perna: Thanks. The model itself was made from scratch, but I can see how you would get that impression because my characters share a lot of similar features in terms of things like proportion/gesture/anatomy. As I'm becoming more comfortable with digital sculpting I have a growing desire to create characters that are a lot more original than my current work, so I'll definitely take your criticism to heart.
Finally finished this set. Loaded up a test arrangement in unreal to work out the details.
The geometry in that scene right there is 6000 tris, it's at the Highest LOD... farther away you wont be able to see the ropes tying the planks because they are so small, so they will be gone, and the scene will drop to like 3000 or something like that...
Either way it's high detail up close like it should be, and further away it's pretty optimized.
Haha yes... You have to tell a narrative with your props. This means that some asshole found a sign that said "Electric Fence" which was clearly not originally on his piece of shit wooden fence, and he went ahead and nailed it on to his wooden fence to confuse stupid people.
People walk by and look at it and either shake their head and let out a chuckle, or they stop and say... waiiiiiit a second.
Haha yes... You have to tell a narrative with your props. This means that some asshole found a sign that said "Electric Fence" which was clearly not originally on his piece of shit wooden fence, and he went ahead and nailed it on to his wooden fence to confuse stupid people.
People walk by and look at it and either shake their head and let out a chuckle, or they stop and say... waiiiiiit a second.
It's nice to think about a narrative or a story for your props, just make sure your audience can easily tell the narrative you are trying to sell. :poly139:
@AimBiZ
nice texturing!
Just a quick thing I thought i'd point out.. those straps coming from her underwear to her stockings could pull the stocking material up some, so it wouldn't be so level in that area.
Something to think about, might look nice.
cool texturing aimbiz. I think some more colour where the horns stick into the skull would help. Also maybe something to break up the surface of the tights. Dirt, rips, holes or something?
I am wondering though, did you render out an AO map from your high poly? From the looks of the texture, it looks like you hand painted most of the shadows and detail. I think if you were to render one out, and overlay it on your texture map, it would really make the model pop.
I am wondering though, did you render out an AO map from your high poly? From the looks of the texture, it looks like you hand painted most of the shadows and detail. I think if you were to render one out, and overlay it on your texture map, it would really make the model pop.
Looks great!
I am using an AO map. I got a bit rough by some reason so it looks a bit hand painted. I might smooth it out here and there. Got some hand painted shadowy stuff as well in the skin and such, but about 90% of the shading is done by the AO map.
Thanks for the replys everyone. I'll see what I can do about the dirt. I'll also work on the makeup since it doesn't look too believable right now.
I'll also make her some teeth later on so she can do some angry expressions.
Choco: I think this is suffering from what most sculpted concrete cover does, a lack of defined hard angels, it looks a bit too soft and rounded.
i think it could use a few more sharper chunks. the texel density looks a little inconsistent over the object but it could just be an optical illusion.
Just another thing to add to my portfolio, its not exactly low poly its at about 900, the texture is a 512x with room left in it for a hand if used in an fps.
I did this guy from pencil sketch to finished texture in about 6 hours all together i think, it is a revamp of the Quake 2 grenade launcher for the Brazen mod at : http://parilsprojects.org/brazen/blog.html
Here's a flyby i made in blender, any crits or if you want to see any other shots let me know:
Thats really not bad Racer445, i mean, you need a new road texture for sure and you need to work on a cohesive theme that rund through the whole level or race track, but as new as you may or may not be. Definitely keep up the work, and check out some envirnmentla modeling tuts is what i can suggest.
EDIT:
More stuff for the Brazen Quake 2 source mod/game, a futuristic Ka-bar:
Indecom, nice model but i think the whole thing looks a bot concrete-ish. i think some more work with color and the sort of damage youve given it will define it more. look up some knife ref.
Haha, well, i did use concrete to add the damage, need to download more textures to use, Maybe i'll do that now and then fix the texture. I have the damage set as a different layer which is overlayed in photoshop so its super easily changable.
Replies
It's an ARX-8 Laevatein from Full Metal Panic. Only got the miniature yesterday so I havent had that much time to work on it yet.
Chazbot!
adamlewis: very nice sculpt, love the style and forms you got going on.
a ninja themed samus im slowly working on..
perna: Thanks. The model itself was made from scratch, but I can see how you would get that impression because my characters share a lot of similar features in terms of things like proportion/gesture/anatomy. As I'm becoming more comfortable with digital sculpting I have a growing desire to create characters that are a lot more original than my current work, so I'll definitely take your criticism to heart.
Electric wooden fence?
Virtuosic, it looks good man.
what about some little sand mounds to surround where objects touch the ground, if thats possible?
Haha yes... You have to tell a narrative with your props. This means that some asshole found a sign that said "Electric Fence" which was clearly not originally on his piece of shit wooden fence, and he went ahead and nailed it on to his wooden fence to confuse stupid people.
People walk by and look at it and either shake their head and let out a chuckle, or they stop and say... waiiiiiit a second.
It's nice to think about a narrative or a story for your props, just make sure your audience can easily tell the narrative you are trying to sell. :poly139:
Might as well post the wires as well.
nice texturing!
Just a quick thing I thought i'd point out.. those straps coming from her underwear to her stockings could pull the stocking material up some, so it wouldn't be so level in that area.
Something to think about, might look nice.
I agree with benclark that it would be nice with some dirt and stuff.
Some specular would be nice too!
I am wondering though, did you render out an AO map from your high poly? From the looks of the texture, it looks like you hand painted most of the shadows and detail. I think if you were to render one out, and overlay it on your texture map, it would really make the model pop.
Looks great!
TF2 = me dressed as the one and only demo
Its like TF2 had babies with animal crossing. Great pic
Thanks for the replys everyone. I'll see what I can do about the dirt. I'll also work on the makeup since it doesn't look too believable right now.
I'll also make her some teeth later on so she can do some angry expressions.
Thats like her 5th 3d model she's done, from knowing nothing at all to that! i'd say what she's learnt so far in that short amount of time is awesome.
But yeah, its the normals.
i'm working on another asset for warm gun :
i think it could use a few more sharper chunks. the texel density looks a little inconsistent over the object but it could just be an optical illusion.
I can't wait for TF2 Babies ( Low Poly) Edition
I may dress myself up in the other classes too but only if I have the time.
Also, still pretty new to 3D so don't know what's what yet :P
Meanwhile....it's HAM TIME!!
And tell RobG to post more 3d too!
Painting some Pants, going to sleep now though. Buenas noches!
More work done...
If you don't know whats what, then I don't think I have a chance!
eeeeexcelllent....
2 new poofaces I crapped with Mudbox.
nice vagina/ahole model. you sick pervert
I did this guy from pencil sketch to finished texture in about 6 hours all together i think, it is a revamp of the Quake 2 grenade launcher for the Brazen mod at : http://parilsprojects.org/brazen/blog.html
Here's a flyby i made in blender, any crits or if you want to see any other shots let me know:
My next project will have some chrome balls and checkerboard patterns just for you!
lol!!
I appreciate your namecalling, kind sir.
EDIT:
More stuff for the Brazen Quake 2 source mod/game, a futuristic Ka-bar: