I come to the aid of Evil forces ... i will unleash my wrath and carve my path without mercy in this war of terror... the reign of chaos has come.
here are the files submitted for the competition :
concept sheet
construction sheet
texture sheet
beauty shot
winning pose
...
Replies
bigger file(1920x800)
Shadow main proficiency : sharp shooting
bigger file
... next update will be the pet concept...
bigger file
... and update Varga-Umbra
bigger file
look forward to more..
great concept!
I'm liking the design. Shouldn't it be the other breast removed?
[/ QUOTE ]
do not listen to this man! leave that titty right where its at! hehe love the concept, the animal especially! the mask may b a bit too generic but i got confidence in u that it will come out gnar..
do not listen to this man! leave that titty right where its at!
[/ QUOTE ]If she holds the bow with her left hand, it'll be the left breast that will get in the way of the string...
Actually, thinking back you're right... The left breast was the issue...
Maybe the character is left handed....
edit: hah well I guess it depends on the angle you're pointing the bow at
http://i38.photobucket.com/albums/e117/SkepticalNate/Archer.jpg
Thanks for c&c guys.
The face is currently in progress ... right now I am making some sketches for the face and i will post them probably tomorrow to see your feedback ... in the final concept the mask will dissapear or hang around the neck ...
Regarding the missing breast dilemma ...:) ... arh ... i know that amazons were cutting off or burn their right breast considering the fact that they were right handed (the bow in the left hand ... arrow in right) ... and yes it depends on the direction you are shooting (if bow in left hand than you probably shoot most of the time in the left direction of the body so the right breast would be the problem ...)
I liked your comment Skeptical Nate :"Dont think it matters which one is gone...":) ...the idea was that nothing stands in the way for my evil shadow to become more proficient even removing parts of her body that we would like to see
... so as Skeptical Nate said ... doesn't matter ... one of them had to go...:)
...i will come tomorrow with updates for the head ...untill then ... good luck to you all ...
and still images
1.800px - 1600px
2.800px - 1600px
3.800px - 1600px
4.800px - 1600px
5.800px - 1600px
6.800px - 1600px
7.800px - 1600px
... waiting for your feedback ...
wire
...
mudbox geo
another update ... varga - 3d (or at least half of her )normal mapped ...
mudbox scr
maya hw render(low poly with normal map)
... c&c are welcomed ...
keep going.. this is realy some nice entry!!
thanks for the kind words ...
another update ... varga - 3d (or at least half of her )normal mapped ...
mudbox scr
maya hw render(low poly with normal map)
... c&c are welcomed ...
[/ QUOTE ]
Dude, Nice work.
Now a little update on the head
mudbox geo
...and wip with the hair
...
... i will finish the bow geo in a few hours and another update with the whole model will come soon ...
Also the hair looks interesting in a wild 80's type do, but it feels flat to the head at the front, try adding some ridges to the poly cards there
Keep going!
You are right about the breast tesselation ...i'll fix that ... the hairstyle is currently in progress ...
nice work so far
...
nmap...
geo...
a little 360 ...
you are right Sectaurs...i will spend more polygons on the arrow ...i do have enough for the weapon ...i'll add some more to the bow if it remains but now i am still working on the hair and don't know if i have to move some gear from the main char budget to the weapon budget ...
update : umbra almost finished ...
...
...
...
...
I do have a few crits, if you don't mind. Firstly, the surface of the animal's body doesn't really feel like it's made out of skin. Maybe it is because of your spec or the cold tones, but it looks very close to the metal parts. Try to make more distinction between the skin and the metal in the texture, possibly by adding some warmer hues to skin parts and saturating and darkening blood some more.
Secondly, I'm not a big fan of an angry expression on woman's face. It's very hard to control the woman's face because the features are usually very subtle so it's easy to go overboard and exaggerate the wrinkles and bulging of the muscles and make the woman look not too pretty. I think if you went with the face you had in your concept on that animated gif, where her mouth is closed, it would look much better. And also that way if you are to ever animate her, you can have her look sad or happy or mad, and not have that angry expression on all the time.
Other than that, good work, I especially dig the bow, it looks awesome!
Japhir:yes .. the hair is made of planes with alfa (the texture is painted in photoshop)
fogmann: i don't mind at all ... i thank you because you are right about the flesh of the pet(i'm not satisfied 100% either with it but i have to finish the texture for the chick and then if there is more time i will try make it better); you are also right about the facial expression but in this case the character won't be animated ... so i thought giving her the "angry" expression like you said for the pose ... i have no knowledge of riggin/animation so it was modeled that way directly ...
katzeimsack: " ...I love the hair..."
thanks ... here is an update with the hair
...
...
...