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Polycount- Generals - Chico

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  • Makkon
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    Makkon polycounter
    oh man, I just soiled myself. You are another one of those people that should be making tutorials. laugh.gif
  • Psyk0
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    Psyk0 polycounter lvl 18
    Man that's a really sweet design and tasty model, i agree you should put together a 'lil sumthin' sumthin' for us noobs. grin.gif
  • MoP
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    MoP polycounter lvl 18
    Very nice smile.gif I think the bigger guns work much better.
  • Daz
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    Daz polycounter lvl 18
  • chico
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    chico polycounter lvl 17
    ok i just covered the guns and cables a bit more, that's it!


    mecahipolyfinaltotal8ll.jpg

    chico
  • vahl
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    vahl polycounter lvl 18
    hehehe you crazy polyjunkie smile.gif

    as for the cabin thing, we discussed about this this weekend, and although this is a really cool idea and we'd love to make it, it's too much work for the remaining time :/

    we're still thinking about how to make the base and poses so that they really unite the two models (more than the redesign I'm currently doing on my model).

    anyways, killer stuff my friend smile.gif as usual
  • chico
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    chico polycounter lvl 17
    just finished the shell details...i move on to LowPoly for real now


    [image][/image]

    chico
  • MoP
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    MoP polycounter lvl 18
    Looks awesome... very menacing, a nice mix of organic shapes and chunky mechanical bits... good futuristic look smile.gif
  • EarthQuake
    The nice clean shapes were great, this seems a little overworked now.
  • dfacto
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    dfacto polycounter lvl 18
    Agree with EQ. This last step was too much.
  • chico
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    chico polycounter lvl 17
    some people dont seem to like shirow:) ahaha

    chico
  • EarthQuake
    I love shirow, i dont understand what you're trying to say. The render just before this has a lot of cool and clean shirow-ness, but this one just looks a little overworked with the organic type details when i think the sleaker simplier version looks a lot cooler. I personally think that this is a completely valid opinion to have and doing something like suggesting because i think this way i dont like shirow's work is just a tad silly. Unless of course you yourself think that you are shirow.
  • rawkstar
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    rawkstar polycounter lvl 19
    i like r2, although some of the shapes on the body don't make alot of sense to me, there doesn't seem to be an obvious pattern to the way they are laid out, so it looks random and sort of detracts from the model as a whole. I think just adding some sort of an order to the way the body plate details are laid out would help alot.
  • chico
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    chico polycounter lvl 17
    And I am not shirow:) ( i wish i had 1% of his skills)

    what I was saying is that, most of the time, people think organic details are cheap ( they mostly think it is a simple matter of smoothing the whole mesh and voila) whereas they are actually quite hard to execute properly
    I thought you were criticizing the organic details based on this idea ( which, is proven to be wrong, again, it is WAY easier to stick tons of senseless rivets on a boring design to impress people - people think it is easier to do smoothed clean shapes and because they also think that a lots of rivets is "a lot of details !")


    Ok, back to the model then.
    I think the organic details help giving some nuances and inetersting shapes, how they also give a more insectoid feeling to the whole design. I might tweak them ( ie simplify the details here and there, make shapes more readable maybe) but i think they add something more interesting to the design that just smoothed shells (that suggets more a robotic idea IMO).

    So thanks for the comments and critics and my apology to you EQ because I thought you were more critcizing the fact it was organic (with the idea that it was easy and cheap) than the fact it doesnt fit the design (or is overdone) which is totally respectable.

    chico
  • chico
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    chico polycounter lvl 17
    thx rockstar - yeah I can see where this is going - again i'll rework those shapes so they read more easily - thx for the critics guys

    chico
  • EarthQuake
    Cool cool, no need to apolagize for anything. Also just to be clear i wasnt trying to imply that you thought of yourself like shirow, just making a point =)
  • TheMagnetic
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    TheMagnetic polycounter lvl 17
    i want to cry tears of acid onto your hard drive. this is really good.
  • chico
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    chico polycounter lvl 17
    refined and totally done


    mecahipolyfinaldiagram6ps.jpg

    chico
  • gauss
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    gauss polycounter lvl 18
    very very cool. personally i wish the eye clusters weren't so totally sentinel-from-the-matrix looking (maybe even just a change of color?) but there's no denying that this brute has beautiful detailing top to bottom. and like a great sports car, half of that great detail is hidden under the hood smile.gif strong silhouette, poise, etc. a winner in my book. though i'm interested to see how you're going to get so much detail represented onto the low poly version--but i guess 5000 should be enough if you're wiley. and you are pretty wiley. smile.gif
  • chico
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    chico polycounter lvl 17
    hey thx gauss
    - actually as for the "detection lenses" I wasnt inspired by matrix at all ( but more by appleseed, that prolly inspired matrix etc...neverending thing)

    as for the amount of tris, i am aiming for 2500 tris ( I am working with Vahl, this mecha is his general's bodyguard or some sort (we'll see about that)). 2500 tris is quite doable, when you think doom3's pinky is around 2000 triangles for the low poly ( but yeah of course you lose some definition). Should have the low poly normal mapped in a few days

    chico
  • vahl
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    vahl polycounter lvl 18
    I like it, and you know this, but it lacks a cabin interior *HINT*
  • Zwebbie
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    Zwebbie polycounter lvl 18
    If it had just one, big eye, it'd actually be cute. Nice work.
  • chico
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    chico polycounter lvl 17
    i might actually design the interior of the cabin in High poly...very tempting:)

    chico
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