Frozan wrote: »
eraser if its not to much to ask could we see wires or parts exploded?
eraserhead wrote: »
MoP wrote: »
Would it have been too much to ask for an isoline view?
Basically can't see anything when the mesh is that dense.
Nice model though!
vahl wrote: »
just a very quick and dirty proof of concept, all in Zbrush
_Oz wrote: »
Actualy they look quite comfortable hehe. Why dont you make the spikes from alpha quads?
diZzyWalnut wrote: »
Hi Vahl ,
Do You know the tuto "GREEBLE TRICK" from Wayne Robson under Mudbox projection the disp.map ?
Can gives You some idea for ZBrush.
here's the link -http://www.dashdotslash.net/VideoTutorials/Mudbox-Greebletrick.mov
Neox wrote: »
3hrs more guess this makes it not a speedie anymore, whatever ^^
GCMP wrote: »
Damn, that was not the intention :poly122: fail! Did ponder this but wanted to keep the count down as much as possible, it was kind of an experiment with normals to see how spikey it could look without actual geometry.