Hi there...
Dunno if i will have time to finish up this one but i'll try...
Ok this is supposed to be Vahl's general's tank meca thing where she sits and rage battle. I gathered some concepts from my friend Sparth and i'll mix some of his awesome stuff together to get this done.
Go go go frenchies!
Here is the initial base concept i am using (but the legs and some parts of the body will change, colors prolly):
http://www.sparth.com/gallery/displayimage.php?album=46&pos=57
And this is what i have got after 4 hours:
chico
Replies
it will still change as i keep on working on it...
hopefully done by the end of this week for the hi maybe
chico
other possible design started...
chico
chico
It can be debated though.
chico
chico
chico
chico
chico
final block out here
ferg - yeah i noticed the rear legs were a bit too heavy ( more the feet than the legs actually)...fixed it thx
it isnt tho supposed to be a very fast mecha at all, more a heavy assault one that can also destroy buildings with its quadruple miniguns...
chico
engine started
rear leg
chico
Im looking forward to seeing how you come up with a low poly for these things, and how it transfers onto a normal map.
Keep it up
(sparth rocks)
as I told you, very cool stuff mate, the highpoly leg is cool tho maybe the "toes" should be a tad bigger, at least longer, if its meant to run fast or anything. Especially for a rear leg. (post the updated concept tho )
front arm done
current state of the model
just need to work on the eyes (some detection system) which are totally placeholder atm and the main shell and that's it
chico
Thanks for the input anyway
chico
The back legs looked much more powerful in the early version, but now they look very weak, especially from the side.
The front legs also look weaker because now the bot is on tip-toes, which doesn't feel right for a giant super heavy looking robot.
I think you just took the feel of weight and presence out of it by making these changes.
dfacto - yeah I tend to agree - i'll asjust the proportions when i am totally done with the detailing of each part...I definetly wanna get this weight i had in the earlier version - however, i tend to disagree / the humanoid hands - I want it to have those kinda hands cause it gives the meca some sort of agility (that is actually required, since it supposed to ajust the vertical height and uses sensors that provide him informations / the ground)
i'll post an update tomorrow with those fixes
thx for the inputs
chico
thx for the comments
chico
here is it:
and the details
of the front leg leg ( a former design)
and of the rear leg here
chico
ok but hornestly.. i realy like the design from the middle to the front.. the back isn´t realy my favorite... it doesn´t fit into the white-smooth design of the rest.. maybe you could try to expand the white thing over the rearlegs.. hmm maybe just a bit but to get them into the whole design.. do you understand my stupid english?
I'll see
Thanks for the comments anyway
chico
My only crit is that in contrast to the size of the mecha, those guns are really tiny... I'd make them much bigger and more obvious!
her being inside would be closer to what I had in mind but the idea Vahl had was it was her bodyguard of some sort, protecting her during the battle - we have to discuss the idea
Mop - i dunno about a bigger gun, it'd prolly break the sort of homogeneity the silhouette currentlty has - i have time to expemriment things tho
Thx for the comments guys
chico
- as for her having the head out of the armor, no. I figured out the machine more like the appleseed mecha that encapsulates the whole body of the pilot inside the shells so the pilot would be totally inside (if we'd got with the idea), in a cabin
thx for the comments
chico
so i made the machingun bigger and covered the rear legs with some shells...I think I am done now:
chico
Top notch work man, your modelling is insane!
I'll have 2500 tris as a limit cause Vahl is using the other 2500 tris for his chick...
chico