http://www.shacknews.com/onearticle.x/52539
First video footage of DICE's parkour-em-up... thoughts?
I really like the environment style. Bright and clean, a nice break from the FPS norm.
The main character is cool too, although the enemy characters shown there are very generic and bland.
I'm still not sold on the movement... it seems a lot more jerky and stiff that I thought it would be, I was expecting really fluid motion, but it seems slightly below what I was expecting. Still very interesting and exciting though.
Replies
While that was in-game footage, I want to know more about the actual gameplay. Is it like Assassins Creed where I can simply move my analog and hold a button down to do all these sweet moves while running, or does each interaction require a button press?
It's my understanding that momentum plays a huge part in how fluid the protagonist moves through the world, so that's great to hear, I'd just like to see or read more about how I, the player, actually plays the game. If its simply move forward + a button press once in a while I am not so sure how engaging the gameplay will actually be.
With that said, though, Assassins Creed was a lot of fun to just run and see Altair move but that was third person where I could see all of the character. With Mirror's Edges attention to personal awareness (re: seeing the characters body in first person) I am hoping I get the same enjoyment of watching a third person character move as I would this first person character.
Cool video, great music, show us more!
I am quite interested in seeing how it plays though. It'll take some very interesting controls to make it really work I think.
My only complaint is if this is all played in first person I’d like to see my reflection in the windows of the buildings.
- BoBo
seems like a first person action title with a lot of crazy acrobatics. But it's something new, and the environment lighting/rendering looks awesome as hell, I'm all for it.
Make it good, DICE.
because a lot of the fun in something like parkour is seeing them move, seeing a camera turn and limbs flail in front of it isn't entertaining.
i'll pass on this.
Anyways, can't wait for this. Loved the Ico tribute-ish when she stands over the city. Goosebumps, yum!
Wells thats cool for you I guess. You'd be just as happy watching a parkour video it sounds like. I actually wanna DO it. IMMERSION FOR TEH WIN!
This game is sort of like the storyline of District B-13 (the French parkour movie) in which your character is fighting against her government.
He said that much of the moving around in the world will be based on timing and not constant button mashing.
Obviously in the trailer you can see that you will be able to use weapons, but he said that it is going to be in rare occasions that you will use them. You will have limited ammo so you you gotta make your shots count.
The stuff in red is supposed to show the player where do go, but it will not be your only way to reach the objective.
Good thing is that when EA bought DICE in their contract it stated that DICE had the rights to make one game that was completely out of EA's hands and Mirror's Edge is that game.
Anyways this game looks absolutely amazing.
I'm 100% with you on this. To me the first person perspective is one of the main draws to this game.
Glad you like it so far!
http://www.destructoid.com/elephant/photo-m.phtml?post_key=85508&photo_key=42547
Since it's UE3, I would imagine the global illumination/ color bleed look is being accomplished by the BEAST illumination plugin available to UE3 licensees. It does look amazing! Beautiful work, guys.
Edit: Yeah, it's BEAST: http://www.illuminatelabs.com/gallery/mirror-s-edge
Everything looks beautiful, a very clean architectural type vibe. Similar to how models often look nicer untextured with nice global illumination than they do fully textured, the clean textures show off the lighting. My only complaint is the eye tattoo on the main character looks pretty lame.
To see your character they would need real-time reflections on the windows, as a coder friend explained to me:
"From what I could tell it does have reflections, just one higher res generic reflection cubemap, as opposed to hundreds of 8x8x8 cubemaps that might look slightly more accurate because they show the surrounding buildings, and even if they did have hundreds of high res cubemaps, given that the game is fairly fast paced, you probably wouldn't even notice the difference."
*Still* needs the characte rreflection tho! You don't need hundrends of real cubemaps for that, I guess that a simple duplicate geometry mirror shader would do just fine, used for the character only and composited on top of a generic cubemap reflexion?
Anyways, looks gorgeous. Can't wait.
Man, that would look so weird. If you looked too closely at the reflection it would look like she is floating out above a city or something haha
I think if the reflections were possible DICE would probably have done it by now.
Ahh listen to us, we're never happy!
hahaha yeah. I in way I think it could be possible. perhaps it would require a certain set of geometry (lets say basic house) to block out some areas that would reflect aswell, so she is not floating in the air, still combine it with a cubemap.
The point would be to see yourself jumping from building to building reflected in another building nearby or when you crawl up a glass building on a pipe (as seen in concept art), rather then having a full reflection throughout the entire city.
Since Dice claims its more based on momentum and speed you probalbly wont notice it too much.
hm, would be really nice....
Her eye tattoo is the logo for the game btw.
cant wait to hear/see more about this game!
This is my new desktop
http://www.vitamin3d.com/bilder/mirrorsedge.jpg
Looks like a great mix of realtime screengrabs and paintovers. YUM
From an artistic standpoint...it sets her apart from the "good girls" and is unique in comparison to most female lead designs I've seen. But from a player's perspective...I'd personally be more comfortable with playing a girl with a more neutral face. I know it sounds silly...and is only one person's opinion...but I think that in the case of forcing men (the majority of the FPS audience) to play as a female, a neutral face is easier to embrace. Will it hurt the "fun" aspect of the game in any way? Not at all. So it's really a minor issue I suppose.
Aside from that...the game looks like it will be lots of fun. I would love a boss encounter that required chasing the guy down and pulling off some really tough maneuvers just to catch him. I wouldn't be shocked if there was a "jump and grab hold of a passing helicopter or train so you can make an escape to another building top or area of the map" somewhere in the plot. Looks cool.
he's one of my favorite artists so that's good
We humans have a 60 degree inward / 100 degree outward field of view. It would have made for an accurate game indeed if they bumped up the FOV a bit, or used some clever technique to set them selves apart from the FPS crowd.
1. no reflection of player on mirrored building (they should sort that out, especially as the game has mirror in it's title)
2. love the orange on white buildings It's got a very Frank Quietly "shimura" look to it
Don't worry, scrot. Now, there are plenty of 'tards out there living really kick-ass lives. My first wife was 'tarded." She's a pilot now.
-caseyjones
http://www.gametrailers.com/player/34019.html
The most in-depth report on pointless minutia you'll ever get.
why/how do people have that much time?
I dont know, maybe I'm just as bad for having watched it. It feels like the ultimate gamefaqs post in video form.
Edit:
Tiramisu;
ITALIAN DESERT
HEY GUYS, HERE'S SOME PLAINLY OBVIOUS STUFF
they should find some footage of a busy street in any city and just put text overlays on saying stuff like "Man buying sandwich" or "car drives past" and then rewind and play it back in slow-motion so you can see that YES A CAR DROVE PAST!!
Where? If only the video could sort of pause and some text could come up to announce them.