Great work man, you got some awesome stuff in here!
I especially like the guy with the big ears in the most recent post... he looks like a great fantasy creature.. i'm sensing some pigness from him.. is he part piggish?
This is one of the more interesting sketchbooks I have looked at - the subject matter is all over the place which is interesting, but most of all its watching the progression of style and technique ... looking at the 2010 work ... one might not even associate the 2008 work with the same artist if the in between work was not there to connect it - GREAT PROGRESS - keep up the good work:).
tnx man, i don`t know if not having a clear focus will be good or bad for me in the end but i`m really afraid to eventually end up in a rut because its really hard to get out of.
Isn't some of that stuff in post #62 based on some of Dave Rapoza's art? (Commonly known as Mr. Delicious) Pretty cool to see it in 3D. I especially recognize the guy with the mustache.
yes the one with the mustache is the only one based on daves work .
That's what i get for posting in batches i forgot to add the credit while i did add it when i posted it in the speedsculpting topic a while back.
yes the one with the mustache is the only one based on daves work .
anyway all of the others are originals :P
Yeah, that's the only one I really recognized. You did a great job with it! That patch of paintings he did around that time were really pretty neat, it's cool to see such a good 3D rendition.
I'm really digging your scuplts, I'm considering saving some of them for head refs to study.
woah, so much improvement since my last visit!
you have a $#@tton of new stuff, haha, cool!
if you need some crit for this one,
i'd say he has too long hands and too big head and his legs are way too short.
till next time.
awesome work! I especially like the gif of your progression of work, lol to the smiley face and freakin awesome sculpts, any tips for someone new to zbrush/mudbox?
Shootandrun: the best advice i can give you is to learn the UI and features first and then start out simple. It all depends on what you want to sculpt but you should make sure that when sculpting you try to get the forms right first and keep the detail work for the very last.
start lowpoly and only subdivide when you pushed the limit of the subdivision you are working on (mostly noticeable with stretching polygons)
I like using the claytubes brush to start sculpting the forms in at first , it keeps things rough and keeps your mind from going into the details right away.
If you want to start sculpting anatomy make sure you have TONS of reference, i'm very bad at reminding myself i need it but its a big must if you want to make something believable and it pushes you towards becoming better as an artist (you cant sculpt what you dont know).
you should look up some anatomy drawing ebooks of bridgman , Loomis and hogarth. They give you a good insight on how anatomy works.
Replies
defnitely will visit it again.
echt retedope werk . (haha)
WIPS SCULPTS AND PAINTS UPDATE
boobs
paints/speedpaints without ref
I painted the patrick for fun, it was posted on a dutch forum that had gta advertising on the sides ^^
self portrait
from older to newer: bunch of speed-paints/sculpts
[ame]http://www.youtube.com/watch?v=0nWBL99bYUU&fmt=22[/ame]
an bunch of speedsculpts
the next one is based on the awesome work of dave rapoza
and a head for a bigger project
I especially like the guy with the big ears in the most recent post... he looks like a great fantasy creature.. i'm sensing some pigness from him.. is he part piggish?
yeah maybe just a little bit of pig
early wip for a toony'er project
masterstudy wip
loomis arm sculptstudy
speedpaint
That's what i get for posting in batches i forgot to add the credit while i did add it when i posted it in the speedsculpting topic a while back.
anyway all of the others are originals :P
Yeah, that's the only one I really recognized. You did a great job with it! That patch of paintings he did around that time were really pretty neat, it's cool to see such a good 3D rendition.
I'm really digging your scuplts, I'm considering saving some of them for head refs to study.
Time for another batch update
Script i've been working on : http://www.scriptspot.com/3ds-max/scripts/topoproject
and some other stuff (OLD->NEW)
you have a $#@tton of new stuff, haha, cool!
if you need some crit for this one,
i'd say he has too long hands and too big head and his legs are way too short.
till next time.
-Askhat.
conte: yeah most of the comments i got on that one was that the arms were way to long so i scaled those down in my lowpoly that i forgot to post
Wips, speedystuff etc...
main character for project Alite by Robbert-Jan Brems (Nysuatro) ,Clair Bellens, Xander Clerckx (designer of the character and Arne )
finished the normal bake
a loose sketch
and a wip
steps
semi speedy environment
concepttag
comicon wip
lifepaint
Shootandrun: the best advice i can give you is to learn the UI and features first and then start out simple. It all depends on what you want to sculpt but you should make sure that when sculpting you try to get the forms right first and keep the detail work for the very last.
start lowpoly and only subdivide when you pushed the limit of the subdivision you are working on (mostly noticeable with stretching polygons)
I like using the claytubes brush to start sculpting the forms in at first , it keeps things rough and keeps your mind from going into the details right away.
If you want to start sculpting anatomy make sure you have TONS of reference, i'm very bad at reminding myself i need it but its a big must if you want to make something believable and it pushes you towards becoming better as an artist (you cant sculpt what you dont know).
you should look up some anatomy drawing ebooks of bridgman , Loomis and hogarth. They give you a good insight on how anatomy works.
hope it helps
darkstar: that's actually a real rifle
http://www.tactical-life.com/online/special-weapons/springfield-socom-ii-762x51mm/
Started my internship at larianstudios last week
Speedsculpts
this one is based on a sketch by david boudreau
and a wip based on a concept by homes44