Everything :P your model should only have enough geometry in it to describe the silhouette, all the other details can be baked into a normal map. More stuff to learn, yay
if something shows up in the editor (geometry wise) it should show up in the game, if it doesn't, make sure the package that you imported the mesh to is saved so unreal has a package to read the geometry from.
and yes, your mesh is WAY too high. most of that detail can be stored in a normal map. it's basically a box with things to hold it up right on top. unreal handles polygons rather well. If geometry for this is around 350 to 500 in total, it should be fine.
Study the mesh they include in unreal to see how they utilize all of the details. i would recommend learning normal mapping, it will help a lot.
Ok, so you want larger screenshots? It's been mentioned in this thread. Search tiledshot. And reading the question exactly how it sounds, if you want more detail it would mean more art.
Okay thanks, i'll search that. By detail, i meant higher res textures. I have 1024x1024 texture sheets on my models, but it's showing up much lower res than that.
Okay thanks, i'll search that. By detail, i meant higher res textures. I have 1024x1024 texture sheets on my models, but it's showing up much lower res than that.
In the texture properties (double click the texture in the generic browser) change the LODGroup to TEXTUREGROUP_UI
Its not shippable like that but its great for screenies
In the texture properties (double click the texture in the generic browser) change the LODGroup to TEXTUREGROUP_UI
Its not shippable like that but its great for screenies
I'm looking to make a fluid surface just render as a wireframe. I cant figure out how to do just the fluid and not everything else. Anyone know of anything?
Does anyone know how to turn of the sound that plays when you are playing in the editor?
It's really annoying, and I can't find any settings for sounds anywhere.
I've tried to find some settings for it in the config files, but couldn't find any.
True enough. Was able to borrow the bonus dvd from a workmate and took a quick peak. Seems like really good stuff. Will try to get through it all this weekend
Okay another lighting question: Is there a way for me to have different light setups in the editor (not the build). Like say, I have 2 lights, one is blue, one is red. But I want to be able to just flip them both to full white, and then back to the blue and red. I want this because I want white lights when I work on my textures, but be able to flip to the colors to see how my texture is like with colored light, and then flip back to white so I can continue working.
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BUT THATS THE LEAST OF MY WORRIES AND SHOULD BE YOURS.
WHY IN THE HELL IS THIS USING 18684 TRIANGLES? Are you out of your mind?
and yes, your mesh is WAY too high. most of that detail can be stored in a normal map. it's basically a box with things to hold it up right on top. unreal handles polygons rather well. If geometry for this is around 350 to 500 in total, it should be fine.
Study the mesh they include in unreal to see how they utilize all of the details. i would recommend learning normal mapping, it will help a lot.
Is there a way to accuratly display the total texture space used in a package?
Similarly, what is the best way to view total triangle count in a scene including foliage volumes? particles?
I've tried reading through the first few pages, but find myself more confused than when I started. Thanks in advance.
In the texture properties (double click the texture in the generic browser) change the LODGroup to TEXTUREGROUP_UI
Its not shippable like that but its great for screenies
I did not know this, thanks!
Glad to help!
If you change them in DefaultEngine.ini I think it will change for both in-Editor mode and in Game mode.
Or you can go to simply view what the settings are for each group if you are just curious.
TEXTUREGROUP_Skybox=(MinLODSize=512, MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
It's really annoying, and I can't find any settings for sounds anywhere.
I've tried to find some settings for it in the config files, but couldn't find any.
Anyone know how to turn it of?
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