the first thing that sticks out to me is that you've got a few cuts through the center of the mask that dont add to the shape.. i think that with some optimization you can model in the 4 large dents and still get the same polycount
Hey man technically it looks great to me the textures are nice and your hard surfaces are excellent, the soft parts lose a little, but hey your learning. only qualm right now is the facial detail. i understand that the character is supposed to be damaged from a shell hit to the shoulder, but i dont feel that the slashed eye is in keeping with that, also i think that particular piece of facial damage is done too ofter i feel like some more serious burn scarring would work better, this could also keep the eyepatch which i rather enjoy. also if it was an explosive that close to his head he would probably have some gouge type damage to that side of his head maybe take an ear off or something looks great keep on it!
Deadline for the course is like.. really really soon, so I'm calling this done for the assignment, but I will keep working on it.
Thinking of re-doing it for the UT3 engine.
THere are some things I'm not happy with, but overall I'm satisfied.
Replies
Thinking of re-doing it for the UT3 engine.
THere are some things I'm not happy with, but overall I'm satisfied.