Looks solid man, only thing that is bugging me just a bit is the hard lines around the cheeks (more so under the eye)... but pfffttt, looks sick either way.
Glad that you like it guys! And about Michael Yorke, hmm... i was not thinking about him i rather did some random face, but indeed he looks quite like him.
..looks like a bruce lee with down syndrome suprore....kinda weird, you need to tighten up the graphics on level 3 yeah!
but seriously - the whole nose to mouth and eye deformation meh
SupRore - your work never seems to get beyond a certain look
What I mean by that is has that roughed out look as if you had sculpted it on the higher levels, rather than getting the shapes spot on at the lower levels
Perhaps it would be be better if you tried to get a really nice base mesh going on max, build a lot of the details on and then refine it in zbrush.
for example looking at the eye sockets there is no form or detail there, they just kind of blend in to the eyeballs. no tear ducts?
the nose is too soft looking, no hard edges on the nostrils
perhaps use the pinch tool or flatten in places.
just a few suggestions really , because you look as though you could do a lot better with the skill you have.
Thanks everyone for the crits, that's a lot of awesome advice concentrated onto one page. This model had a host of problems, including (youguessedit!) losing my lower subd levels when i had to export and reimport the mesh to fix some bizarre errors. I'll try and do better maintaining my overall forms next time.
Replies
I'm also stealing, modifying and repurposing a couple of their textures for the alpine setting, but that's beside the point.
Fun stuff.
a quickie:
I've started texturing the barrels now
Looks solid man, only thing that is bugging me just a bit is the hard lines around the cheeks (more so under the eye)... but pfffttt, looks sick either way.
Have some pretty ugly pinching around the car doors.
Yeah, but the rest of its the bomb-digity.
-N
Lookin' mighty fine, pliang.
Finally gonna call this done:
Totally what I thought. Great sculpt. I say keep working on it and give us a finished piece.
haha i thought about the same guy but didn't know the game, nice work morte i feel honored
Here's some fun I had with my DW character.
Haha I was gonna say Leon Kennedy.
tried speedmodeling techniques on this ting
i think im going to finish him
Few more shots of the whole scene.
test bake, i have to resculpt some stuff (the breast plate sculpt sux) and add a few polygons (only using 9000)
Not that great work myself but working on a sci-fi/desert region character:
but seriously - the whole nose to mouth and eye deformation meh
my first zbrush sculpt ever, i think i may be overusing the smooth tool.
I don´t usually do renders (Just straight print screens from viewport) but i´m curious. What are your settings?
Also. Way wicked model man.
SupRore - your work never seems to get beyond a certain look
What I mean by that is has that roughed out look as if you had sculpted it on the higher levels, rather than getting the shapes spot on at the lower levels
Perhaps it would be be better if you tried to get a really nice base mesh going on max, build a lot of the details on and then refine it in zbrush.
for example looking at the eye sockets there is no form or detail there, they just kind of blend in to the eyeballs. no tear ducts?
the nose is too soft looking, no hard edges on the nostrils
perhaps use the pinch tool or flatten in places.
just a few suggestions really , because you look as though you could do a lot better with the skill you have.
:O
I love the style that you used on these! Wow!
What the hell?
This isn´t the head you´re usually sculpting.
Thanks everyone for the crits, that's a lot of awesome advice concentrated onto one page. This model had a host of problems, including (youguessedit!) losing my lower subd levels when i had to export and reimport the mesh to fix some bizarre errors. I'll try and do better maintaining my overall forms next time.
katze: damn nice modeling and detailing. i like his gentlemanly looks, totally can see him wobbling to the battlefield
Pavel: is that the diffuse mapping or just a really really wiggey shader?
hahah..no, that is just occlusion map and some fun...diffuse in work )