ATTENTION: THIS STUFF IS REALLY OLD SO BE SURE TO CHECK OUT LATER PAGES
Great to see a sketchbook section on these boards so I'll start of posting some of my "better" work i did already. I'll spare you my old anatomy studies and just show new ones later on
arranged from old to new
Buguchino:
Sony A100 with markers:
Dragonrider bike design:
Some doodles:
Enders Game room visualization:
Podracer design:
Aztek warior :
line drawing:
http://leslievdb.dommel.be/Anatomie/aztek.jpg
C&C on my new work is very welcome
Replies
jerry.
Design a non humanoid robot based on animals (but it cant look like an animal)
A Sub-D sega megadrive (genesis)
ohh the good ol' days!!
im going to start modeling it in sub-d next week
and a self portrait I'm working on
and here is the rework of my robot,
here's an update on the dragon VS monster thingie scene
and some indian girl thumbnails
and a portret i sketched on the train, had a magazine for reference
a wip of my robot model in sub-d
It had been some time since i did 3d and i had never really done much character rendering so i thought it was time to try out a few things.
I used zbrush for sculpting, 3ds max for modeling, vray for rendering and used a standard vray material for the skin. In the end i did some post production in photoshop
hope you guys like it
http://api.ning.com/files/b1cSlranU-fsp*H2cZb0N-KcvP5p2N9TZDd-t1cJ9eNcSYpsh74Q*rAjBEO6b7mMX7ztRr*mNa*RGwLSp2jLUv8csGHTzZ4p/venom.jpg
and my latest : BOB from marketing
Closeups:
360°(scanline):
Eduardo 360° on Vimeo
hans teeuwen is over the ocean, hans teeuwen is overrrr the seeaaa . haha.
wip:
Paint i did today
here's another paint i'm working on titled the little mermaid
Valuestudy
foot quicksculpt
toony sculpt
here are some more sculpts actually all with the same basemesh
Realtime[low,high]
Zbrush
some doodles
valuestudy
30 minute selfportrait
The value studies are coming along very nicely. Good use of highlights and shadows.
Nice stuff. Keep it up!
speedsculpts (30 - 60 minutes)
schoolwork
paints/speedpaints
and here's my programming exam project, it's a small painting tool i put together in C++
Please try it
(the X button is for symmetry painting and the GUI shows when your on the right side of your window)
DOWNLOAD
and i found some old work from 2 years back
ooh cool! Do you have any more plans with it like pressure sensitivity and smooth strokes? It's always fun to paint with symmetry !
Ook cool om een belg te zien op polycount, tzijn er ni veel
well i am planning on expanding it and pressure sensitivity will probably be included this summer, maybe even networking so you can do some kind of opencanvas like painting but without having to go to hamachi or something simular to setup a connection.
I had to present this today for my exam and up until now it had to be coded with standards in mind which takes a lot of time to add, from now on i can be a little looser with my code so i can add features more easily but try to keep it running smoothly.
btw forgot to post this here
http://shiftgame.net/
This is a XNA game which me and 3 other students (including jerry ) made for the Microsoft imagine cup, we were selected to go to Cairo for the finals (6 teams left from 527 starting worldwide). I did most of the 3d content and UI
Wolverine sculpt WIP1
early blockin fase
http://img200.imageshack.us/img200/5084/wolverinewip1.png
speedy stuff
stuff i did today
mastercopy of a work from rubens
wip