no eye candy here...i was stumped for ideas, so i did the only sensible thing to do- scribble. been wanting to add accessories to the beast, to tie it up with the look of the rider. it's starting to look like a crazy samurai thing. fogmann - go or no go?
fogmann i really like your character/creature! but i think the beast should have at least eyes or something to look with.. he looks really cool but then the head is just two horn like things. other than that i think it looks totaly awsome! especially the character!
Looking cool, Snowfly! I like the idea of adding some gear to the mount, and I think proportions are working better now too. Although I'm not so sure about wings anymore. They would be a really large part if we want this thing to be able to fly, and I'm thinking I'd have to crop them in final render if I want to show the detail on the mount and the rider. But actually... hmmm in the pose from your sketch, they could work just fine, yes?
I did a little scribble myself, getting stuck with the model and being unsure where to go from what I had blocked in. I wanted to add some more definition, and also thought of breaking the mount up somehow, because there is no way my machine can handle working on high poly of it in one peace. So here's the humble beetleization attempt - it's a paintover of the base model, and I also tried adding some colors:
It's really funky, now that I see the cool shapes in your sketch. But I realize that this is the hardest part, and after the decision is made, everything should be easy. There's just way too many possibilities, and you keep bringing them up, so it's hard to pick when they all look so cool
Also, thanks for comments everyone.
mvelasquez - yes, that's Silo. I just love refining shapes with it, because it makes it so easy and fun.
And Japhir, I'll most likely have the eyes, as agreed with Snowfly, big orange eyes are just so cool, like in this photo (yeah, I overdid it in my sketch )
stylish boots! the adrenaline spur is a nice touch. fogmann when said you were faster this year you weren't kidding... i'd better post something to keep up...
Sexy steed Nice colours too. Those bags look a bit out of place, as you said. Maybe try something that looks more like the saddlebags found on a horse or something?
(1) gets my vote. And if u personally don't like that, then (2)...
by the way :clears throat:
wowz!
as for the sacs, u could put the two on either side and bend them forward at like, 45 degrees, so they face the Rider. or u could do the horse-thing...
oh, and the boot is lookin' cool... luv the whole adrenalin-spur idea...
i also like the #2 set of wings. this model should come out great. i am seeing a panzer dragoon kind of rider and beast thing going on which is very cool. that boot came out great!
I love you, Snowfly, a big kiss for you!
No more changes, lets do this thing! Oh, and a side order of number 2 hot wings
It's really great that the mount is sectioned like that, because I can now clearly see how to break it up and work on the pieces. And the saddle could probably use the weapon + detachable gear budget if I don't have enough polies for it otherwise.
Yay
Just blocking in the shapes for the mount. Would love to know if you guys think there's anything wrong/could be better about the form, as I'll add gear on top and it will be much harder to fix later. I'll be also fixing the loops and I'm thinking now is the time to throw a quick skeleton to see how the rider will fit with the mount and if wings are too big or too small.
you catched the sketch's features perfectly on this model ! Really nice job. As a tiny note, I'm just wondering about some edges here and there which seem a bit useless.
Thanks for the kind words!
Jaco: good call, I bulked up that part a bit.
Renaud Galand: yeah, there are a lot of edges that don't make much sense at this stage, I'll definitely clean it up before I up-res it.
I threw in a quick rig, don't pay attention to funky deformations, I barely touched the weights. Just wanted to get the feel for the possible pose and how the two models fit together:
sweet work guys.. I'd love to see the mounts head larger and the spike jutting up even further and all blown out of proportions. It'd be great because it would suggest even more that the rider uses the mount as a weapon - sweeping in and ripping through its victims
Thanks everyone, it's really encouraging to know you guys dig it
Well, the Saturday's over, one more day to go. Here's a little more progress:
I need to beef up the arms a little, they are way too slim at the moment, I think.
Spacemonkey, that's a good idea, I'll give it a try.
As for the kendo mask, I'm afraid that it might not be an option, because of the poly budget. With mask like that, I doubt alpha would work, and also I'd need to have a face modeled under it, and I just don't think I'll have enough polies for that. On the other hand, the mask wouldn't really add much to the silhouette. I like the idea where the mask is raised up and so the whole face is visible, and the mask adds another bit of interest to the helmet. Or if there isn't a mask, maybe just a bit of deco to give that spiky element to the helmet.
Your cloth work as usual is looking great and fringe around the shoulder pad looks amazing. I do hope the ridges in the shoulder pads arn't as high in the final version. I liked how tight they looked in the concept. All in all, good stuff all around.
beautiful work fogmann, i really like how you're interpreting my chaotic sketches. i still owe you a drawing for the wings, not really comfortable with them sticking out on pegs like that. you're free to do what you like with the mask of course.
...any way you can sneak in more work before the weekend?
Thanks everyone.
Matt: your wish is coming true - there was no way to fit the rest of the gear around those shoulder pads, so I'll just redo the high poly that looks more like below. There's belt coming through them now, as they seemed to be the only part that was sort of just floating about and not tied up in any visible way.
And Snowfly, your wish is coming true as well, here's sneaking in some work before weekend Can't wait to see your 3D (concept already roxx)
As for Lola here, helmet was a real nightmare, I had a dozen of iterations, but didn't quite like any of them. I'm trying to make the helmet look more like in this concept, since those sticking out parts would go with the belts on the boots. I still need to refine the shapes, and clean them up. I'm trying to finish her up by the end of the (business) week, so I can spend the weekend on the mount, that will be fun. I need to really hurry up At least the crunch is behind me so I'm regaining some energy now.
Solid work man, I especially love the mount. I'll miss its dragon wings, but these insectoid ones are good too. The rider is coming along nicely, her space and textures make for a nice contrast between the figures, yet bring it together because of her contours. Keep going, to war!
Thanks, people!
Well, here's a bit more progress. The helmet was bugging the hell out of me, so I made a new one, more like in this concept, and also added some more straps and belts and defined backpack. Yes, her butt has no detail. Need to have an area of nothingness to rest your eyes upon, no? Well, actually, there's some more of the underlying naked mesh that is still exposed, I think I'll just add some subtle wrinkles and suggest there's some clothing underneath. So, I think she's now all strapped up and ready to go. And excuse the wacky colors, just added them to make the bits and pieces more distinguishable.
As always, thanks for looking!
Replies
I did a little scribble myself, getting stuck with the model and being unsure where to go from what I had blocked in. I wanted to add some more definition, and also thought of breaking the mount up somehow, because there is no way my machine can handle working on high poly of it in one peace. So here's the humble beetleization attempt - it's a paintover of the base model, and I also tried adding some colors:
It's really funky, now that I see the cool shapes in your sketch. But I realize that this is the hardest part, and after the decision is made, everything should be easy. There's just way too many possibilities, and you keep bringing them up, so it's hard to pick when they all look so cool
Also, thanks for comments everyone.
mvelasquez - yes, that's Silo. I just love refining shapes with it, because it makes it so easy and fun.
And Japhir, I'll most likely have the eyes, as agreed with Snowfly, big orange eyes are just so cool, like in this photo (yeah, I overdid it in my sketch )
Here's a little bit of progress, or shall I just call this left boot done for now:
Ohs noes, the weekend is almost gone!
bare version (in case you wanna block in your own shapes):
http://img.photobucket.com/albums/v353/chrisdejoya/Dominandce/fogmann12a.jpg
restyled the rider, but kept the silhouette. the helmet is like a crazy kendo mask now.
okay guys need your help... 1,2 or 3?
by the way :clears throat:
wowz!
as for the sacs, u could put the two on either side and bend them forward at like, 45 degrees, so they face the Rider. or u could do the horse-thing...
oh, and the boot is lookin' cool... luv the whole adrenalin-spur idea...
This is totally looking like a fucking cool remake of Sectaurs.
Which I heartily endorse [obviously]
keep it up
I love you, Snowfly, a big kiss for you!
No more changes, lets do this thing! Oh, and a side order of number 2 hot wings
It's really great that the mount is sectioned like that, because I can now clearly see how to break it up and work on the pieces. And the saddle could probably use the weapon + detachable gear budget if I don't have enough polies for it otherwise.
Yay
Just blocking in the shapes for the mount. Would love to know if you guys think there's anything wrong/could be better about the form, as I'll add gear on top and it will be much harder to fix later. I'll be also fixing the loops and I'm thinking now is the time to throw a quick skeleton to see how the rider will fit with the mount and if wings are too big or too small.
Jaco: good call, I bulked up that part a bit.
Renaud Galand: yeah, there are a lot of edges that don't make much sense at this stage, I'll definitely clean it up before I up-res it.
I threw in a quick rig, don't pay attention to funky deformations, I barely touched the weights. Just wanted to get the feel for the possible pose and how the two models fit together:
but not sure about the new "kendo" mask.. the stripes are a bit thick what gives the mask a plump touch
Well, the Saturday's over, one more day to go. Here's a little more progress:
I need to beef up the arms a little, they are way too slim at the moment, I think.
Spacemonkey, that's a good idea, I'll give it a try.
As for the kendo mask, I'm afraid that it might not be an option, because of the poly budget. With mask like that, I doubt alpha would work, and also I'd need to have a face modeled under it, and I just don't think I'll have enough polies for that. On the other hand, the mask wouldn't really add much to the silhouette. I like the idea where the mask is raised up and so the whole face is visible, and the mask adds another bit of interest to the helmet. Or if there isn't a mask, maybe just a bit of deco to give that spiky element to the helmet.
Your cloth work as usual is looking great and fringe around the shoulder pad looks amazing. I do hope the ridges in the shoulder pads arn't as high in the final version. I liked how tight they looked in the concept. All in all, good stuff all around.
...any way you can sneak in more work before the weekend?
Matt: your wish is coming true - there was no way to fit the rest of the gear around those shoulder pads, so I'll just redo the high poly that looks more like below. There's belt coming through them now, as they seemed to be the only part that was sort of just floating about and not tied up in any visible way.
And Snowfly, your wish is coming true as well, here's sneaking in some work before weekend Can't wait to see your 3D (concept already roxx)
As for Lola here, helmet was a real nightmare, I had a dozen of iterations, but didn't quite like any of them. I'm trying to make the helmet look more like in this concept, since those sticking out parts would go with the belts on the boots. I still need to refine the shapes, and clean them up. I'm trying to finish her up by the end of the (business) week, so I can spend the weekend on the mount, that will be fun. I need to really hurry up At least the crunch is behind me so I'm regaining some energy now.
And a picture, almost forgot:
-Dread_Reaper
Well, here's a bit more progress. The helmet was bugging the hell out of me, so I made a new one, more like in this concept, and also added some more straps and belts and defined backpack. Yes, her butt has no detail. Need to have an area of nothingness to rest your eyes upon, no? Well, actually, there's some more of the underlying naked mesh that is still exposed, I think I'll just add some subtle wrinkles and suggest there's some clothing underneath. So, I think she's now all strapped up and ready to go. And excuse the wacky colors, just added them to make the bits and pieces more distinguishable.
As always, thanks for looking!