Some contest have allowed a 3D artist to partner with a concept artist for help, and some - the later ones - did not. Who knows what will or will not be allowed for Dominance War 4.
In the mean time, though, lets see what you guys think. Should someone be allowed to have a concept of their entry made for them by a friend/third-party?
Yes?
No?
Perhaps?
Difference of opinions, I am sure, will be ripe with this one so step out of line and I'll sick the flying monkeys on your asses and issue out infractions.
Replies
I will either way, and I can do concepts, but the time it takes me to nail down a concept I like can drastically increase the time I take, as well as motivation. I'd like to have the option to pair. Makes things much easier to focus on the 3d art.
- BoBo
But yeah, to me, I don't care one way or another...Personally, I think the benefits of working alon are higher than teaming up..but if someone really wants to get a draing from someone with interest in the subject, I'm not going to get too bent out of shape
So...I guess i actually lean more towards "yes" as I'm pro choice, so to speak...but if the answer is "no", I'm not bothered.
If they do, however, allow us to pair up...it would be pretty tempting. I think what I would do is come up with an original idea of my own and sketch/concept it out and run it past an actual concept artist to see what they would add/subtract from it. Helps me learn more that way anyway.
Like a character in a scene with a mount. Let an env artist team up with a character artist and concept artist. or however you want to do it. mix and match 3 people.
Going off on a tangent, a competition between the various forums on making some sort of giant team project would be entertaining, some sort of simple game, maybe an open source engine predetermined at start. everyone from their respective forums could pitch in but it must be 100% transparent(stuck on the msg boards)? It would be a logistical and managerial nightmare
But I vote no because that's the way that I think it should be.
Then again, I would enjoy it if I could team up with a person who would love to do my uvmapping and rigging lol! just kidding but I guess there are parts of each persons workflow which frustrate them or cause them to take alot of time.
Then I thought, 3d participants can't get someone to do their rigging. Can't get them to do their textures. Nor rendering. Can't have them do anything that is considered, at times, seperate in a work environment.
So why shouldn't they have to do their concept too?
You don't need a good drawing to win the 3d contest. It helps, but yeah, guys like fausto de martini don't need a good drawing to make a kick ass model.
Being able to reproduce something, is a bit different than coming up with your own creation.
One is 100% craft - the other is an Arnold Palmer of 3d skilliosis. :P
I voted no, just because guys like rv_el/kite/neox/peppi and a ton of non-winners turn out fresh work year on year, and they work solo.
troo dat: his drawings arent bad or anything, but his models are always lightyears better.
I personally think it should be allowed, because at the end of the day, you're being judged on the final 3D model (unless you're entering the 2D challenge). Just because the 3D artist has some pro doing a concept image for them, it doesn't mean that the final model is going to turn out rad.
What's the go with this being a 1 on 1/mano a mano comp? The Dominance War isn't about every man for himself, its forum vs forum. At least that's the way I remember it.
The first Dominance War was by my favourite because it seemed like Polycount worked as a team, gauss and Ninjas smashing out paintovers/concepts like mad men helping out the dudes with weak 2D skills to help push the overall quality level of everyone's work.
The recent Dominance Wars have lost that feel in my opinion. The prizes are bigger, there are tonnes of forums involved and its looking like some of the participants are focusing on the individual aspect instead of the team/forum/community aspect (especially judging by the responses in this thread).
If there is any way that a forum can get a leg up to win the Dominance War (within the rules of course), then it has my thumbs up.
Besides, with Fred pulling in new forums every year, the forum on forum vibe is long gone...GA vs PC psshh. I'm trashtalking on CG Land!
But is that a bad thing to get new forums? I like it because we get to see crazy art from around the world for free.
At the end of the day were still an art community and we all have a passion for video games so whoever else shares that passion as well no matter where they are from is cool with me.
Yeah, I think that is the perfect way to work for people who need a little help. Gauss and Ninjas didn't create concepts for people from thin air. If I remember right, they helped people with their ideas by doing paintovers and helpful images (nothing different than what we would do in any other WIP thread). Having someone completely design a character for you to reproduce is a little different.
- BoBo
I think however though, the 3d artist shouldn't be required to know every little aspect of the presentation and work.
And I'm not coming at this from a 'I can't do that, so I'm pushing to get it opened up" position. I can rig and render and everything required for the comp, but I know some people just do it better, and like to do it. If I want to split a prize with a bunch of people... why not? Just keep them all within in the community, and treat them like super groups or something.
This reminds me of the shader debate on game artisans... haha
Just like how 2D is judged separate from 3D, singles entries (in my opinion) should be judged separate from team entries, even if they are both 3D.
Just my two cents...
Mad props to any newbie that enters the comp and does their own concept and 3D without the help of anyone, regardless of skill level. But with a deadline as short as this one, any help goes a long long way.
From memory, gauss did a bunch of quick sketches and dumped them into a thread for people to pick. If a certain sketch was picked, he would develop it a little further and then just hand it over to the artist. That's how sectaurs got his ass monster (correct me if I'm wrong, sectaurs).
He also asked people to give him idea if they wanted a concept, and from those ideas he would knock out a quick sketch or a bunch of thumbnails. Then would do another pass or two and hand it over for the 3D guy to model if they were happy with it.
some people need to be banned from using their own awful concepts >:[
like me
Spark
If I was to do a full model on my spare time, you can sure as hell bet it's not going to be for a contest where I have to follow rules and specs. That's what work is for.
I feel people should have to do everything themselves, but can get extensive help from friends and other forum posters, such as paintovers etc, I think that's best, but I definitely understand those of you who'd rather work directly with a concept artist.
it just doesnt seem right..
for me its a battle that shows what a man can come up with, at all fronts, showing a big range of skill.
its also a great way to practice skills you dont use as much as others.
this is what it makes it such a great learning experience.
otherwise, why stop with 2 man, why not make it a big team battle and bring in a texture artist.. ect.
What it comes down to is that if you cannot create a successful piece 100% from scratch then your not an artist and this is a contest between artist
An artist is a person who is creative and can develop an creative idea in all fields, construction, 2d, 3d music etc. If you are depended upon having someone pre-chew the idea for you then your just a tool.
That's what I think. I'm not saying the pro's who use concept art in the biz are not artist, but I am 100% sure that every artist in the bizz can create a successful piece from scratch. from concept (concept art can be a doodle or a quick sculpt, whatever) to finished render.
The need for an concept artist in this contest is laziness, do the 2d artist complain about having to come up with an idea and a concept? nope.
I don't mind artist shooting around ideas for 3d artist to get inspiration from but full developed concepts is to much. I'd like an even playing field, so what I'm concerned, at least 90% from scratch 10% being the bouncing off designs and getting feedback and critique.