Excellent stuff guys....love the pillar
RAZ:-Yeah you know im a fan
got marmoset to work (YAYY). textures are just around 1% done.The skin was polypainted and transfered,but i still havent touched it in PS.I hate posing Absolutely hate it
For those of you who didnt know,its at 5700 trissss dang...forget the sexy logo...hmmmm
little pillar i am working on for my portfolio, crits are welcome!
- Rick.
rather nitpicking but to make things more natural or interesting. The column belongs as I believe in the Ionic order column category: http://en.wikipedia.org/wiki/Ionic_order
and even those usually have far more intersection loops and other decorations on the capital and the base.
the base and capital could almost be from this time design wise since they are just blocks - like they were made in the bauhaus century. But back then almost everything was decorated with loops, later flowers and other ornaments. So I think it needs something on those 2 spots.
as for alternative suggestions: (if you want to change things or go into different directions)
- regarding the Gears of War mimic, maybe go slightly for a different direction like a little bit more warm & soft light combined with long and fine AO ramps like in this picture: http://upload.wikimedia.org/wikipedia/commons/5/5c/Cincinnati-life-insurance-building-detail.jpg
where in each slot the dark ramp is very soft and not so strong as in yours.
- maybe some old washed paint jobs of some ornaments just like the egyptians did would be interesting- probably with some earth tones like brown, red, white, green and a bit blue.
the pillar i was aiming for in this was not ment to be part of a house, it rather is something where a statue is standing on, i seen this in a museum and loved it, its like a really small, short column with a golden "thing" (in this case one was a gold-made book and the other one was a raven) ontop. thats why i actually mapped the top and didnt cut it out.
but i like the idea of giving the bottom a bit more shape.
i didnt know i aimed towards the gears of war mimic
thanks for the tipps, i have to rebake it anyways so i think im going to work on it some more.
but i am really sure this will be going into my new portfolio.
Got a little bit tired of my current project to re-started this one. My aim is to finish the sculp, texture it and render it realisticaly. Never done this kind of thing before...
Looks cool! Maybe you could add something on the wall for a bit more interest, like there was some graffiti, or a rune etc that he was having a "moment" with. Plus it'll help break up the wall texture since its somewhat the same all over.
edit:oops I didn't see the blood at first! Maybe have the blood streak start in frame, so you can kind of make it look like a hand, where he initially placed it on the wall and then smear out?
RickFX, do you mind a crit? The pillar itself looks new - fresh off the plastic mould - like it's just been caked with grime and broken into chunks. Then pieced back together. It might benefit from a more uniform erosion - for example, how can it suffer such fractures, yet the vertical grooves and cylindrical lathes remain perfectly sharp and uneroded?... In all, the breakage is too exaggerated to sustain disbelief in comparison.
Rick: I think you need micro details in your normal. Try taking your diffuse texture details and running them through crazybump and then, delicately, adding that to your existing normal.
Working on concept art for a new game I'm collaborating on. It's a strategy game based on Commedia Dell'arte, the ancient Italian improvisational theatre and birthplace of slapstick.
These two are the Innamorati, AKA the Lovers. They are, quite simply, deeply and madly in love with each other, but things always tend to get in the way of true love...
This here is Il Dottore, AKA The Doctor. He's a brilliant man (at least in his own mind) who can talk about anything for hours on end. Sadly, he's unable to hold a decent conversation with a single woman, but that hasn't stopped him from trying yet...
yes! i might sound snippish when i answer to critics but secretly, i love it
you got any examples of what youre talking about?
- Rick.
Scoob's right about the normal details, but a basic example of what I was saying would be the Parthenon - http://en.wikipedia.org/wiki/Parthenon - thousands of years old, many of the details are still sharp, with but chipping and hairline fractures; pillars with the amount of breakage as there is in yours have simply fallen down.
The green grunge on your pillar looks like algae to me, though; is this intentional? I like it, but if that's the case, there become countless other avenues you could expand upon in terms of the erosion and aging of the prop... barnacles, corals, silt and the like. As for the present state of cracking in your pillar, it just feels unnatural... looking at these photos of the Parthenon, it looks like the pillars were actually constructed in blocks, which have split to show their seams over time. In general I guess it depends on the scale of your pillar, too, and what exactly damaged it, to determine what it should look like.
EDIT: Wow, I completely missed page 114. So my crits are sort of misplaced - nevermind them - but it's definitely coming along...
Swizzle: I feel like the edges of your finished dark pieces could do with a tiny bit broader beveling to catch hilites better - right now they look a bit flat. Otherwise, keep it up.
rickfx i love the colors ur using in it. my only crit is that the cracks look like they were just overlayed in the texture. maybe make some cuts in the geometry where those cracks are and add some geometry and actually make them cracks real. doesnt have to be crazy poly counts but maybe 100-150 more tris just to that. think it would make a lot more of an inpact to it.. get it! inpact! :P keep it up. pretty cool so far.
spent last night putting together and lighting another room. much quicker now with flatiron. the days of having to bake lightmap after lightmap and stitch it all together are over
also has corv's awesome new barrier props in there since it's a combat-zone. i'm not happy with how i modelled the wall details yet, but i'll keep tweaking it.
oh god so much good stuff : D
frozan thats v nice dude!
LEViATHAN is that for cry of fear ?
dummeh i really love that big time.. a while ago i had a go at making something similar.. mine looks like a childrens play thing compared to urs : D hot stuff!
yo rens you workin on a new folio aswell ? : D nice nice lookin forward to it dude!
rickfx i love the colors ur using in it. my only crit is that the cracks look like they were just overlayed in the texture. maybe make some cuts in the geometry where those cracks are and add some geometry and actually make them cracks real. doesnt have to be crazy poly counts but maybe 100-150 more tris just to that. think it would make a lot more of an inpact to it.. get it! inpact! :P keep it up. pretty cool so far.
D3 Love!
looking at the stones of your D3 thing already showed me the direction you want me to go
Replies
very organic, like it
texture so far:
- Rick.
RAZ:-Yeah you know im a fan
got marmoset to work (YAYY). textures are just around 1% done.The skin was polypainted and transfered,but i still havent touched it in PS.I hate posing Absolutely hate it
For those of you who didnt know,its at 5700 trissss
dang...forget the sexy logo...hmmmm
http://en.wikipedia.org/wiki/Ionic_order
and even those usually have far more intersection loops and other decorations on the capital and the base.
the base and capital could almost be from this time design wise since they are just blocks - like they were made in the bauhaus century. But back then almost everything was decorated with loops, later flowers and other ornaments. So I think it needs something on those 2 spots.
as for alternative suggestions: (if you want to change things or go into different directions)
- regarding the Gears of War mimic, maybe go slightly for a different direction like a little bit more warm & soft light combined with long and fine AO ramps like in this picture:
http://upload.wikimedia.org/wikipedia/commons/5/5c/Cincinnati-life-insurance-building-detail.jpg
where in each slot the dark ramp is very soft and not so strong as in yours.
- maybe some old washed paint jobs of some ornaments just like the egyptians did would be interesting- probably with some earth tones like brown, red, white, green and a bit blue.
/critpick .
but i like the idea of giving the bottom a bit more shape.
i didnt know i aimed towards the gears of war mimic
thanks for the tipps, i have to rebake it anyways so i think im going to work on it some more.
but i am really sure this will be going into my new portfolio.
- Rick.
Crits pretty please :V
Cartoonish Arnold ftw
Marmoset!
Unreal! Model seems fine from straught on..
Not so well from an angle... I've mirrored half of it, Maya & Marmoset views/renders it fine,
am having problems in Unreal though...
Anyone has any idea on why this may be happening?
Anyway, I got a bit more work done on this thing. The light parts are placeholder geometry and the dark parts are done or almost done.
Likeness is spot on IMO
Looks cool! Maybe you could add something on the wall for a bit more interest, like there was some graffiti, or a rune etc that he was having a "moment" with. Plus it'll help break up the wall texture since its somewhat the same all over.
edit:oops I didn't see the blood at first! Maybe have the blood streak start in frame, so you can kind of make it look like a hand, where he initially placed it on the wall and then smear out?
good luck for the rest
New step on my rugbyman sculting
Wip
voil
klash120: it might have something to do with unreal not working well with mirrored normals. but im not certain since im just starting in UED myself
Movie Time
[ame]http://www.youtube.com/watch?v=Rde9CXvIkvw[/ame]
- Rick.
you got any examples of what youre talking about?
- Rick.
These two are the Innamorati, AKA the Lovers. They are, quite simply, deeply and madly in love with each other, but things always tend to get in the way of true love...
This here is Il Dottore, AKA The Doctor. He's a brilliant man (at least in his own mind) who can talk about anything for hours on end. Sadly, he's unable to hold a decent conversation with a single woman, but that hasn't stopped him from trying yet...
Scoob's right about the normal details, but a basic example of what I was saying would be the Parthenon - http://en.wikipedia.org/wiki/Parthenon - thousands of years old, many of the details are still sharp, with but chipping and hairline fractures; pillars with the amount of breakage as there is in yours have simply fallen down.
The green grunge on your pillar looks like algae to me, though; is this intentional? I like it, but if that's the case, there become countless other avenues you could expand upon in terms of the erosion and aging of the prop... barnacles, corals, silt and the like. As for the present state of cracking in your pillar, it just feels unnatural... looking at these photos of the Parthenon, it looks like the pillars were actually constructed in blocks, which have split to show their seams over time. In general I guess it depends on the scale of your pillar, too, and what exactly damaged it, to determine what it should look like.
EDIT: Wow, I completely missed page 114. So my crits are sort of misplaced - nevermind them - but it's definitely coming along...
D3 Love!
I never see this Guy.
A friend just say me who is man
spent last night putting together and lighting another room. much quicker now with flatiron. the days of having to bake lightmap after lightmap and stitch it all together are over
also has corv's awesome new barrier props in there since it's a combat-zone. i'm not happy with how i modelled the wall details yet, but i'll keep tweaking it.
frozan thats v nice dude!
LEViATHAN is that for cry of fear ?
dummeh i really love that big time.. a while ago i had a go at making something similar.. mine looks like a childrens play thing compared to urs : D hot stuff!
yo rens you workin on a new folio aswell ? : D nice nice lookin forward to it dude!
I want to give her a SF4 kind of bulk, ala chunli/cammy legs. Hopefully the PC version will be hackable somehow ....
your stuff is looking good too!
Razorb, yeah man!
im done with my study in a few weeks, so im going to lock myself up and push myself harder as ever before
Pior! this is what ive been waiting for,
the shapes, the style, everything really, its so.. pior, its you, and you stand for sexyness
oeh oeh oeh!!
NEW CLAY! ODST TIME ONCE AGAIN!
looking at the stones of your D3 thing already showed me the direction you want me to go
just scribbling...
Fukken saved into inspiration folder.
@pixelchaot
Haha love the expression
-N
had a little time to F around with this last night..