I used to hang in Gamesnet's #models, which was larger just counter-strike oriented. I lost my liking of CS after b5.5 (until CSS), so I came to check out Polycount's IRC room.
I was keeping gaming PCs updated with new content and in working order for a store that rented out time on them. I came across polycount a few times when I was looking for cool PPMs. One day years later I somehow ended up on the site, and clicked on the forum link.
Polycount was really my first forum experience. Even though I was frustrated at times (that nobody would recognize my uberleet skillz!), I have kept at it and have kept coming back.
I was learning to texture in 2000, and had come to Polycount for textures and models earlier without noticing the forums. I came back to find help and saw the forums link; got a bit hooked
I believe you posted progress shots when you were making the crash skin HO.
Harl and I both recognized the nick chiQ is a possible female poster and immediately started turning on the charm!
Turns out the skin was an absolute badass, remarkably well done effort.
I came here back in 2002 after starting to model for Dungeon Siege. I was directed here by someone at the Planet Dungeon Siege boards, who must've relized that I needed some real bashing and critiques cause my models suck(ed).
Been here on and off with different names since, bugging the hell out of everyone.
I honestly have no idea, because I know that I knew about Polycount before I ever came here. I was looking for a forum to get involved on, and I saw polycount and remembered the name....... from somewhere, but damned if I know how
i missed out on the golden age of Q2PMP. Actually i first joined the forums maybe a few weeks after they changed cuz i saw Q2PMP being mentioned by everyone ALOT. I was looking for a way to make my own Quake 2 models though. Got pointed to Planetquake, then i clicked something by accident and got to Polycount.
I invaded the chatroom and embarressed myself more than a few times being a n00b but I LOVE this place and have enjoyed wasted my time here even if I am not productive. I have made so many friends over the past few years. I can't imagine going back to a world without all of you.
Thank you R13. You have made the biggest impact in my life that i can think of.
[ QUOTE ]
I believe you posted progress shots when you were making the crash skin HO.
Harl and I both recognized the nick chiQ is a possible female poster and immediately started turning on the charm!
Turns out the skin was an absolute badass, remarkably well done effort.
So we came off looking pretty good
[/ QUOTE ]
Hah! Yes, chiQ was originally a tongue-in-cheek nick, designed to take the mickey out of the grrl gamer movement, but my friends liked it so I stuck with it.
HO/H2O is still my favourite of my own pieces. I think I learned more in that thread than in the entire six months leading up to it
I was browsing portfolio's of several artists. One of them had a model in his portfolio which he made for the 'polycount challenge'. I searched for 'polycount' on google, thats how I got here.
He happened upon some crappy q3 recolors I did...asked me to join up with a few guys to work on the UrbanTerror mod (not sure it even had a name at the time)...and pointed me in the direction of Polycount. Back in that day, having one's art critiqued was comparable to having surgery without anesthesia.
Replies
I haven't been there in some time now, though.
Polycount was really my first forum experience. Even though I was frustrated at times (that nobody would recognize my uberleet skillz!), I have kept at it and have kept coming back.
Harl and I both recognized the nick chiQ is a possible female poster and immediately started turning on the charm!
Turns out the skin was an absolute badass, remarkably well done effort.
So we came off looking pretty good
I'm still looking on that texture thing. ><
Ever since the release of quake3test_1.05!?
Stopped by model design twice.
I came here back in 2002 after starting to model for Dungeon Siege. I was directed here by someone at the Planet Dungeon Siege boards, who must've relized that I needed some real bashing and critiques cause my models suck(ed).
Been here on and off with different names since, bugging the hell out of everyone.
first forum memory is getting involved in some silly arugment about Dungeons and Dragons.
I invaded the chatroom and embarressed myself more than a few times being a n00b but I LOVE this place and have enjoyed wasted my time here even if I am not productive. I have made so many friends over the past few years. I can't imagine going back to a world without all of you.
Thank you R13. You have made the biggest impact in my life that i can think of.
I believe you posted progress shots when you were making the crash skin HO.
Harl and I both recognized the nick chiQ is a possible female poster and immediately started turning on the charm!
Turns out the skin was an absolute badass, remarkably well done effort.
So we came off looking pretty good
[/ QUOTE ]
Hah! Yes, chiQ was originally a tongue-in-cheek nick, designed to take the mickey out of the grrl gamer movement, but my friends liked it so I stuck with it.
HO/H2O is still my favourite of my own pieces. I think I learned more in that thread than in the entire six months leading up to it
He happened upon some crappy q3 recolors I did...asked me to join up with a few guys to work on the UrbanTerror mod (not sure it even had a name at the time)...and pointed me in the direction of Polycount. Back in that day, having one's art critiqued was comparable to having surgery without anesthesia.