i am very interested in your upcoming dominance war 2007 entry.
sincerely,
gauss
PS - as i think i point out readily in my own thread for this year, there's no reason why Snowfly or any other talented artists can't help you out, it just can't be an "official" team-up. i helped a ton of people last year and as i recall, i don't think a single one considered me as a proper teammate. no, i don't feel betrayed (*sob*). aaaanyway, your attention to detail and craft of your 3D work has impressed us all here, so please keep us updated on the progress of your character for this compo. given your style and predelictions in terms of subject matter, i am particularly keen on seeing where you go with this.
these threads do go down fast! here's what weve been up to..
we're going for a flame thrower wielding lady (yes that is a lady) atop an elegant flying insect mount, aka DEATH FROM ABOVE!! the horse-like beetle is the latest.
Yay, sweeeeet!
So it will work with wings, you think? I really also like that middle right one, very interesting shape. It looks like grumpy old bug that has nothing left but to fight until it drops. And then the wings look like whole another character. Great job
update! just fleshing out the creature design for the mount. so hard. some things are working, some not...as is always the case at this stage...
sinewy underside, tough hide like leather, hardened shells on the front end, head fashioned like a bayonet, 'X' shaped pectorals. taking my cue from horses this time, i've always been fascinated by how an animal that's built to run can have such spindly legs.
Wow, I love this, Snowfly! Even though it is now loosing insect and getting more mammal features, I think it's looking awesome. Anatomy looks believable, and also I think it's working with the rider. I was a bit concerned that she might be on the way of the wings, but you pulled it off so nicely, since the wings are at the front, where the most of weight is, which in turn holds the balance.
I can't wait to start working on this, it will be sooo much fun! I don't think I was ever so excited to start working on something, yay! Come weekend, come!
I am surprised you didn't go with the middle right one, that one was radiating potential! However, this one is pretty good too. On first glance, it looked a little unbalanced, but I got quickly used to it.
Anxious to see how this beast will develop. If he gets too big, I might have to put my gun on a higher kill setting hehe
the thing is, i know where Snowfly lives. i've actually slept in the same room as the man, and yes, if you must know, while he slept i dipped his finger in ink and pressed them into my sketchbook, while incanting an ancient art-thieving spell. but it seems he's got more than enough to spare
puh-leez keep this thread updated.
small update. maybe done with the mount, but i'd like to try another variation. working on the rider and weapon now. thing is, she is designed almost as an accessory to the mount, and looks pretty boring without it...
hehe... maybe u could do it the other way around? make the girl the pet who does the beast's bidding?
cuz the mount looks awesome. it's shapes are nice and features like the feet and face and neck are really interesting. i luv the colour scheme too.
unfortunately, i have to agree with u with the girl being boring. If u ask me, i think u need to do some funkying up of the pants, shoulder 'pads' and gun. For her mid-section you could add little vials or grenades... or maybe technical equipment and ammo etc.
I loved how the skybax riders' uniforms incorporated elements of the skybaxes themselves in James Gurney's "Dinotopia" - maybe this insect-mounted girl's uniform could pick up more cues from the body of the insect? Seeing her bizarre proboscis-like helmet in the first of your two most recent drawings made me think of this.
indian boy - yup actually, the rider still is who's in control. i was just mentioning that her armor is being designed to complement the look of the beast.. like noritsune is suggesting. which is why the beastie was designed first.
fogmann brought up the idea of pets taking on their owners and vice versa, and that's what we're going for... struggling, but getting there.
I think it's coming together very nicely. What is missing maybe is as suggested something around the hips area that will add an element of interest and break it up, but the silhouette is already quite interesting, because of the cape and cool looking shoulder pads.
And please don't feel constrained by anything I said
just rethinking how the creature would look from the ground, so i blackended the bottom to give it the "shadow" look, and fllattened out the structure to fit the idea in the thumbnail. the legs were simplified into spines, as flight trumps ground mobility. and i imagine it would have a demonic looking walk, when it does walk.
the rider's name is lola, and she likes chucking bombs at things and watching them explode.
got stuck in renderland and it's veering away from supersoldier, so maybe this is a throwaway...at least we're more sure about the textures of the creature now.
Oh man! Hey Snowfly, I was digging that helm that the ridder was wearing three images up from this post. Matched the creatures head and body structure so well it almost seems as if the rider is a part of the creature. Just a suggestion but I think if you were to keep a helmet on your rider you should keep that head gear. Looks bad ass and flows better in my opinion. Keep in going looks awesome.
I love this one also, wow! I just turn around and you knock out another awesome concept.
This creature looks quite massive, as if it would be hard to take off and fly though. Perhaps it doesn't have to be flying per se (as in having to flap its wings), so a gliding kind of creature could work too, methinks. Like with the horse legs, I thought it could jump really high up and really fast, so that it can just jump off into the air and glide towards its victim.
Since it's finally weekend, I will start blocking in female body, and I will also try to come up with some shapes of the beast, or somehow try to help you with helping me And since I've never done any four legged, let alone winged creature, I think this will be a hell of a challenge, and a whole lot of fun too. Weeeeee!
I liked the other body better... the proportions were more equine and it looked horrifyingly nimble, and insectoidal enough to believe it could fly with its proportions. This new one is cool, I especially like the head area, but it looks more like something that would gallop/shamble along the ground. As others have pointed out, the armor and helm of the rider that matched the critter was a cool feature and is missed in this image.
As far as coloring goes, usually flying animals are white on the underside and black on top, so that when looking up they blend in with the sky and when looked down upon they blend in with the dark landscape.
Holy crap, that is bad ass!
Its like unicorn meets a dragon meets somekind of incredible killingmachine type insect. I can't wait to see this modelled!
Blocked in the base, so next is to see how different pieces of gear and armor will fit together on top of this base. I'll refine it a bit more with sculpting t00lz, just need to fix some funky edge loops.
here's a new sketch, i was going for something that *gasp* actually fits the brief...figured there was hardly anything shadowy about an armored woman with a blowtorch. this one is more the sam fisher-one man demolition team type.
here's the peg for the mask. we'll use the same styling on her weapon, probably a long-range proximity mine launcher of some sort. with laser targeting and stuff!
wow! snowfly awesome drawing of the rider, and fogmann nice model to start. though I think that the neck is much too long on your model... other than that super! cant wait to see more!
Yay, that concept rocks, Snowfly! It will be lots of fun to work on it, can't wait to get home now
And thanks for the comments guys, the model is just a base for high poly, and I'll chop it up into pieces and add stuff on top of it. Yeah, the neck is kind of long, I agree.
yeah, thanks a whole fucking lot, snowfly. i look at that last color sketch of the girl and for a second i wish i had spent the last 5 months on my wacom.
this is a tag team of epic proportions--fogmann, you've got an excellent basemesh on your hands so far, one that i'm sure you'll be able to make good use of well after this compo's over. can't wait for more, honestly.
Hey Snowfly, first off awesome concepts throughout this contest! Kudos! I really love the mount a lot. I'm gonna have to say my favorite is this image. The mount has a longer and slender proportion that really give it a more fluid and elegant feel. Something I think that really adds to the aspect that this thing flies.
Replies
[sorry for spamming your thread fogman/snowfly]
Unfortunately it doesnt seem to be permitted for one person to be on multiple teams
http://www.dominancewar.com/2/readbrief/index.htm
Thought i'd give you a heads up
i am very interested in your upcoming dominance war 2007 entry.
sincerely,
gauss
PS - as i think i point out readily in my own thread for this year, there's no reason why Snowfly or any other talented artists can't help you out, it just can't be an "official" team-up. i helped a ton of people last year and as i recall, i don't think a single one considered me as a proper teammate. no, i don't feel betrayed (*sob*). aaaanyway, your attention to detail and craft of your 3D work has impressed us all here, so please keep us updated on the progress of your character for this compo. given your style and predelictions in terms of subject matter, i am particularly keen on seeing where you go with this.
we're going for a flame thrower wielding lady (yes that is a lady) atop an elegant flying insect mount, aka DEATH FROM ABOVE!! the horse-like beetle is the latest.
So it will work with wings, you think? I really also like that middle right one, very interesting shape. It looks like grumpy old bug that has nothing left but to fight until it drops. And then the wings look like whole another character. Great job
sinewy underside, tough hide like leather, hardened shells on the front end, head fashioned like a bayonet, 'X' shaped pectorals. taking my cue from horses this time, i've always been fascinated by how an animal that's built to run can have such spindly legs.
I can't wait to start working on this, it will be sooo much fun! I don't think I was ever so excited to start working on something, yay! Come weekend, come!
Anxious to see how this beast will develop. If he gets too big, I might have to put my gun on a higher kill setting hehe
_FreD_
puh-leez keep this thread updated.
small update. maybe done with the mount, but i'd like to try another variation. working on the rider and weapon now. thing is, she is designed almost as an accessory to the mount, and looks pretty boring without it...
cuz the mount looks awesome. it's shapes are nice and features like the feet and face and neck are really interesting. i luv the colour scheme too.
unfortunately, i have to agree with u with the girl being boring. If u ask me, i think u need to do some funkying up of the pants, shoulder 'pads' and gun. For her mid-section you could add little vials or grenades... or maybe technical equipment and ammo etc.
indian boy - yup actually, the rider still is who's in control. i was just mentioning that her armor is being designed to complement the look of the beast.. like noritsune is suggesting. which is why the beastie was designed first.
fogmann brought up the idea of pets taking on their owners and vice versa, and that's what we're going for... struggling, but getting there.
I think it's coming together very nicely. What is missing maybe is as suggested something around the hips area that will add an element of interest and break it up, but the silhouette is already quite interesting, because of the cape and cool looking shoulder pads.
And please don't feel constrained by anything I said
just rethinking how the creature would look from the ground, so i blackended the bottom to give it the "shadow" look, and fllattened out the structure to fit the idea in the thumbnail. the legs were simplified into spines, as flight trumps ground mobility. and i imagine it would have a demonic looking walk, when it does walk.
the rider's name is lola, and she likes chucking bombs at things and watching them explode.
got stuck in renderland and it's veering away from supersoldier, so maybe this is a throwaway...at least we're more sure about the textures of the creature now.
?
This creature looks quite massive, as if it would be hard to take off and fly though. Perhaps it doesn't have to be flying per se (as in having to flap its wings), so a gliding kind of creature could work too, methinks. Like with the horse legs, I thought it could jump really high up and really fast, so that it can just jump off into the air and glide towards its victim.
Since it's finally weekend, I will start blocking in female body, and I will also try to come up with some shapes of the beast, or somehow try to help you with helping me And since I've never done any four legged, let alone winged creature, I think this will be a hell of a challenge, and a whole lot of fun too. Weeeeee!
As far as coloring goes, usually flying animals are white on the underside and black on top, so that when looking up they blend in with the sky and when looked down upon they blend in with the dark landscape.
Its like unicorn meets a dragon meets somekind of incredible killingmachine type insect. I can't wait to see this modelled!
here's a new sketch, i was going for something that *gasp* actually fits the brief...figured there was hardly anything shadowy about an armored woman with a blowtorch. this one is more the sam fisher-one man demolition team type.
here's the peg for the mask. we'll use the same styling on her weapon, probably a long-range proximity mine launcher of some sort. with laser targeting and stuff!
You might need to start trimming some polys if you have armor and an entire other character left to do.
And thanks for the comments guys, the model is just a base for high poly, and I'll chop it up into pieces and add stuff on top of it. Yeah, the neck is kind of long, I agree.
snowfly your rendering skills make me jealous
Spark
this is a tag team of epic proportions--fogmann, you've got an excellent basemesh on your hands so far, one that i'm sure you'll be able to make good use of well after this compo's over. can't wait for more, honestly.
boring update, just sussing out the anatomy and proportions for the steed. the head is starting to weird me out though!
gonna work on the accessories after i get back to my other cohort, struve.
general shapes to shoot for:
Anyhow, keep up the awesome work man.;)
thanks for the input nacire, appreciate it.