i am indeed a peppi fanboy.
dude, it looks fantastic! there is a lot of good detail and time spent in there. in the most recent texture render, it's lacking a specular presence. this may be a needless reminder, but i did like the high contrast lighting you were using in your early renderings, a similar set-up would be radical ideally highlighting the surface detail work you've done, help communicate and distinguish the difference in materials, and make it dynamically more appealing and moody. very nice craftsmanship dude, ur wicked!
Cheers guys. That contrast issue is due to the LCDs I picked up recently, many thanks to sa74n & effekted for the feedback while tweaking the textures. Should have checked how this looks like on the laptop first..
Some more progress below. I've worked on highlights some more, fixed some bad stretching, added a stand... and I'm still debating over camera angle and lights.
Peppi, you are insanely talented.
It looks perfect! I'm in awe. It's also great you avoided the plastic look a lot of normal mapped models seem to get.
Ok it's all submitted. There will probably be a thousand things popping into my head tomorrow that I could have done/changed/added/fixed, but thankfully it's too late for that. I really didn't expect to finish when I started this. Thank you all for the comments & feedback, it has really helped keep me going (That, and the urge to make a blatantly generic dinosaur warrior with a morning star).
Andy, I was sorry to hear you're out - I hope you're going to finish your flea troopa anyway, the sculpt and armour were really amazingly awesome.
peppi, why is it you always make art that makes people cream their pants? Its not very nice... Unlike your art which as always looks very nice. Very well done in every way.
Wow, that's a giant leap further into the realm of awesome since the first shot on the last page. Shit.
Best of luck with winning, you damn well deserve it
yo peps, can I ask a question? looking at your uv's it looks like you mirrord the normal maps somehow without getting a nasty lighting issue seam.. How do you do that?
as far as i know the software makes it.. max 8 e.g. has no problems with mirrored uv´s (but enough other problems.. btw) and i think xnormal doesn´t have it too
yeah, that's really awesome peppi.
but what resolution of each map you used? look like all your maps can fit to ONE 2048 map
that's really strange, in brief said what each type of your textures(color, normal etc) should be 2048x2048 or less.
P.S: great work again.
Replies
chico
more shots!
dude, it looks fantastic! there is a lot of good detail and time spent in there. in the most recent texture render, it's lacking a specular presence. this may be a needless reminder, but i did like the high contrast lighting you were using in your early renderings, a similar set-up would be radical ideally highlighting the surface detail work you've done, help communicate and distinguish the difference in materials, and make it dynamically more appealing and moody. very nice craftsmanship dude, ur wicked!
-caseyjones
Some more progress below. I've worked on highlights some more, fixed some bad stretching, added a stand... and I'm still debating over camera angle and lights.
(just kidding)
maybe add some yellowish colourvariation to the skin tone? maybe towards the shoulder strap. but im just being picky
why do you have to be so good at everything!?!?!1
[/ QUOTE ]
qft
I especially love the texture work.
-Dread_Reaper
Only crit is that it looks like he has one too many toes...
It looks perfect! I'm in awe. It's also great you avoided the plastic look a lot of normal mapped models seem to get.
Andy, I was sorry to hear you're out - I hope you're going to finish your flea troopa anyway, the sculpt and armour were really amazingly awesome.
Images.
i´m in love
Best of luck mr.peppi!
Best of luck with winning, you damn well deserve it
but what resolution of each map you used? look like all your maps can fit to ONE 2048 map
that's really strange, in brief said what each type of your textures(color, normal etc) should be 2048x2048 or less.
P.S: great work again.