So a random discussion tonight in
#md lead to me searching for an
old thread over at CGtalk so I could roughly place the time I came to be an PC'er. As you can tell by my post, I was none too pleased by the attitudes and egos present in cgtalk's irc channel.
Figured I'd start a thread about this... so what brought you here to the Army of Green & Black under our fearless leader Rogue13? If it was anything like my experience, is there still any evidence of it on the web?
Replies
i was chatting on Excite.com's rooms in those early days of me being on the net so i summize i popped onto #md out of curiosity..
I didn't know about the forums then, though, just the main page - it wasn't until halfway through high school when me and some friends decided to start a Q3 mod that I found the forums themselves.
I don't have much of a story about finding Polycount. A mate in my game art class pointed me here a few years back and I've been contributing lots of words but not much in the way of art since then. And thats my courageous story.
it took me awhile becuase I was pretty intimidated by the standard of work here,but I relised being intimidated was stupid so acturally started posting stuff.
Havent posted much for awhile and spend of my time lurking but I still like to try and meet and many of you guys face to face as is possible .
john.
What's #MD, and more importantly where is it?
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http://polycount.com/chat.html
watch out.. randomness and quiet are common. occasionally there is real content
The first time I saw the forums... Everyone used punctuation, models that I couldn't even dream of making were criticised... Heaven incarnated in bytes.
I saw something on the PlanetQuake news in 1998, forgot exactly what though. Brought me to Q2PMP though
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quick someone find that news post!! and find a mob, we've got a lynching to perform!
I think #md has got to be pushing close to 10 years old now no?
oh yeah... and the chics too.
- Peterk
And #q3skins
... ooh and you can blame EQ for my presence on #md
-DK =^..^=
I liked Polycount most of all, so I've stayed here.
17:09] *** rogue13 sets channel #model_design mode +vvv flaagan|zZz harle HReaper
[17:09] <+thnom> How come you're voicing everyone?
[17:09] *** rogue13 sets channel #model_design mode +vvv Derelict_ EarthQuake ElysiumGX
[17:10] <+Derelict_> watch
[17:10] <+flaagan|zZz> o_O
[17:10] <@rogue13> just messing around
[17:10] <+thnom> +m, minus weiser?
[17:10] <+thnom> haha
[17:10] *** rogue13 sets channel #model_design mode +vvv Cheapy Cyber|ZzZ Dane
[17:10] *** flaagan|zZz changed nick to flaagan
[17:10] *** rogue13 sets channel #model_design mode +vvv BoBo cancel|away chaka_
[17:10] <Weiser_Cain> i figure thats what he's doing
[17:10] *** rogue13 sets channel #model_design mode +v Asherr
[17:10] *** rogue13 sets channel #model_design mode +m
[17:10] <@rogue13> yep you saw thru it
[17:10] <+thnom> See the thing is, I can create a new php document or asp or w/e
[17:11] <+thnom> and pickup shit dead quick.. and I can finish it
[17:11] <Weiser_Cain> yes I'm use to you pointless agression
1. R13's original duckbutter cookies
2. Love to bust on EQ's mom
3. tubgirl
4. I stalk game artists
Every now and then some jackasses hang around but they eventually get put straight and we all get back to having fun and helping each other out. I've made friends all over the world through the little #md and I wouldn't change it for the world. I hope it sticks around for many moons.
then eventually learned of #md..
i first popped my forum cherry with cgtalk, but shes a lame cow for crits hehe and i like the mandrama/swearing on this forum.
ill continue to post like a post whore on all three, but PC is my top beoitch now
#md i dont visit.. i rarely use IRC
Then it took me a few months of lurking before i actually pimped something. And here i am now, posting nothing but nonsense and never anything in the pnp section
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I still haven't pimped anything I rarely get a chance to model, and most of my stuff isn't supposed to be public since it's part of a free/indie game that I'm helping with. Nothing spectacular anyways
Alex
a while back as a thank you for this, i helped start a fund raiser on these forums, and we bought r13 a sweet new top of the line (for the time) video card to say thanks for his part in helping so many of us fools get jobs
fuck... 10 years or something...
I was sitting around on ICQ talking to Nebu, he was the last original contributor to the Q2pmp that was still around when I was thinking about redoing the site into something that was designed better and had a better name. He really liked the Q2pmp name and was trying to suggest names that played off it... like q3pmp... but his ideas still seemed rooted in the same problem as the first name, it would eventually get outdated. i knew it needed to be genric, be tolerate to multiple games, and short and quick. I also had Max open at the time so i started poking around at modifiers and such looking for inspiration. "free form deformation matrix" wasn't going to work.. subobject was considered.. for a second.. soon as i saw the polycounter dialog box, i knew i had the name. I told him it was going to be "polycount" which he didnt get as he was more a web designer than 3d artist. he didn't like it it much and suggested more, but i was settled... i figured at some point they wont use polygons anymore, but we'd worry about that at that point. it was 3d realted ... it was directly related to the fact that we counted all the polys on all the models at the time...heck we even listed % of wasted texture space due to a cool feature npherno cooked up for NST at the time...
anyways... thats the story behind the choosing of the name!
Seems weird it's already been 8 years, though these days I mostly lurk due to crunch time, etc.
If it wasn't for Polycount and #MD, I wouldn't have met Harley, who then introduced me to Danr who gave me my first and current job in the industry
I think im in the same boat with mop/showster. I came to q2pmp looking for AQ2 models, and resources for creating my own replacement weapons for AQ2. See i was doing cool weapon replacement shit way before this whole crazy "CS" thing was cool with all the kids. That or to show off my LEET DBZ models, if anyone actually remembers those or could manage to find an image of them i'll give you mad sexual favors.
I joined #MD back in the day to bitch and whine and demand people teach me how to make DBZ models, and give me ops.
True story.
Long time lurker on IRC then started posting my incredibly shite models, as Terminal24. I must say many thanks to all those that worked on "hypers mole" as an SDK in 2001. That model taught me everything I know about texturing and polygon modelling in max. Before that, UV mapping was like a black voodoo magic.