@Ged: Yea, eventually I want to make a LP version of this tank; thinking of doing Kursk, North Africa, and Kharkov variants.
@ThatDon: My render setup is very simple; Omni + Skylight with Default Scanline Renderer; put on a high spec/gloss material on the model. In photoshop I adjust the levels and play with the hue/saturation settings, and sometimes overlay a slight grunge map to add some subtle breakup.
jesus, eraser when do you sleep man! all 3 of your last pieces have been amazing. ever consider getting anything 3d printed? highpoly work like that would come out fantastic.
been crankin' out stickers to put up around seattle... here's a handful of em, I'll start posting pics once I release them into the wild. There's an art to finding spots where they can be seen and wont get ripped down. Seattle is not a graffiti-friendly town.
Picked this scene up again. It'll be an exercise in mudbox and atmosphere creation. Here's a few shots of what I have so far.
First, the concept. Found online, it was done by one of the fine artists at ArenaNet:
The scene blocked out, no details beyond the rope bridges and basemesh for the face at the moment:
Rope bridge stuff. In the end, their width will be played with and most will narrow towards one end, much like in the concept.
Rock face stuff, very WIP. Would like to give it more depth as it feels a bit flat. As well, I may add more geometry around where the eyes are. I mentioned i'd like this to be an exercise in atmosphere and if what I go for calls for longer shadows, then definitely the eyes will get their geometry:
Adam bridge planks and base are awesome, i'm not digging that face at all though. Has a lot more depth and shape in the concept, this is just gonna look tacked on.
Ferg, awesome stuff, i wish we had street art of that caliber stuck around here.
Thanks guys! The paints have nothing to do with the stickers (yet), my apt is just so cluttered with art shit that I don't think you could take a pic and not have something art-related show up. I've just been using various sharpies on the stickers so far, and I have a red and a blue marker for the occasional color.
When I do put these up, though, I'm going to slather matte medium over them to help seal them against weather and would-be sticker-stealers.
casey - haha, mail me a deck and I'll paint the fuck out of it
actually, i like the hand / wrist region as it is.
just my opinion on it, because it makes it look more deformed, a la "Rage"
the only thing that throws me off is the tire.
for some reason, it doesn't look like it belongs. ie: it looks like it was just added last minute. seems like its floating, and not really tight around his body / held up
thats just me though.
otherwise its pretty damned amazing
Was working on this for an art test but decided to put the brakes on it. The cost of living is too high where the studio is located...my wife apparently doesn't want to live in a shack and eat ramen noodles. Ah well..
Cost of living in Atlanta too high? Man, I feel fortunate how little it costs to live here in comparison to some of the places my fiance has lived in her life >.< I was born and have lived in the Atlanta all my life, she's a world traveler, and she laughs at what we pay to live haha.
I wish the studio was in Atlanta...that would make for a short move! :-) It's actually for a studio out in Santa Monica, CA. One of the MOST expensive places to live eVeR!...I swear you have to own a piece of Microsoft in order to live comfortably out there.
Replies
@Ged: Yea, eventually I want to make a LP version of this tank; thinking of doing Kursk, North Africa, and Kharkov variants.
@ThatDon: My render setup is very simple; Omni + Skylight with Default Scanline Renderer; put on a high spec/gloss material on the model. In photoshop I adjust the levels and play with the hue/saturation settings, and sometimes overlay a slight grunge map to add some subtle breakup.
Lovin it dude! More please.
been crankin' out stickers to put up around seattle... here's a handful of em, I'll start posting pics once I release them into the wild. There's an art to finding spots where they can be seen and wont get ripped down. Seattle is not a graffiti-friendly town.
When I get my new Lib I could use one of those Ferg.
they are too awesome to let them stay up there.
btw you got all kinds of paint and stuff laying there, mind giving us a quick idea how it works?
or is that totaly not related..
First, the concept. Found online, it was done by one of the fine artists at ArenaNet:
The scene blocked out, no details beyond the rope bridges and basemesh for the face at the moment:
Rope bridge stuff. In the end, their width will be played with and most will narrow towards one end, much like in the concept.
Rock face stuff, very WIP. Would like to give it more depth as it feels a bit flat. As well, I may add more geometry around where the eyes are. I mentioned i'd like this to be an exercise in atmosphere and if what I go for calls for longer shadows, then definitely the eyes will get their geometry:
Ferg, awesome stuff, i wish we had street art of that caliber stuck around here.
-Woog
Thanks man
Another thing I'm working on because I can't focus on anything
Updates to my Post apoc scene, Decided to take it in the way Warby suggested but set out side.
Still have a whole list of crit/changes to get through.
A quick note: The light is sposed to be coming from inside but I havent set up the curtains properly yet.
-caseyjones
When I do put these up, though, I'm going to slather matte medium over them to help seal them against weather and would-be sticker-stealers.
casey - haha, mail me a deck and I'll paint the fuck out of it
here's some more
edit: post #1,000, bitches!
uk_resistant: The props need to cast some shadows.
just messing around with a base mesh
great stuff ferg
uk_resistant - digging it so far reminds me of walthamstow station:)
Cool stuff everyone.
I call it The Wasp. Hacking detail ideas atm.
*edit* img tags not working...? Oh well, try again later.
asmuel - that is all shades of great
little something made today based on piece of art found over at cghub
Great stuff mat! That cloak needs some more lovin' though.
Very cool Asmuel though his arms and hands look kinda mutated!
just my opinion on it, because it makes it look more deformed, a la "Rage"
the only thing that throws me off is the tire.
for some reason, it doesn't look like it belongs. ie: it looks like it was just added last minute. seems like its floating, and not really tight around his body / held up
thats just me though.
otherwise its pretty damned amazing
A ship idea "The Wasp", working out detail ideas right now.
Practicing some basic techniques