kio - Nice, but wth is airborn? ^^. Oblivion is medieval settings... guess the bloke who crafted the was seriously ahead of hes time. Thought of doing a weapon pack with both new and old weapons, should atleast be good practice.
pixelchaot - The high cut of hes jacket gave me chills before I realized he acually have pants on. Sweaty nutsacks ftw.
konstruct - Thats pretty awesome. I like the idear with the seat infront, but im guessing its gonna have a serious impact on hes golf swing xS-
Neox - Tight!, me lubs it.
Super - Hands seem a tad small, but otherwise gut!
Blenderhead - Hehe ye, im surpriced how crappy it runs even after I bought a new pc. Too many textures, acorns and shit I guess.
obson - Makes me wanna play monkey island again. Miss the oldschool adventure genre *sniff*.
onionhead_o - Looking forward.
ArtsyFartsy - Thats pretty hot. Ink line feel is super sexah.
URGAFFEL??!? good to see you around man! I remember you from back in the days of cgtalk. whatever happened to that blade runner alleyway scene you were working on?
IronbearXl: Looks good from here, though the back of her waist area looks a little odd, like she's wearing a short low corset almost. Is it a superheroine of some sort?
I threw together the basic layout for a small King of the Hill map for TF2. Some of the people who play on the CGTalk server were getting kind of antsy for some new maps, so I'm obliging.
This whole thing's super early, which is why it still has the dev textures, but the CGTalk guys don't usually care as long as it's fun to play. I hope it'll be fun to play; we're testing...
/looks at clock
...it later today.
Now I need to get back to working on my Dominance War entry.
URGAFFEL??!? good to see you around man! I remember you from back in the days of cgtalk. whatever happened to that blade runner alleyway scene you were working on?
Lost in the mists of timeme, like tears in the rain. I might have the scene lying around somewhere but I don't think I'll be going back to it. I'm pretty sure I can do a better job now (if I could just get around to it )
kio - Nice, but wth is airborn? ^^. Oblivion is medieval settings... guess the bloke who crafted the was seriously ahead of hes time. Thought of doing a weapon pack with both new and old weapons, should atleast be good practice.
pixelchaot - The high cut of hes jacket gave me chills before I realized he acually have pants on. Sweaty nutsacks ftw.
airborn is a mod for ut3, how do you come to oblivion o.O
as for the trader, he will have such sumo diapers and you are defintely going to see them if he bends down to get you stuff :P
vig i dig the style. maybe get some more lights and darks in there? unless its part of your style ur going for.
I totally agree, but it's going in a game and I'm not sure what the lighting will be like yet so it has to stay mostly blank for now. There's also some crazy kind of shader that's going to do some funky things to it too. But yea one more pass, probably have to repaint the reflection too.
Looks awesome man, can really see the paths even without a really indepth view of it all.
Only thing I can see being a problem would be sentries could cover a lot of that area, and make the map into a Engy Camp fest.
Poly:
Software is started in Max09, Zbrushed, brought back into max, used mental ray for rendering (fastSSSskin), lighting is just 3 point(i think) with some additional in their direction to boost rims, but all lights use inverse sq. falloff, I also used FG and GI.
Blazier:
ChromeAbb. is done in photoshop with their camera distortion filter. I did different levels of abberration for the different Z and blur depths, kinda how a lensbaby looks or old cameras with single glass (i think)
2703 triangles and a 1024x2048 texture. Yeah, that's a big texture for such a low polygon count, but there isn't a whole lot of detail on the gun to put triangles into.
Up to today, I mainly just concentrated on modeling, it's not technically a first, but I'm happy that I finally understand what all these programs do, even if I haven't mastered them yet...normal and color applied to a 300+ count poly. I rushed the color for the test, and the setup is just default lighting...no post process to sharpen...
2703 triangles and a 1024x2048 texture. Yeah, that's a big texture for such a low polygon count, but there isn't a whole lot of detail on the gun to put triangles into.
Try a bit of blueish tint in your spec on the wood(very subtle blue, almost grey). Right now the wood has that sort of yellowy highlight too it.
morte - I wouldn't render anything outside of Marmoset anymore . It's the closest thing to a Make Pretty-button that I have come across .
EarthQuake - That does look better. Also, thanks for your FPS weapon writeup, back when the contest was; that was very useful and I never would have considered World Space normal mapping otherwise (and it's great!).
Here is a little something i just start 2 days ago, havent been working alot on it, plan on finishing it next week some time. C&C is always welcome, always trying to improve !!! lol
I was wondering what the advantages of standing with her feet like that... I havent really noticed much others modeling with that, maybe Ive just missed it before..
That's pretty cool Vig, is that something from the Warmachine universe?
Ah, nope, not directly but I see where it would fit. Its for a indy game, a few other PC'ers are working on it too, should be pretty fun if not, meh practice.
coop510: she'll be wearing boots, I modeled her legs in a different pose though, just adjusted them to that.
Makes it easier for me to model the boots.
Replies
WIP
pixelchaot - The high cut of hes jacket gave me chills before I realized he acually have pants on. Sweaty nutsacks ftw.
konstruct - Thats pretty awesome. I like the idear with the seat infront, but im guessing its gonna have a serious impact on hes golf swing xS-
Neox - Tight!, me lubs it.
Super - Hands seem a tad small, but otherwise gut!
Blenderhead - Hehe ye, im surpriced how crappy it runs even after I bought a new pc. Too many textures, acorns and shit I guess.
obson - Makes me wanna play monkey island again. Miss the oldschool adventure genre *sniff*.
onionhead_o - Looking forward.
ArtsyFartsy - Thats pretty hot. Ink line feel is super sexah.
Can you share a little about it? Like wires, soft used, lighting setup, etc.
might give him a baseball cap with a flag in it. LOL-
I got bored and started an eotech...
bored: very nice style!
Almost finished this off over the weekend, 1x1024 100% self Illum.
Now back to DW4 for a little while...
working on polymodeling her:
How did you do the chromatic aberration? any plugin? the effect looks very nice.
This whole thing's super early, which is why it still has the dev textures, but the CGTalk guys don't usually care as long as it's fun to play. I hope it'll be fun to play; we're testing...
/looks at clock
...it later today.
Now I need to get back to working on my Dominance War entry.
I think that it might just be a reflection but I'm not sure I'm looking at the right spot. Feel free to do a paintover
Lost in the mists of timeme, like tears in the rain. I might have the scene lying around somewhere but I don't think I'll be going back to it. I'm pretty sure I can do a better job now (if I could just get around to it )
airborn is a mod for ut3, how do you come to oblivion o.O
as for the trader, he will have such sumo diapers and you are defintely going to see them if he bends down to get you stuff :P
Looks awesome man, can really see the paths even without a really indepth view of it all.
Only thing I can see being a problem would be sentries could cover a lot of that area, and make the map into a Engy Camp fest.
Software is started in Max09, Zbrushed, brought back into max, used mental ray for rendering (fastSSSskin), lighting is just 3 point(i think) with some additional in their direction to boost rims, but all lights use inverse sq. falloff, I also used FG and GI.
Blazier:
ChromeAbb. is done in photoshop with their camera distortion filter. I did different levels of abberration for the different Z and blur depths, kinda how a lensbaby looks or old cameras with single glass (i think)
2703 triangles and a 1024x2048 texture. Yeah, that's a big texture for such a low polygon count, but there isn't a whole lot of detail on the gun to put triangles into.
Zwebbie : Sweet gun...nice color.
Zwebie- is that marmonset-loooks very cool!
Try a bit of blueish tint in your spec on the wood(very subtle blue, almost grey). Right now the wood has that sort of yellowy highlight too it.
Im going to throw a zbrush pass on her next:
Just over 3500 tri's at the moment, it'll be going in UE3 when I'm done.
So much awesome work in this thread from you guys!
morte - I wouldn't render anything outside of Marmoset anymore . It's the closest thing to a Make Pretty-button that I have come across .
EarthQuake - That does look better. Also, thanks for your FPS weapon writeup, back when the contest was; that was very useful and I never would have considered World Space normal mapping otherwise (and it's great!).
Makes it easier for me to model the boots.