In terms of the parkour aspect of the gameplay, the first thing I thought of was Crackdown (incredibly underrated game that seemed to garner unfair GTA comparisons).
Visually it's decent, and I like what DICE did with Battlefield. I'd like to see if they can make the parkour aspect as fun as the orb collecting in Crackdown.
I hope at some point I can just parkour everywhere. I really liked the Creed because of how easily I could just hold one button. And while I don't mind a few extra moves, I hope I don't have to remember a sequence of button presses every time I get to a new piece of terrain.
The hands on the edge of the screen also bother me, it just seems like who runs with their hands so far outwards? And the headbob is rough.
ugh. this is looking worse each time i see it. just... doesn't look fun. each area looks like it has carefully placed bright-fucking-red paths that you have to take. not much freedom. that might just be the demo area, though. the arms waving all around like an excited muppet is distracting. hands not believably colliding with the surfaces she's vaulting and looks bad. goofy guards and their silly slack take-downs. grunting emphatically when she climbs a ladder. no character reflection - particularly noticeable inside the air duct. headbob.
I think it looks awesome, especially the rendering of the background city is great.
The amount of control the player has will really make or break this game for me. If the path is too linear, or if all I can do is hit the right button at the right time it's going to be boring. It didn't look that promising on that front though... but I hope I'm wrong, because the concept's got a lot of potential.
The first person view looks cool as well, especially with the limbs fly on and off screen. I don't think it's going to be disorienting at all while playing, even though it might look that way in the video's.
They explained it in one of the videos Tumer - lots of communication is monitored in this world and people rely on couriers to make deliveries so that their snail mail will still arrive in a timely manner. Faith was one of those couriers and her sister was kidnapped by some government faction (I believe it was government). So, she's out to find her sister and stop that faction at whatever it is they're up to.
Replies
<<<< faith shoots herself in the leg <<<<
!!! in the LEG !!!
>>>> RED denotes blood and shattered femur >>>>
New cartoon story video. Story seems incredibly contrived, but eh, that never stopped me from liking a game. I guess I was just hoping for more.
Still high up the list of games I want, though
hahaha..
Can't wait to see more gamplay though
Visually it's decent, and I like what DICE did with Battlefield. I'd like to see if they can make the parkour aspect as fun as the orb collecting in Crackdown.
- BoBo
More gameplay stuff. And more of that awesome music
Hope it can be turned off...
The hands on the edge of the screen also bother me, it just seems like who runs with their hands so far outwards? And the headbob is rough.
this game is just not for me.
The amount of control the player has will really make or break this game for me. If the path is too linear, or if all I can do is hit the right button at the right time it's going to be boring. It didn't look that promising on that front though... but I hope I'm wrong, because the concept's got a lot of potential.
The first person view looks cool as well, especially with the limbs fly on and off screen. I don't think it's going to be disorienting at all while playing, even though it might look that way in the video's.
New gameplay clip:
http://www.gametrailers.com/player/usermovies/239605.html
- BoBo
Also, while most of it's pretty, the perspective on the weapons she picked up, looked horrible.
I think.