really excellent work... i'm pretty sure this guy just bought a 12 bedroom mansion after having been elected mayor of SEXXYTOWN.
my only crit, and hopefully not too late, is that i feel some balance issues. great big punter-stomping boots, big crest-y hood thing, muscle-y arms, huge fuel tank... and a teeny weeny flamethrower?
the flamethrower/arm is very nicely detailed, but it feels a little out of place among such outsized, solid-feeling parts on this guy. if it were me, i'd scale up the flamethrower implant by at least 150-200%, if only so we can appreciate the detail that's on it. could be off on this call, and you could more than likely bring appropriate attention to the flamethrower by way of a good pose/camera angle on the beauty render.. anyhow, a very fruitful collaboration thus far, please keep the low-poly and textured version up to these excellent quality standards
Nice
Is that the final low poly? I would like to suggest putting some polys of the very dense headmesh into the skulls of the boots. I think you can also save some polys of the bands.
just keeps getting better. i have a few comments but they're subjective - the tattoo on the face isn't really doing it for me - i think i'd almost like his head better if it was plain. maybe a sticker or the words "flammable" on the back in a scraped up text could be cool? the palms look a little flat - perhaps painting a little shadow in there could help. love the metal look.
duuuuuuude it's turning out great! the overall junk metal look is superb, and he feels nice and hefty. rounder patterns for the the tattoos might be a nice counterpoint to all the triangular shapes in the armor design. if you'd like i'll try to get a buddy to do some nice tattoo designs for ya, she's really good at them.
I'm going to agree wit ninjas on the body needing to be bigger. Id scale up his upper half until the waist stops going in. Just scale down the head back to its current size so it stays the same, and the arms a little too.
Quickel - Thanks for the crits, I like the idea of him having a tat on the head, but yeah this one might not be the best, so if Snowfly's friend wants to give it a shot maybe we can work out something better. I think the lighting might be washing out the palm.
Snowfly - Sure, I'd like to see what she can come up with. Thanks!
Thegodzero - Once I get a rough pose in, i want to do some tweaks on the proportions to see what looks good.
In the turn around vid, I noticed a seam on the tank. Could be something in the normal map not smoothing that area out properly.
Other than that, your entry is looking really nice dude. Great stuff. Maybe get some more colour in there? Some reds or something to push the whole fire thing. Maybe some singe/burn marks on the tip of the flamethrower as well.
hey struve I have loved this entry from the start but I must ask, is your texturing process complete? if it is would you mind posting your flats? maybe I could suggest something fun or an improvement.
you know quite honestly this model really has grown on me, ive come to really love the way the final model came out, AWESOME job on the boots and head and arms, This really and truely was a impressive model begining to end!
caseyjones - Good eye. I originally wanted him all grey, but I would be interested to see what a little color would do. I'll have to play around with it some.
Noritsune - Let me know if you need the full size textures.
struve, this is cool, if I had to make any suggestion, I would say that the first thing that stuck out to me was the tattoos. The tone doesn't quite feel right, at first glance they look like shadows cast on the character, they aren't nearly as bold as if they were inked.
Just my thoughts. It's a really great entry and it's awesome to see you at a "finished" state (w/ some padding to fine tune)
Your spec maps need a lot more love. Try dropping some grunge maps (hell even a noise map would help) over them and really really punch the levels on it so you get more diversity in the highlights. The goal is so that when the light hits it you don't get a smooth highlight.
The skin realllllly needs this done it has more of a feeling of plastic or clay than of skin. Remember the only reason skin gets shiny is when its sweaty or oily, both of which bead up making for a noise effect not a overall effect. Its very easy and very quick to get looking way better. Its worth the time.
Great!
I think the metal parts needs more specular, that would also help to see more of the very good normal map.
The only way to get rid of a normal seam like that one on the tank is to hide it on a not seeable part, because a cylinder cant made without a seam in the uvw ...correct me if im wrong?
Great model and design of the character. I really like the final pose. It fits character perfectly. This character needs just a little bit polishing and it will shine.
I agree with the Thegodzero about the specular map. Beside adding more contrast and texture to spec, I would also highlight some of the edges on metal. The same as you would paint lightning on your color, this would define the materials a lot more. Add some cracks and wearing of the metal. Play more with the specular on skulls and gun. Skull could have stronger specularity on the top of the eyes, top of the nose, parts of the teeth.
Color map could use some more saturation. I would also add more colors to overall design. Metal should be more versatile in color. Add some rust, dirt and texture, to make flat surface more interesting. I have made a quick paintover to demonstrate all that. I hope you dont mind.
great stuff! the paintover is great too! i think if you can manage to get it the way the paintover is you are done! (although i don't like the light that strong)
yeah the paintover is good... u should folow the example and ur entry will go from :
jeezuschristmary(magdelene)
to:
jeezuschristmary(magdelene)andtheirillegitamatechild
Thegodzero- very good crits, hope these new renders will show off the spec maps better.
Warhawk- Thanks for taking the time to do the paint over. Looks pretty cool, but I think Im going to abandon this guy and call him done. Hope you like the final beauty shot.
sendin' you some props on an awesome model struve - if i had to do any quick changes stuff i'd say the beauty shot render is flattened out some with the blue lighting and i like the look of your winning pose better; overall a strong model and i look forward to seeing where you rank!
He is the Hottest!
Its a bit too much specular on the skin but this could be sweat because of all the heat. A blooby rush in the specular would sell this better.
Replies
my only crit, and hopefully not too late, is that i feel some balance issues. great big punter-stomping boots, big crest-y hood thing, muscle-y arms, huge fuel tank... and a teeny weeny flamethrower?
the flamethrower/arm is very nicely detailed, but it feels a little out of place among such outsized, solid-feeling parts on this guy. if it were me, i'd scale up the flamethrower implant by at least 150-200%, if only so we can appreciate the detail that's on it. could be off on this call, and you could more than likely bring appropriate attention to the flamethrower by way of a good pose/camera angle on the beauty render.. anyhow, a very fruitful collaboration thus far, please keep the low-poly and textured version up to these excellent quality standards
-I'd like to spend more time on the tank at the model stage, but time's already running short, so i'll have to make up for it at the texture stage.
-I think you might be right gauss, i'll scale it up and see how it looks.
Is that the final low poly? I would like to suggest putting some polys of the very dense headmesh into the skulls of the boots. I think you can also save some polys of the bands.
Glad you said something Davision3D
Here's a look at the Low poly with a normal map...
wowza!
AWESOME!
Quickel - Thanks for the crits, I like the idea of him having a tat on the head, but yeah this one might not be the best, so if Snowfly's friend wants to give it a shot maybe we can work out something better. I think the lighting might be washing out the palm.
Snowfly - Sure, I'd like to see what she can come up with. Thanks!
Thegodzero - Once I get a rough pose in, i want to do some tweaks on the proportions to see what looks good.
Comments appreciated!
Other than that, your entry is looking really nice dude. Great stuff. Maybe get some more colour in there? Some reds or something to push the whole fire thing. Maybe some singe/burn marks on the tip of the flamethrower as well.
-caseyjones
Noritsune - Let me know if you need the full size textures.
seforin - Thanks dude!
Titan369 - CRANK IT UP!
I have to say, that I was of your model. Imho your diabolo char was cooler.
But now, Wow!
Just my thoughts. It's a really great entry and it's awesome to see you at a "finished" state (w/ some padding to fine tune)
The skin realllllly needs this done it has more of a feeling of plastic or clay than of skin. Remember the only reason skin gets shiny is when its sweaty or oily, both of which bead up making for a noise effect not a overall effect. Its very easy and very quick to get looking way better. Its worth the time.
I think the metal parts needs more specular, that would also help to see more of the very good normal map.
The only way to get rid of a normal seam like that one on the tank is to hide it on a not seeable part, because a cylinder cant made without a seam in the uvw ...correct me if im wrong?
I agree with the Thegodzero about the specular map. Beside adding more contrast and texture to spec, I would also highlight some of the edges on metal. The same as you would paint lightning on your color, this would define the materials a lot more. Add some cracks and wearing of the metal. Play more with the specular on skulls and gun. Skull could have stronger specularity on the top of the eyes, top of the nose, parts of the teeth.
Color map could use some more saturation. I would also add more colors to overall design. Metal should be more versatile in color. Add some rust, dirt and texture, to make flat surface more interesting. I have made a quick paintover to demonstrate all that. I hope you dont mind.
jeezuschristmary(magdelene)
to:
jeezuschristmary(magdelene)andtheirillegitamatechild
i like the stand too... its simple yet good....
Thegodzero- very good crits, hope these new renders will show off the spec maps better.
Warhawk- Thanks for taking the time to do the paint over. Looks pretty cool, but I think Im going to abandon this guy and call him done. Hope you like the final beauty shot.
Beauty Shot:
Winning Pose:
Construction Sheet:
good job
*Applause*
-Dread_Reaper
seforin - The head and arms have a skin shader to get that fleshy look.
The skin still looks a little waxy to me, especially the arm. It's not a big deal but it may be worth a bit of tweaking if you have the time.
Fantastic work!
Its a bit too much specular on the skin but this could be sweat because of all the heat. A blooby rush in the specular would sell this better.