this is reaaaallly awesome, one of my favorite entry so far !
I like the color addition you made in the last comp. Still, the left side of the image is lacking of something (it's really grey-ish atm). It would be cool to maybe add a subtle "eye catcher" there, like a kind of light sticking out from the wall or something, that would add a cool little contrast and would show more the work you made on the bump etc.
BUT you maybe don't want too many focus points on your image, so yeah, it's really up to you
Beautiful Peris! Just a minor thing, but when you're taking editor screen grabs, you can press 'G' to hide all non-ingame related objects like actor sprites and the likes.
It's awesome to see how well you scoped this project to work with a 1 man job, very inspirational!
thanks everyone
renaud: yeah I want something there as well, I'm going to try to get some light reflecting to that side or something like that by placing some omnis around .
i made some signs that I'm going to place around everywhere!
I might work them out a bit more, depending on how well you will see them in the shots.
Awesome and kickass. This is my favorite entry so far. I just sat and watch the main camera angle for a good 5 mins. I really think the scene got much better when you turned down the yellow in the lightning.
for some reason, seeing the sign board made me think 'dead space' lol
anyway:
its a really amazing piece.
i love how it feels "alive" in the sense that i
ts a plausible place for residence / work etc rather than a 'scene'
really great work man.
im not pro, but one thing u might wanna try is to add just a bit more brown / yellow to ur mist/fog. it might look more 'infected.' for some reason i get the feel that thats wat ur aiming for, and i think a slight tweak might push it all the more.
not necessary though, as it is convincing enough already
definately one of my fave entries!
im always impressed by ur stuff
For the competition I don't think you're quite capturing your intended evil atmosphere, though. You're achieving a pretty desolate feeling with your lighting and the buildings, but that creates a harsh confusing contrast with the vegetation - which is brimming with life in this harsh polluted environment. It seems to me the plants would look at least a little less cheerful if this is to be an abandoned city full of pollutants and evilness!
I agree about tweaking the lighting and fog too, because it almost looks like it could be the light of a normal ol' morning rather than an evil smoggy city.
Hey Peris, Unreal can render alpha shadows under dynamic lights I think. Don't quote me on this but there is a guy in the WAYWO thread who did this for a rocky terrain-like shot.
Since this is just for beauty there's no reason to crank up the heat on your graphics card and turn on a directional light!
I like your second beauty shot the use of the perspective and depth makes this composition more interesting and makes the colony look like a huge abandoned urban futuristic city.
good luck.
Definitely turned out kick-ass man, easily one of my top 3 favorite pieces in the competition. You really made something impressive, especially for a one man team.
wow this turned out bloody fantastic. the sense of atmosphere is palpable. i love the overcast sky with sun coming through. the textures have an awesome sense of depth to them, it would be great to be able to see them full size. cheers man, hope you win.
Brilliant work Peris, someone showed me your final shots before you posted them here, and it almost made me want to just go to bed and not finish my entry.
Definitely one of my fav entries, please make a UT3 map out of it so we can run around in it!
This is one of my favourite entrys too. I really like your lighting setup and how you make this giant scene still sharp, interesting and pretty with not so many textures after all.
Wow, this is my pick to win. the lighting and textures look great, none of the models and textures are that complex but they come together to make a great scene good job:thumbup::thumbup::thumbup:
I really wish this was a game, as I'd love to walk around that environment. Sort of gives me the same vibe that early Bioshock screenshots gave me, with the abandoned society-feel to them. Wonderful stuff!
wizo: The unreal 3 post processing allows you to change color values in highlights, shadows and midtones, so i made the highlights seem slightly more blue which worked pretty well to get more color in the scene.
flatHead: cool! And always nice to see more Belgian environment artists !
Replies
I like the color addition you made in the last comp. Still, the left side of the image is lacking of something (it's really grey-ish atm). It would be cool to maybe add a subtle "eye catcher" there, like a kind of light sticking out from the wall or something, that would add a cool little contrast and would show more the work you made on the bump etc.
BUT you maybe don't want too many focus points on your image, so yeah, it's really up to you
awesome work anyways !
It's awesome to see how well you scoped this project to work with a 1 man job, very inspirational!
renaud: yeah I want something there as well, I'm going to try to get some light reflecting to that side or something like that by placing some omnis around .
i made some signs that I'm going to place around everywhere!
I might work them out a bit more, depending on how well you will see them in the shots.
it makes me exciiiiiiite!
anyway:
its a really amazing piece.
i love how it feels "alive" in the sense that i
ts a plausible place for residence / work etc rather than a 'scene'
really great work man.
im not pro, but one thing u might wanna try is to add just a bit more brown / yellow to ur mist/fog. it might look more 'infected.' for some reason i get the feel that thats wat ur aiming for, and i think a slight tweak might push it all the more.
not necessary though, as it is convincing enough already
definately one of my fave entries!
im always impressed by ur stuff
For the competition I don't think you're quite capturing your intended evil atmosphere, though. You're achieving a pretty desolate feeling with your lighting and the buildings, but that creates a harsh confusing contrast with the vegetation - which is brimming with life in this harsh polluted environment. It seems to me the plants would look at least a little less cheerful if this is to be an abandoned city full of pollutants and evilness!
I agree about tweaking the lighting and fog too, because it almost looks like it could be the light of a normal ol' morning rather than an evil smoggy city.
Either way, it's fucking beauteous. I dig.
Since this is just for beauty there's no reason to crank up the heat on your graphics card and turn on a directional light!
See near the bottom of this page on the thread. (he explains it on the next page)
http://boards.polycount.net/showthread.php?t=51687&page=141
Looks amazing man, I really hope you turn this into a playable level, even if the world drops off on the other side of those buildings!
Still unsure about my second beauty shot though .
Final tweaks tomorrow, good luck to everyone !
good luck.
not sure about the advertisements though. you should really either add a lot more of different ads or place them somewhere less significant. it feels like you placed them so that they can be seen from the camera position but not like how they'd be placed in a normal environment (inspiration? http://upload.wikimedia.org/wikipedia/de/thumb/f/ff/2003-05-13_NYC_TimesSquare.jpg/800px-2003-05-13_NYC_TimesSquare.jpg )
i guess it's a bit late for that though. good luck with your entry
I submitted my entry! Here are the final images:
congrats to everyone that finished their entries!
Always inspiring work
Very inspiring work my man... you make me proud son
Excellent work !
Definitely one of my fav entries, please make a UT3 map out of it so we can run around in it!
How did you achieve the blue/green color shifts? just omnis? It really pushed the piece further.
Thanks for the inspiration!!!!
wizo: The unreal 3 post processing allows you to change color values in highlights, shadows and midtones, so i made the highlights seem slightly more blue which worked pretty well to get more color in the scene.
flatHead: cool! And always nice to see more Belgian environment artists !
onionhead_o: There's a lot of nice ref for vegetation around. cgtextures has a lot of good pics, and this site is also very nice: http://www.burningwell.org/gallery2/v/textures/
Bal: I think I know who you are talking about
Pixelmasher: I can maybe tonight put the full res sheet online .