zerafian, that looks real good, I am sure you were close in getting that job. Maybe grating at the bottom is oddly stretch but that could be just the look you were going for.
They actually excepted the art test and did a phone interview with me...god only knows what I may have said that scared them off:poly127:..Im initail impression is it went well though.
Im hoping someone else was just more qualified and I didnt say anything that scared them.
Nrek, Alien babies is a fun idea! and yours has some gross potential, just get a better shader. Red Wax makes alien babies cry.
WhackZero, she's looking cute. I like how you are handling the hair.
what method are you using for creating your highpolys man, they all seem super lumpy bumpy, , makes it actually look low res with no smooth to sharp transitions.
In the above pic, whats going on it looks like a bunch of mesh errors are creating holes in the mesh and is that chipped looking stuff texture or intersections with another mesh.
I really hope im not coming off as an ass, i really dont mean to be but some explanation of what you are trying to get as the final result would make it easier to crit.
In the above pic, whats going on it looks like a bunch of mesh errors are creating holes in the mesh and is that chipped looking stuff texture or intersections with another mesh.
Semi cleaned raw data. No point filling in the holes when it's just going to be retopoed. 2nd image with a zapplink pass.
coming together.. slowly :P. At this point i don't really know what to do to push it further (except obviously the sword). http://img153.imageshack.us/img153/5598/wiplb1.jpg
so critiques are most welcome at this stage!!!
i think it's overall a bit too noisy if you compare it to the kingdom hearts characters, too many details, if it's your own appraoch than thats fine, i'd prefer the cleaner stuff ^^
Hey guys. Worked in the background on the poster for my son.
The city area needs work other sections are getting done.
more details can be seen with the native 6k rendering size.
still no characters in it so far. grr
Rens : I do that when i quickly concept stuff, just throw ideas on a sphere or a basemesh and add dirty stuff all over the place, I found out that duplicating the basemesh and sculpting on it using subtools makes it easier to try out different things, mix them together,etc.
it's so easy to then retopo and project the detail
can't wait to see more man
Replies
What did the company say?
Im hoping someone else was just more qualified and I didnt say anything that scared them.
I'm doing something non 3d atm. a new icon set I named iSO for obvious reasons a lot of work but really fun. 100% illustrator :poly142:
-caseyjones
>just blocking it out so far, may make some changes to slickify, doesnt look fast enough
Experiment 001
some mud fun....
pinch tools was doesn't works correct in my mudbox2009....and i can't use it
and this happens every time when i export model from 3dsmax...
any idea?
deform leg test.mov
[lurk]
WhackZero, she's looking cute. I like how you are handling the hair.
yup, it's going to be a grunged up glove
Today's crap-to-finesse to start the day:
In the above pic, whats going on it looks like a bunch of mesh errors are creating holes in the mesh and is that chipped looking stuff texture or intersections with another mesh.
I really hope im not coming off as an ass, i really dont mean to be but some explanation of what you are trying to get as the final result would make it easier to crit.
It's the truth!
Semi cleaned raw data. No point filling in the holes when it's just going to be retopoed. 2nd image with a zapplink pass.
Figured I would pimp this hand sculpt I was working on, it's the first time I made a hand with this much detail in it.
I am soo rusty
http://img153.imageshack.us/img153/5598/wiplb1.jpg
so critiques are most welcome at this stage!!!
EDIT: oh crap, the AO is turned off in this image
with ao:
I think it looks better without AO tbh, looks better defined and more cartoony. :poly141:
id second that and add darken it in the diffuse aswell and perhaps ad a touch more orange
The city area needs work other sections are getting done.
more details can be seen with the native 6k rendering size.
still no characters in it so far. grr
I love that sub. Everything has great character to it, although the texture on the balloon seems a bit off compared to everything else. Nice work.
I'd agree, considering how brightly colored the rest of the scene is, it would be cool to have the air balloon have bright lively colors.
Still. Sexay.
@Japhir: hmmm, I might make the set both with and without the reflection, just for you
Tweaked the lighting and post processing a bit
Still much to do and not sure about the bloom style effect that I did in photoshop yet.
This is my first attempt at sub-d modeling.
it's so easy to then retopo and project the detail
can't wait to see more man