Sa74n, the silhoutte is what it is.. cliche marine, not trying to break the mold here Its an interesting point about the waist, I definitely wanted a V but it may have worked better with a broader waist. Thanks for the crits!
seforin, yes the feet are huge.. like you said better to crush puppy's and kittens that way
Smirnoffka maybe UT3.. I'll see how things go
MacD good spot, I tweaked that up! Bicep up and forearm stretch - I must have missed this early when I roughed it all out ;/
Holy shit...I want to have sex with your brain. I love you!!! Ok enough homo-eroticness but damn man this thread is amazing. You are a bad ass.
I could make a crazy ass detailed environment that looks like a photo and think meh it looks ok and look at your character with no textures at all and be like fuck i suck... God damn environments....
Ok back to my environment work... Thanks for making me feel bad.
JesseMoody, I think we are all a bit harder on our own work than we are with others
I had this weird idea for a angry moleman.. since its Halloween soon, I figured it would be worth doing! I am going to refine things more and give him some surface texture and add in a bunch of hairs.
Thanks, I had to redo this crap three times because zbrush would crash on save.. which isnt the best. But tonight I worked on him and everything went fine, I was using the 3gb enable crap from general discussions and I think it helped.
If I get time and the inclination I want to tweak out a few areas, maybe pose him a little and give him some hairs and maybe a few rags..
i'd completely forgotten about this thread... i dunno how! but all i know is that as of now, its left this huge indent in my brain!
aMAZing!!
love that pig thing. shiite its awesome.
and PLEASE tell me that the sarge u posted is NOT low poly? what size is the texture if its a normal mapped asset? cuz i mean... wow! u must be the master of uv templates!
spacemonkey...I have not felt this good...since...I saw female genetailia for the first time. Amazing work, and it is very inspiring. Everything looks so functional on the Sarge, and the A symmetry is giving him so much personality, it really works very well. Can't wait to see the low poly version.
so this is dope an all, but why do you put in so much detail on the organic parts? like for example wrinkles and pores in the skin on sarges face. what kind of work flow goes along with this? are you able to just toss down color when u do this kind of detail? or do you use photos? i personally avoid doing solid details like cracks,pores, and eye brows untill texture phase, then i use photos ontop of painted color.
but bc its boring to only say "wow" i try to give some crit .. on a very high level of course
sarge:
-i would remove the tubes "in" his back and replaces them with this kind of cooler-grill you used above them.. these tubes are always bit.. "hey why are they there and why in this way?!"
- the trousers arn´t looking like the straps are tight around them.. a bit interaction between both would be cool
still some errors on the normal map but getting close
thanks all!
stimpack, its down to preference and fun I mean there is no reason why your work flow outside of work should be strictly what you'd do at work right? Some times the most sensible thing is the least fun imo! This guy is all about the fun!
rollin , yeah I agree the pants needed more work.. its something I took note of and decided I would improve on the next character. As for the pipes? ya maybe a little unnecessary!
pliang yeah baggyness didnt occur to me, I felt that a creamy eye would work well.. though I doubt I'll get to textures.. too much to do and plenty of idea's!
sweet work man, awesome detail on the marine armor. only thing i can crit, which i tend to always do as well, is that the fingers seem a bit too slender for his bulk. anyways, this whole thread is awesome. great stuff!
For Sarge: the machined look of his pack (particularly the paneling) is something I am seeing more and more. Is there a quick work-flow for how this look is achieved in modeling?
I have been looking at Mass effect and admiring the lines, and segments, in their armor.
just thinking that the belt could have been slightly higher up. It makes the groin area a little cut off and makes it look a bit short or something.
As it stands the torso looks slightly long.
Thatrs my only niggle. looks great overall
looking rad man, as you said there are a few normals errors but still looks awesome and I know you're going to fix that soon can't wait to see it with some AO to make all those nice bumps pop out more
I sooooo want to start modeling everytime I see your sarge
really cool Tim !! I see that you're going for your own view even for the colors, that's really cool The old sarge was really warm color, yours is pretty cold/undead, which is GOOD!
Tim, thats fuckin awesome!I love the work you've put into the textures. the facial structure is flawless. Does the hair have any kind of bump on it yet? I'm not sure if you have done the eyes yet, or if you are going to keep the zombie white eye look?
I painted over a set of eyes just to see what he would look like and its a tough call I'm leaning toward the zombeye, but it does strip away some of his personality. On the other hand the zombeye gives him a nice tough guy, killing machine quality that blends into the augmentation and decades of slaughtering he has endured. Looks bad ass either way.
The pristine arms, cold white hands and the all white bandage are a bit of an eye sore still, but I'm sure you'll churn out something good as you haven't gotten to those yet. And damn it light up his cigar, Sarge isn't a stogie sucker.
[ QUOTE ]
"yeah man arsh's base is a primitive in mudbox hah, never fire up mud without it! "
What is this mesh I keep hearing about and where on earth do I find it?
It has its issues in a few areas but its a pretty rock solid mesh. Make sure to give credit where credit is due. It's becoming pretty widely used and its easy to spot so don't be a dick and claim it all as your own if you only shuffle a few verts around. Personally I think everyone should build their own baseman as the process has much to teach people.
still working on it! Long way to go yet.. probably get another hour or two on this tonight, so my apologies to not replying to the questions just yet. But I wanted to show progress as I think it can be insightful to see how things develop.
Replies
MoP if I had a brain I'd be dangerous :P
BeatKitano, daemia! Yeah I you should do it
Sa74n, the silhoutte is what it is.. cliche marine, not trying to break the mold here Its an interesting point about the waist, I definitely wanted a V but it may have worked better with a broader waist. Thanks for the crits!
seforin, yes the feet are huge.. like you said better to crush puppy's and kittens that way
Smirnoffka maybe UT3.. I'll see how things go
MacD good spot, I tweaked that up! Bicep up and forearm stretch - I must have missed this early when I roughed it all out ;/
vahl .. where is Visor?
I could make a crazy ass detailed environment that looks like a photo and think meh it looks ok and look at your character with no textures at all and be like fuck i suck... God damn environments....
Ok back to my environment work... Thanks for making me feel bad.
JesseMoody, I think we are all a bit harder on our own work than we are with others
I had this weird idea for a angry moleman.. since its Halloween soon, I figured it would be worth doing! I am going to refine things more and give him some surface texture and add in a bunch of hairs.
oh, and visor is on his way
Thanks, I had to redo this crap three times because zbrush would crash on save.. which isnt the best. But tonight I worked on him and everything went fine, I was using the 3gb enable crap from general discussions and I think it helped.
If I get time and the inclination I want to tweak out a few areas, maybe pose him a little and give him some hairs and maybe a few rags..
Also still working on the low res for SargE
Also still working on the low res for SargE
[/ QUOTE ]
if that's a low res model with a normal map, then I've just eaten my hat
i'd completely forgotten about this thread... i dunno how! but all i know is that as of now, its left this huge indent in my brain!
aMAZing!!
love that pig thing. shiite its awesome.
and PLEASE tell me that the sarge u posted is NOT low poly? what size is the texture if its a normal mapped asset? cuz i mean... wow! u must be the master of uv templates!
thx in advance if u answer
how
Shit...
but bc its boring to only say "wow" i try to give some crit .. on a very high level of course
sarge:
-i would remove the tubes "in" his back and replaces them with this kind of cooler-grill you used above them.. these tubes are always bit.. "hey why are they there and why in this way?!"
- the trousers arn´t looking like the straps are tight around them.. a bit interaction between both would be cool
hmm and wait..
wow
superb work!
After moles don't really have acute sense of sight.
spacemonkey...I have not felt this good...since...I saw female genetailia for the first time.
[/ QUOTE ]
Excellent circumscription! You edited the post. I guess you forgot the "female"...
And excellent work Tim! I dont know where you find all the time for that. I'm jealous.
still some errors on the normal map but getting close
thanks all!
stimpack, its down to preference and fun I mean there is no reason why your work flow outside of work should be strictly what you'd do at work right? Some times the most sensible thing is the least fun imo! This guy is all about the fun!
rollin , yeah I agree the pants needed more work.. its something I took note of and decided I would improve on the next character. As for the pipes? ya maybe a little unnecessary!
pliang yeah baggyness didnt occur to me, I felt that a creamy eye would work well.. though I doubt I'll get to textures.. too much to do and plenty of idea's!
AWESOME!
maybe add a loop to the boot to add some detail to the silhouette there- pretty much perfect tho-
Can we see wireframes? Pleease?
I have been looking at Mass effect and admiring the lines, and segments, in their armor.
I am using Max.
Thanks for helping out.
As it stands the torso looks slightly long.
Thatrs my only niggle. looks great overall
I sooooo want to start modeling everytime I see your sarge
thanks for the inspiration!
amazing amount of details... awesome ^_^
though he looks a bit green tbh.
cant wait to see more!
/edit spacemonkey, I'd love to have a wallpaper of your sarge, is there any chance that you pop a quick one up? It's just so fucking awesome o_O
What is this mesh I keep hearing about and where on earth do I find it?
I can't wait for the next update !
I painted over a set of eyes just to see what he would look like and its a tough call I'm leaning toward the zombeye, but it does strip away some of his personality. On the other hand the zombeye gives him a nice tough guy, killing machine quality that blends into the augmentation and decades of slaughtering he has endured. Looks bad ass either way.
The pristine arms, cold white hands and the all white bandage are a bit of an eye sore still, but I'm sure you'll churn out something good as you haven't gotten to those yet. And damn it light up his cigar, Sarge isn't a stogie sucker.
[ QUOTE ]
"yeah man arsh's base is a primitive in mudbox hah, never fire up mud without it! "
What is this mesh I keep hearing about and where on earth do I find it?
[/ QUOTE ]
http://boards.polycount.net/showflat.php?Cat=0&Number=177956&page=0&fpart=1&vc=1
It has its issues in a few areas but its a pretty rock solid mesh. Make sure to give credit where credit is due. It's becoming pretty widely used and its easy to spot so don't be a dick and claim it all as your own if you only shuffle a few verts around. Personally I think everyone should build their own baseman as the process has much to teach people.