good call on the undies, i was origionally going for bubblegum cute mecha style as was going to have whitey tighties, on her, now that its taken alittle more of a dark turn, i think i might revise the area, good call. and dont sweat the textures, these are just renderes to show of the model, ill be fully textureing her with lots of battle damage. thanks again everyone
r
Man this thing has some really excellent weight to it. Really solid forms and proportions. Its great to see a deviation from what seems to be everyone piling on tons of random details and greebles all over their models to make them "detailed". Good to see you leave some nice smooth shapes so you can read the forms. Nice localized, sensible detailing.
great progress man now comes the fun of dirtying it up a bit . i the rifle is pretty sweet and the definition u gave to the torso is looking nice, i hope u can make another version of it after the war that's all bubble gummy like u initially wanted, i love that style. but it defiantly dosn't fit the war as well and u have a piece here that will do well with some good textures. Gl with remesh and textures!!!
took some time to get the normals baked, heres a viewport grab, needs cleanup then on to textureing, i have about a thousand polys to play wiht still too. thanks for comments
be careful on the fingers, looks like you are loosing volume due to snapping to the high. usually after i snap a model to a high res mesh i do a push on the problem areas to compensate for the loss of volume. over compensating a tad is usually better than not having enough
fantastic stuff man beautiful bake you really managed to get the hoses on her inner thighs baked in there nicely despite giving them no extra geo. U sir = tha skillmeister!
Totally agree with Arshlevon though, those fingers look tiny, you should definitely push them out, I might even do the same for parts of the rifle, just to stop it looking as brittle.
As many have said, great feeling of weight giving her those giant bulky legs. Nice stuff.
My only crit is conceptual : With an enhanced mechanical body like that, who needs a gun?! Seems to me she should be a melee type fighter. The gun just doesn't belong if you ask me (not to mention its also very modern and plain compared to her robotics.
jsut started painting diffuse pass, going pink instead of red, diffuse is being used as spec right now so spec is jacked atm, the real time shots are max viewport, and the right is the begining of my mr shader set up for beauty render.
art machine, your prob right, im gonna try a pose with the gun, see if it work since its already in teh texture, but if its doesn't ill cut it. could just be the scout recon unit without the gun too.
thanks for comments
wonderful! I don't really care for the pink, but I think when you get the spec in there and you crank up the glossiness it could really pop. You may not have enough "bubblegum" elements in the model to really sell it, but I'm sure it would be very easy to see many variations with the colors. Maybe try an orange of the same level of saturation? It would compliment the little subtle blue glowies spread around the model. Also, I would like to see rash or some other blemishes where the mechanical parts contact the skin to show chafing and the body resisting to some degree
Very nice. I'm just finishing the base mesh on mine before I start the hipoly, I am very envious of your progress!
hey man super glad u decided on the pink beautiful shots., just out of curiosity i use maya and i know u are in max, im not sure if the mr shaders are the same in both i think they are, what kinds of shaders are you using? i see at least a SSS shader on the skin.
thanks guys,
kicker, good calls. a peachy orange or orange construction would be fun too, the coloration could be any team color really. i like the pink just because its the furthest from all the brown grey mushy deamons we have going, i definetally would like to bubble gum it up alittle but still keep it hardcore, let me know if ya have any hits on making it alittle more bubble gum. ill be adding some rashy, veinyness etc for sure, this is jsut the first diffuse pass getting it all in there/
woogity, yea man im sure you can do the same shader in maya no prob, its just a simple blend material blending two shaders, with a black and white mask. a simple sss fast skin and regualr hard surface shader, theres really nothin trickey goin gon here.
thanks man i assumed it was the same, i am familiar enough with mr shaders to build what u described thanks for the heads up. and agin the projects lookin great!
Replies
really want to see the torso with some zb/mb love and she shall be grand
My only other suggestion would involve some kind of battle damage and wear and tear as she looks like she just came off an assembly line with the paint still drying. I would love to see some bullet holes, scorch marks, or even some missing flesh so we can see if she even has some internal mechanical bits as well.
Really though, superb modeling. Love the quick renders with sss and all the other good stuff.
Get bakin'!
kicker, good call on the undies, i was origionally going for bubblegum cute mecha style as was going to have whitey tighties, on her, now that its taken alittle more of a dark turn, i think i might revise the area, good call. and dont sweat the textures, these are just renderes to show of the model, ill be fully textureing her with lots of battle damage. thanks again everyone
r
-Woog
also, something tells me what that weapon is ak3221)))
be careful on the fingers, looks like you are loosing volume due to snapping to the high. usually after i snap a model to a high res mesh i do a push on the problem areas to compensate for the loss of volume. over compensating a tad is usually better than not having enough
and your normal-mapped low.
-Woog
but looks ace!!
Great execution all around, and a great hierarchy of shapes. You just inspired me to finish some stuff, thank you!!
Best luck to you for the contest!!
- BoBo
Totally agree with Arshlevon though, those fingers look tiny, you should definitely push them out, I might even do the same for parts of the rifle, just to stop it looking as brittle.
My only crit is conceptual : With an enhanced mechanical body like that, who needs a gun?! Seems to me she should be a melee type fighter. The gun just doesn't belong if you ask me (not to mention its also very modern and plain compared to her robotics.
Incredible work dude!
art machine, your prob right, im gonna try a pose with the gun, see if it work since its already in teh texture, but if its doesn't ill cut it. could just be the scout recon unit without the gun too.
thanks for comments
Spark
Very nice. I'm just finishing the base mesh on mine before I start the hipoly, I am very envious of your progress!
Your model is one of my favorite
good job!
-Woog
kicker, good calls. a peachy orange or orange construction would be fun too, the coloration could be any team color really. i like the pink just because its the furthest from all the brown grey mushy deamons we have going, i definetally would like to bubble gum it up alittle but still keep it hardcore, let me know if ya have any hits on making it alittle more bubble gum. ill be adding some rashy, veinyness etc for sure, this is jsut the first diffuse pass getting it all in there/
woogity, yea man im sure you can do the same shader in maya no prob, its just a simple blend material blending two shaders, with a black and white mask. a simple sss fast skin and regualr hard surface shader, theres really nothin trickey goin gon here.
thakns for comments guys
_Woog