sorry to bring this up again but I would highly recommend changing your logo- on purpose or not all the awesome work associated with this project is under question because of how similar that logo is to the UAC logo-
HAHA, yeah i guess it does. FYI the logo was one of many experimental logos btw. It wasn't a set in stone thing. The entire project is a wip, even the co. logo atm. Thanks for the heads up.
eh, doesnt look all that similar. i mean, yea they have that whole triangle thing going on. but thats pretty much it. unless i dont know exactly which logo youre talking about. (im talking about the ones on their presentations)
I actually had the 3d artist remove it just for arguments sake. It was close enough were i could see a closeness. Anyways, we'll have some more shots coming your way soon, were also testing some hud's right now inside the engine too.
It seems cool enough, one thing that bothers me though is the guns - moreso on the handgun than the others but I see a bit of it all over - there seem to be a lot of useless parts to their design. I mean, I suppose an elite alien fighting squad...thing, must have the money to churn out a bunch of random pieces of metal to slap on the sides of things so they look cool while killing shit...
But I generally like to see what's there have a purpose, or at least an implied purpose. Seems like a lot of the design in the guns is just "extra pieces" they felt like throwing in to make a handgun look spikey and badass, or because making a piece of metal a switch that actually has purpose was too much work. Seriously, the guys at the factory making those things must really be thinking to themselves "So why do we keep bolting these tiny pieces of scrap to the side of this thing...? To make it...heavier?"
Other than that, it's looking pretty cool. The storyline might be a bit cliche, but meh...I'd play it, and I'm sure I'd have fun.
It seems cool enough, one thing that bothers me though is the guns - moreso on the handgun than the others but I see a bit of it all over - there seem to be a lot of useless parts to their design. I mean, I suppose an elite alien fighting squad...thing, must have the money to churn out a bunch of random pieces of metal to slap on the sides of things so they look cool while killing shit...
But I generally like to see what's there have a purpose, or at least an implied purpose. Seems like a lot of the design in the guns is just "extra pieces" they felt like throwing in to make a handgun look spikey and badass, or because making a piece of metal a switch that actually has purpose was too much work. Seriously, the guys at the factory making those things must really be thinking to themselves "So why do we keep bolting these tiny pieces of scrap to the side of this thing...? To make it...heavier?"
Other than that, it's looking pretty cool. The storyline might be a bit cliche, but meh...I'd play it, and I'm sure I'd have fun.
"A greeble or nurnie is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects. They serve no real purpose other than to add complexity to the object, and cause the flow of the eye over the surface of the object to be interrupted..."
I think your guys stuff looks great (the pistol is a little over-the-top, but I don't 100% agree with Two Listen).
This type of style is very 'in' right now regardless of how critical some people may be of it.
I'm no stranger to making things interesting - and when they're textured, you don't notice it so much. My point being simply...
Even detailing that is without purpose in the in-game universe, can have purpose from an artistic standpoint. And I sense a lack of that - or a very misdirected attempt at it, particularly with the handgun.
I have to agree with Two Listen. If you look at Hawkprey's stuff for instance then the detailing is handled carefully so that you get areas of interest that are complex as well as less detailed areas. I think that if you put nurneys everywhere, all at the same scale then it's hard to focus on what is what. Having details that suggest functionality can be really helpful as well.
Don't get me wrong, this is really proficient work and very impressive for a mod, but I think you should consider trying to balance some of the busier design work a little. It's a question of aesthetics though and I do agree that super noodley is definitely in right now.
Eclipse still needs concept artists that can dedicate time to the project. Strong sci-fi environment and/or character concepts are still needed. We presently have 4 concept gents.
Here are a couple of things in the works, mainly for the start of the game.
Racer: The high poly is looking good - I would take more liberty in defining the connection points of the forms and shapes in the model. There are quite a few spots where objects or edges either line up or intersect awkwardly in/to other shapes - which is more noticeable in first person. Try to connect pieces with purpose or visual interest in mind. Smoothening out some of the blockier forms coming out of the rounder shapes should help too.
Thanks all for the comments, fine tuning the work daily. and yes Ruz, I'm really the President of Digital Armada Inc. . And yes, it's a real company :thumbup: .
Hello everyone,
In Eclipse news, we have decided to go with a CTF mode to get something out to the community faster. We do have ctf working in game as right now and are working on all assets the coders need first to make it all happen, physics are being also adjusted for fast exciting game play. The mode will be called Eclipse CTA, Capture the artifact.
We're currently looking for a Flash AS2 guru to help with ingame huds and menu screens for Crysis Wars. AS3 knowlage would help with our website. I'm also looking at a non flash website asap. So if your interested and have good skilled to show us of past work.
We are also very proud to announce that LowPings.net has granted us a game server for our development process, and later once our CTA mode is released, we will be setting up some servers with lowpings.net for the online community to enjoy playing our mod.
[admin edit] Its cool to give props to your sponsers here and even link to them, but please no blatant advertising or banners.
This is just SICK. The quality of this... just amazing. All I can say thumbs up and let us see more. U often search for something less good to criticise but... I just can't, it's perfect
Great modeling on this! but I'm having difficulties processing what it is and what is it's scale. Could you share some info on this pieces / concepts? Would be great!
Great modeling on this! but I'm having difficulties processing what it is and what is it's scale. Could you share some info on this pieces / concepts? Would be great!
Good work you got going on here guys.
Thanks, glad you like it!
This model you quoted is the bottom part of a room, which is very large. I don't know how much I can say about it atm, but I'm sure we'll post updates soon that'll explain a bit more about it.
Thank you gents, some of our team like Stefan Morrell got tied up on some big pay projects. He said he should be able to return soon. We could sure use some help from any of you fantastic environment artists abroad.
Here is a sample of one concept for one of our CTF maps being designed. Viriums Extinction , an alien planet ruins. Concept for Eclipse by Robin Olausson.
Lovely concept piece. It's really impressive that you guys are cranking out so much quality stuff. I suppose the more that is made the more that will get made (keeps the motivation up). Definitely keep pushing through with this. Can't wait to see more.
Thank you gents, some of our team like Stefan Morrell got tied up on some big pay projects. He said he should be able to return soon. We could sure use some help from any of you fantastic environment artists abroad.
Here is a sample of one concept for one of our CTF maps being designed. Viriums Extinction , an alien planet ruins. Concept for Eclipse by Robin Olausson.
This is quality stuff here! No joke. I'm game if you need any help with hard surfaced props and stuff. Although most of my environment stuff is real world not sci if fantasy, but I would love to tackle something new like scifi.
We are currently looking for good 3d environment artists for our CTF maps. We have some very nice concepts for the blocked out maps currently running on our game server. If any of you are interested in getting involved and you have environment ,scifi tech and natural environment experience, feel free to drop us a line at jobs@digitalarmadagamestudios.com
We are putting this together as a mod and at the same time as a playable demo for the investors interested in us.
Here are a few current concepts which some are actually paintovers of existing blocked out in game maps.
Replies
but why do you use the doom3 UAC logo on your screenshots?
Haha I never noticed that before. but they are strangely similar ^^
But I generally like to see what's there have a purpose, or at least an implied purpose. Seems like a lot of the design in the guns is just "extra pieces" they felt like throwing in to make a handgun look spikey and badass, or because making a piece of metal a switch that actually has purpose was too much work. Seriously, the guys at the factory making those things must really be thinking to themselves "So why do we keep bolting these tiny pieces of scrap to the side of this thing...? To make it...heavier?"
Other than that, it's looking pretty cool. The storyline might be a bit cliche, but meh...I'd play it, and I'm sure I'd have fun.
"A greeble or nurnie is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects. They serve no real purpose other than to add complexity to the object, and cause the flow of the eye over the surface of the object to be interrupted..."
I think your guys stuff looks great (the pistol is a little over-the-top, but I don't 100% agree with Two Listen).
This type of style is very 'in' right now regardless of how critical some people may be of it.
Even detailing that is without purpose in the in-game universe, can have purpose from an artistic standpoint. And I sense a lack of that - or a very misdirected attempt at it, particularly with the handgun.
Don't get me wrong, this is really proficient work and very impressive for a mod, but I think you should consider trying to balance some of the busier design work a little. It's a question of aesthetics though and I do agree that super noodley is definitely in right now.
Here are a couple of things in the works, mainly for the start of the game.
Founder / President
Art Director
in your sig but no reference to the project, very ambiguous to moi
so cool
awesome work dude
cool gun racer, as per usual. Can't wait for shots of the low poly + textures (please ^_^)
Thanks all for the comments, fine tuning the work daily. and yes Ruz, I'm really the President of Digital Armada Inc. . And yes, it's a real company :thumbup: .
In Eclipse news, we have decided to go with a CTF mode to get something out to the community faster. We do have ctf working in game as right now and are working on all assets the coders need first to make it all happen, physics are being also adjusted for fast exciting game play. The mode will be called Eclipse CTA, Capture the artifact.
We're currently looking for a Flash AS2 guru to help with ingame huds and menu screens for Crysis Wars. AS3 knowlage would help with our website. I'm also looking at a non flash website asap. So if your interested and have good skilled to show us of past work.
We are also very proud to announce that LowPings.net has granted us a game server for our development process, and later once our CTA mode is released, we will be setting up some servers with lowpings.net for the online community to enjoy playing our mod.
[admin edit] Its cool to give props to your sponsers here and even link to them, but please no blatant advertising or banners.
sweet gun there. excited to see how all the sweet art comes together in the game.
Is that the only concept you had to go from?
Also fantastic presentation.
Great modeling on this! but I'm having difficulties processing what it is and what is it's scale. Could you share some info on this pieces / concepts? Would be great!
Good work you got going on here guys.
Thanks, glad you like it!
This model you quoted is the bottom part of a room, which is very large. I don't know how much I can say about it atm, but I'm sure we'll post updates soon that'll explain a bit more about it.
Here is a sample of one concept for one of our CTF maps being designed.
Viriums Extinction , an alien planet ruins. Concept for Eclipse by Robin Olausson.
Here is the link to the Full Size version
> http://www.digitalarmadagamestudios.com/mod_images/Viriums-Extinction.jpg
This is quality stuff here! No joke. I'm game if you need any help with hard surfaced props and stuff. Although most of my environment stuff is real world not sci if fantasy, but I would love to tackle something new like scifi.
We are putting this together as a mod and at the same time as a playable demo for the investors interested in us.
Here are a few current concepts which some are actually paintovers of existing blocked out in game maps.